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xP3NG3Rx

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Posts posted by xP3NG3Rx

  1. Most probably after the popup window shows, the code returns before the mouseModule could have detached the icon instance.

    Spoiler
    	def onclickinshop(self, *args):
    		#some code here
    		if __this_is_not_allowed__(self, *args):
    			self.popup.setText("Acest obiect nu este de blabla")
    			return
    		#some code here too
    		mouseModule.mouseController.DeattachObject()

     

     

    Start looking in the game.py (OnMouseLeftButtonUp function)
    Also you can check with a simple debug message if the DeattachObject of the mouseModule runs or it doesn't, if it runs then the problem may be there inside the Detach function.

  2. On 11/29/2023 at 10:29 AM, Mind Rapist said:

    Does anyone have a fix for this?

    spacer.png

    I've been looking everywhere even a clue for where to look could be helpful

    The reason behind this bug is, there are some models especially the newer ones that they have/had different bone names of the hand/fingers of the character.
    I've resolved this thing with a small extension that I gave more boneNames into the skill's script (example below)

     

    Spoiler
    ScriptType               MotionData
    
    MotionFileName           "D:\Ymir Work\pc\sura\skill\muyeong.GR2"
    MotionDuration           2.000000
    Accumulation           0.00	-219.45	0.00
    
    Group MotionEventData
    {
        MotionEventDataCount     1
        Group Event00
        {
            MotionEventType      1
            StartingTime         0.358974
            
            IndependentFlag      0
            AttachingEnable      1
            FollowingEnable      1
            AttachingBoneName    "Bip01 L Finger1Nub"
            AttachingBoneName1   "Bip01 L Finger12"
            EffectFileName       "d:/ymir work/pc/sura/effect/muyeong_4_making.mse"
            EffectPosition       0.000000 0.000000 0.000000
        }
    }
    

    As you can see the logic is simple there.

            AttachingBoneName    "Bip01 L Finger1Nub"
            AttachingBoneName1   "Bip01 L Finger12"

    Changing the SMotionEventDataEffect::strAttachingBoneName variable from std::string to std::vector<std::string> and make the changes for the function of load, save and handling.

     

    • Metin2 Dev 1
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  3. @ DemOnJR & @ TAUMP
    You just need to block the second action in uiInventory.py

    	def __CanUseSrcItemToDstItem(self, srcItemVnum, srcSlotWindow, srcSlotPos, dstSlotWindow, dstSlotPos):
    		if srcSlotWindow == dstSlotWindow and srcSlotPos == dstSlotPos:
    			return False
    
    		if self.interface.IsShowDlgQuestionWindow():
    			return False

    or, if you are not using the latest root files like so:

    	def __CanUseSrcItemToDstItem(self, srcItemVnum, srcSlotWindow, srcSlotPos, dstSlotWindow, dstSlotPos):
    		if srcSlotWindow == dstSlotWindow and srcSlotPos == dstSlotPos:
    			return False
    
    		if self.attachMetinDialog and self.attachMetinDialog.IsShow():
    			return False

     

    I noticed and fixed it long time ago, but I didn't care about the topic anymore, due the many many different files, systems, environment etc.
    I gave the ingredients, so everyone should bake the bird for themselves. /sometimes it needs some salt./

    • Love 1
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  4. Don't argue with experienced ones, they will win.

    Anyway, anyone who is using modern c++ on their source has the brain to convert anything they want to adapt to their code without even mention it.
    smart-black-guy.jpg

    • Metin2 Dev 1
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  5. v23.1.2 rootmeta + dumped binary

    Spoiler

    This is the hidden content, please
     or 
    This is the hidden content, please

