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Sandworks

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Everything posted by Sandworks

  1. Those are awesome! Will fit on classic-like maps perfectly. Thank you!
  2. It seems like you're using two equal numbers for registering your property. Open all of your property files and check if the number inside the .prb file is not contained in any other .prb file. But I am not sure it's the cause of your problem.
  3. Next time quote me in a question so I can see you asked for something. Every item has its attributes. F.e. Sword+0 has these three: "APPLY_ATT_SPEED" 22 "APPLY_NONE" 0 "APPLY_NONE" 0 You can replace the APPLY_NONE with APPLY_SKILL_DAMAGE_BONUS and change the 0 to your value (f.e. 10). Then the sword will add you 10% of skill damage.
  4. Then the words must be merged with _ because of the structure of warp location. If you wanna display the name without the _ you gotta rewrite the whole displaying function.
  5. Hey, I guess the problem could be rather in your mob_proto.txt. Check if the 4th column of your npc is truly NPC and not WARP.
  6. Hi there, as the title says I am facing a problem with dragonsoul inventory. I've found a couple of similiar topics in here but even though the problem was solved in some cases, I couldn't find a useful answer. The problem is that I cannot use some of the slots in one (nephrite in my case) of the inventory pages. The stones are basically placed in there but as I try to refine 'em it does not work. It works for first row only. Probably, it should be caused by adding more than 2 inventory pages but I've tried everything I could in the last few days and nothing really worked for me. Obviously the syserrs (both server & client) are empty. Same for pyton_log. If someone could just give me a hint or tip what should I look for I'd be so grateful. If someone knows but does not want to share in here, hit me in PM please, I'd bet we can make a deal. Thanx for every comment and have a great time devs! Sandbone
  7. That's exactly what I'm talking about. In charWnd it's increased also the fault has to origin somewhere else. Don't you think so?
  8. At first wrong section. And I'd bet you're talking 'bout the absorbed value in a sash. Let's press C and take a look what's actually hapenning after putting it on.
  9. I guess Eternexus should work fine. Anyway.. I am not sure at all. But I hope it should not be a problem as long as you're not lazy. The tools are just not sensitive case also they cannot handle the difference between small/big letters and the files get corrupted. The same for models (maybe you experinced that someday) that end with .GR2. It causes that they're not visible ingame also you have to change that .GR2 simply to .gr2. Accept it or not - nothing's perfect. Rather be satisfied with all we've got for free. There could've been nothing.
  10. It's caused by the packer you use. Try to rewrite the capital letters to small ones f.e. like that - death_blader_raid_t00_ori.tga hope this helps! BR
  11. Hello devs! 1. Anybody knows where could I set the AoE of a skill? I tried to implement the new Dragon roar changes 'cause I like it a lot and for now I can cast the skill from any distance that I set in skill_proto, but the AoE (not visually, physically only) is still at my character and doesn't take any DMG, as you can see below. 2. Where can I set the KNOCKBACK attr of a skill? F.e. Spirit strike or Stump are doing this - it throws you to the ground. I've been searching for solution in the source in both cases but couldn't really find anything. Thx for every tip! sndbn
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