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Morphe

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Everything posted by Morphe

  1. In uiaffectshower.py pune tot 42 si 43
  2. Pff. Nus la pc. Look at effect with + and add before effects with num 42 and 43
  3. Check playersettingmodule.py The skill effects is in wolfman pack. ( pc3)
  4. Already I tried with this return PyLong_FromLongLong(CPythonPlayer::Instance().GetStatus(POINT_GOLD)); but dont work
  5. Now 20.000.000.000 Yang . (20kkk) But If change "i" (int) to long long or something.... Result is in screen
  6. With llu 0109 20:01:28485 :: File "networkModule.py", line 239, in SetGamePhase 0109 20:01:28485 :: File "game.py", line 106, in __init__ 0109 20:01:28486 :: File "interfaceModule.py", line 287, in MakeInterface 0109 20:01:28486 :: File "interfaceModule.py", line 171, in __MakeWindows 0109 20:01:28486 :: File "uiInventory.py", line 253, in __init__ 0109 20:01:28486 :: File "uiInventory.py", line 389, in __LoadWindow 0109 20:01:28486 :: File "uiInventory.py", line 599, in RefreshStatus 0109 20:01:28487 :: SystemError 0109 20:01:28487 :: : 0109 20:01:28487 :: bad format char passed to Py_BuildValue 0109 20:01:28487 :: Now try saying reboot
  7. Dont work Syserr I changed to ULL 0109 19:29:00748 :: File "networkModule.py", line 239, in SetGamePhase 0109 19:29:00748 :: File "game.py", line 106, in __init__ 0109 19:29:00748 :: File "interfaceModule.py", line 287, in MakeInterface 0109 19:29:00749 :: File "interfaceModule.py", line 171, in __MakeWindows 0109 19:29:00749 :: File "uiInventory.py", line 253, in __init__ 0109 19:29:00749 :: File "uiInventory.py", line 389, in __LoadWindow 0109 19:29:00749 :: File "uiInventory.py", line 599, in RefreshStatus 0109 19:29:00749 :: SystemError 0109 19:29:00766 :: : 0109 19:29:00766 :: bad format char passed to Py_BuildValue 0109 19:29:00766 ::
  8. binary PyObject * playerGetElk(PyObject* poSelf, PyObject* poArgs) { return PyLong_FromLongLong(CPythonPlayer::Instance().GetStatus(POINT_GOLD)); } uicommon.py def __OnValueUpdate(self): ui.EditLine.OnIMEUpdate(self.inputValue) text = self.inputValue.GetText() money = 0 if text and text.isdigit(): try: money = long(text) except ValueError: money = 199999999 self.moneyText.SetText(self.moneyHeaderText + localeInfo.NumberToMoneyString(money))
  9. Hy dev's ! I'm trying to change max gold in game. I modified packet's, command's, and all int to long long. In lenght.h GOLD_MAX = 20000000000ULL, And I modified POINT_GOLD with long long. But in game gold max is 2.147.000.000 I don't know, maybe I forgot to change something.
  10. In etergrnlib/filename.h add #pragma warning(disable:4996)
  11. GameLib- ItemData.h put WEAPON_CLAW, below WEAPON_NUM_TYPES,
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