    Spoiler
    dictChangedBuiltInModuleNames = {
    	#"app" : "app",
    	#"background" : "background",
    	"chatm2g" : "CwDAcCy",
    	"chrmgrm2g" : "qDZUPUmJA",
    	#"chr" : "chr",
    	#"effect" : "effect",
    	#"event" : "event",
    	"ime" : "OwA",
    	#"item" : "item",
    	"nonplayer" : "YdHOZIQok",
    	"playerm2g2" : "pQQfMvlcnz",
    	"exchange" : "RCDmjedb",
    	#"guild" : "guild",
    	"messenger" : "JJgBDzBhV",
    	"miniMap" : "fSEEMeY",
    	"safebox" : "kzNtQKF",
    	"shop" : "uCfJ",
    	"skill" : "kaJBS",
    	"quest" : "TSIGD",
    	"textTail" : "LFKPUhzw",
    	#"pack" : "pack",
    	#"snd" : "snd",
    	"systemSetting" : "mneXzEhlKQghe",
    	"m2netm2g" : "CEdccvfk",
    	#"ServerStateChecker" : "ServerStateChecker",
    	"rootlib" : "JUkwLAb",
    	#"dbg" : "dbg",
    	"wndMgr" : "LyQWvz",
    	"grpText" : "NGFQUwB",
    	"grpImage" : "EcUwDmJd",
    	"grp" : "PBP",
    	"ranking" : "LkHEseD",
    	"guildbank" : "AqyEFDGLL",
    	"mail" : "aRby",
    	##"specialgacha" : "specialgacha", # NOT_USED
    	#"battleRoyaleMgr" : "battleRoyaleMgr",
    	"premiumPrivateShop" : "BmjiAxlUiHTgefDGqL",
    	"mount" : "ILEMm",
    	#"mercenary" : "mercenary",
    	#"ingameEventSystem" : "ingameEventSystem",
    	#"sungmaheeGate" : "sungmaheeGate",
    	#"goldenLand" : "goldenLand",
    	#"monsterCard" : "monsterCard",
    	#"snowflakeStickEvent" : "snowflakeStickEvent",
    	#"valentineDayModule" : "valentineDayModule",
    	#"footballEventModule" : "footballEventModule",
    	#"guildBattle" : "guildBattle",
    	#"yutnoriEvent" : "yutnoriEvent",
    }

     

     

    • Metin2 Dev 83
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  6. This is the hidden content, please
     or 
    This is the hidden content, please

    I rolled back the builtin module names to their original names.

    Spoiler
    dictChangedBuiltInModuleNames = {
    	#"app" : "app",
    	#"background" : "background",
    	"chatm2g" : "TowoDLs",
    	"chrmgrm2g" : "pLcgASDFf",
    	#"chr" : "chr",
    	#"effect" : "effect",
    	#"event" : "event",
    	"ime" : "zha",
    	#"item" : "item",
    	"nonplayer" : "ZilYIwrfz",
    	"playerm2g2" : "wouYrmIAjH",
    	"exchange" : "GoILesGI",
    	#"guild" : "guild",
    	"messenger" : "KFiFExmnX",
    	"miniMap" : "dCtqdAo",
    	"safebox" : "wFkePmI",
    	"shop" : "urKF",
    	"skill" : "lyPEF",
    	"quest" : "OIKBA",
    	"textTail" : "qFJHAHJG",
    	#"pack" : "pack",
    	#"snd" : "snd",
    	"systemSetting" : "ZwOcBuNLjOJLl",
    	"m2netm2g" : "IWmWDNLC",
    	#"ServerStateChecker" : "ServerStateChecker",
    	"rootlib" : "ceTEvAJ",
    	#"dbg" : "dbg",
    	"wndMgr" : "HBOSBJ",
    	"grpText" : "gkweWes",
    	"grpImage" : "MjKFJnFC",
    	"grp" : "aHE",
    	"ranking" : "IIWFpwE",
    	"guildbank" : "oVzwHNKUB",
    	"mail" : "PoKB",
    	##"specialgacha" : "specialgacha", # NOT_USED
    	#"battleRoyaleMgr" : "battleRoyaleMgr",
    	"premiumPrivateShop" : "unkvcojzLLCqaxDNDD",
    	"mount" : "FHgSK",
    	#"mercenary" : "mercenary",
    	#"ingameEventSystem" : "ingameEventSystem",
    	#"sungmaheeGate" : "sungmaheeGate",
    	#"goldenLand" : "goldenLand",
    	#"monsterCard" : "monsterCard",
    	#"snowflakeStickEvent" : "snowflakeStickEvent",
    	#"valentineDayModule" : "valentineDayModule",
    	#"footballEventModule" : "footballEventModule",
    	#"guildBattle" : "guildBattle",
    }

     

     

    • Metin2 Dev 103
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  7. masodi made it by himself from scratch, analyzing the rendercode itself, how it works, afaik.
    When he finished it back then, the official servers didn't even had that feature in the binary.
    They are 👀 us, to collect ideas which can make money or can be useful.

    About the pain around RE, when you finish something and it works, that's the best, the pain floats away.

    • Love 1
  8. This is the hidden content, please
     or 
    This is the hidden content, please

    Spoiler

    Who might need 💁‍♂️

    ApplyTypeDict = {
    	  0 : "APPLY_NONE",
    	  1 : "APPLY_MAX_HP",
    	  2 : "APPLY_MAX_SP",
    	  3 : "APPLY_CON",
    	  4 : "APPLY_INT",
    	  5 : "APPLY_STR",
    	  6 : "APPLY_DEX",
    	  7 : "APPLY_ATT_SPEED",
    	  8 : "APPLY_MOV_SPEED",
    	  9 : "APPLY_CAST_SPEED",
    	 10 : "APPLY_HP_REGEN",
    	 11 : "APPLY_SP_REGEN",
    	 12 : "APPLY_POISON_PCT",
    	 13 : "APPLY_STUN_PCT",
    	 14 : "APPLY_SLOW_PCT",
    	 15 : "APPLY_CRITICAL_PCT",
    	 16 : "APPLY_PENETRATE_PCT",
    	 17 : "APPLY_ATTBONUS_HUMAN",
    	 18 : "APPLY_ATTBONUS_ANIMAL",
    	 19 : "APPLY_ATTBONUS_ORC",
    	 20 : "APPLY_ATTBONUS_MILGYO",
    	 21 : "APPLY_ATTBONUS_UNDEAD",
    	 22 : "APPLY_ATTBONUS_DEVIL",
    	 23 : "APPLY_STEAL_HP",
    	 24 : "APPLY_STEAL_SP",
    	 25 : "APPLY_MANA_BURN_PCT",
    	 26 : "APPLY_DAMAGE_SP_RECOVER",
    	 27 : "APPLY_BLOCK",
    	 28 : "APPLY_DODGE",
    	 29 : "APPLY_RESIST_SWORD",
    	 30 : "APPLY_RESIST_TWOHAND",
    	 31 : "APPLY_RESIST_DAGGER",
    	 32 : "APPLY_RESIST_BELL",
    	 33 : "APPLY_RESIST_FAN",
    	 34 : "APPLY_RESIST_BOW",
    	 35 : "APPLY_RESIST_FIRE",
    	 36 : "APPLY_RESIST_ELEC",
    	 37 : "APPLY_RESIST_MAGIC",
    	 38 : "APPLY_RESIST_WIND",
    	 39 : "APPLY_REFLECT_MELEE",
    	 40 : "APPLY_REFLECT_CURSE",
    	 41 : "APPLY_POISON_REDUCE",
    	 42 : "APPLY_KILL_SP_RECOVER",
    	 43 : "APPLY_EXP_DOUBLE_BONUS",
    	 44 : "APPLY_GOLD_DOUBLE_BONUS",
    	 45 : "APPLY_ITEM_DROP_BONUS",
    	 46 : "APPLY_POTION_BONUS",
    	 47 : "APPLY_KILL_HP_RECOVER",
    	 48 : "APPLY_IMMUNE_STUN",
    	 49 : "APPLY_IMMUNE_SLOW",
    	 50 : "APPLY_IMMUNE_FALL",
    	 51 : "APPLY_SKILL",
    	 52 : "APPLY_BOW_DISTANCE",
    	 53 : "APPLY_ATT_GRADE_BONUS",
    	 54 : "APPLY_DEF_GRADE_BONUS",
    	 55 : "APPLY_MAGIC_ATT_GRADE",
    	 56 : "APPLY_MAGIC_DEF_GRADE",
    	 57 : "APPLY_CURSE_PCT",
    	 58 : "APPLY_MAX_STAMINA",
    	 59 : "APPLY_ATTBONUS_WARRIOR",
    	 60 : "APPLY_ATTBONUS_ASSASSIN",
    	 61 : "APPLY_ATTBONUS_SURA",
    	 62 : "APPLY_ATTBONUS_SHAMAN",
    	 63 : "APPLY_ATTBONUS_MONSTER",
    	 64 : "APPLY_MALL_ATTBONUS",
    	 65 : "APPLY_MALL_DEFBONUS",
    	 66 : "APPLY_MALL_EXPBONUS",
    	 67 : "APPLY_MALL_ITEMBONUS",
    	 68 : "APPLY_MALL_GOLDBONUS",
    	 69 : "APPLY_MAX_HP_PCT",
    	 70 : "APPLY_MAX_SP_PCT",
    	 71 : "APPLY_SKILL_DAMAGE_BONUS",
    	 72 : "APPLY_NORMAL_HIT_DAMAGE_BONUS",
    	 73 : "APPLY_SKILL_DEFEND_BONUS",
    	 74 : "APPLY_NORMAL_HIT_DEFEND_BONUS",
    	 75 : "APPLY_EXTRACT_HP_PCT",
    	 76 : "APPLY_PC_BANG_EXP_BONUS",
    	 77 : "APPLY_PC_BANG_DROP_BONUS",
    	 78 : "APPLY_RESIST_WARRIOR",
    	 79 : "APPLY_RESIST_ASSASSIN",
    	 80 : "APPLY_RESIST_SURA",
    	 81 : "APPLY_RESIST_SHAMAN",
    	 82 : "APPLY_ENERGY",
    	 83 : "APPLY_DEF_GRADE",
    	 84 : "APPLY_COSTUME_ATTR_BONUS",
    	 85 : "APPLY_MAGIC_ATTBONUS_PER",
    	 86 : "APPLY_MELEE_MAGIC_ATTBONUS_PER",
    	 87 : "APPLY_RESIST_ICE",
    	 88 : "APPLY_RESIST_EARTH",
    	 89 : "APPLY_RESIST_DARK",
    	 90 : "APPLY_ANTI_CRITICAL_PCT",
    	 91 : "APPLY_ANTI_PENETRATE_PCT",
    	 92 : "APPLY_BLEEDING_PCT",
    	 93 : "APPLY_BLEEDING_REDUCE",
    	 94 : "APPLY_ATTBONUS_WOLFMAN",
    	 95 : "APPLY_RESIST_WOLFMAN",
    	 96 : "APPLY_RESIST_CLAW",
    	 97 : "APPLY_ACCEDRAIN_RATE",
    	 98 : "APPLY_RESIST_MAGIC_REDUCTION",
    	 99 : "APPLY_ENCHANT_ELECT",
    	100 : "APPLY_ENCHANT_FIRE",
    	101 : "APPLY_ENCHANT_ICE",
    	102 : "APPLY_ENCHANT_WIND",
    	103 : "APPLY_ENCHANT_EARTH",
    	104 : "APPLY_ENCHANT_DARK",
    	105 : "APPLY_ATTBONUS_CZ",
    	106 : "APPLY_ATTBONUS_INSECT",
    	107 : "APPLY_ATTBONUS_DESERT",
    	108 : "APPLY_ATTBONUS_SWORD",
    	109 : "APPLY_ATTBONUS_TWOHAND",
    	110 : "APPLY_ATTBONUS_DAGGER",
    	111 : "APPLY_ATTBONUS_BELL",
    	112 : "APPLY_ATTBONUS_FAN",
    	113 : "APPLY_ATTBONUS_BOW",
    	114 : "APPLY_ATTBONUS_CLAW",
    	115 : "APPLY_RESIST_HUMAN",
    	116 : "APPLY_RESIST_MOUNT_FALL",
    	117 : "APPLY_RESIST_FIST",
    	118 : "APPLY_MOUNT",
    	119 : "APPLY_SKILL_DAMAGE_SAMYEON",
    	120 : "APPLY_SKILL_DAMAGE_TANHWAN",
    	121 : "APPLY_SKILL_DAMAGE_PALBANG",
    	122 : "APPLY_SKILL_DAMAGE_GIGONGCHAM",
    	123 : "APPLY_SKILL_DAMAGE_GYOKSAN",
    	124 : "APPLY_SKILL_DAMAGE_GEOMPUNG",
    	125 : "APPLY_SKILL_DAMAGE_AMSEOP",
    	126 : "APPLY_SKILL_DAMAGE_GUNGSIN",
    	127 : "APPLY_SKILL_DAMAGE_CHARYUN",
    	128 : "APPLY_SKILL_DAMAGE_SANGONG",
    	129 : "APPLY_SKILL_DAMAGE_YEONSA",
    	130 : "APPLY_SKILL_DAMAGE_KWANKYEOK",
    	131 : "APPLY_SKILL_DAMAGE_GIGUNG",
    	132 : "APPLY_SKILL_DAMAGE_HWAJO",
    	133 : "APPLY_SKILL_DAMAGE_SWAERYUNG",
    	134 : "APPLY_SKILL_DAMAGE_YONGKWON",
    	135 : "APPLY_SKILL_DAMAGE_PABEOB",
    	136 : "APPLY_SKILL_DAMAGE_MARYUNG",
    	137 : "APPLY_SKILL_DAMAGE_HWAYEOMPOK",
    	138 : "APPLY_SKILL_DAMAGE_MAHWAN",
    	139 : "APPLY_SKILL_DAMAGE_BIPABU",
    	140 : "APPLY_SKILL_DAMAGE_YONGBI",
    	141 : "APPLY_SKILL_DAMAGE_PAERYONG",
    	142 : "APPLY_SKILL_DAMAGE_NOEJEON",
    	143 : "APPLY_SKILL_DAMAGE_BYEURAK",
    	144 : "APPLY_SKILL_DAMAGE_CHAIN",
    	145 : "APPLY_SKILL_DAMAGE_CHAYEOL",
    	146 : "APPLY_SKILL_DAMAGE_SALPOONG",
    	147 : "APPLY_SKILL_DAMAGE_GONGDAB",
    	148 : "APPLY_SKILL_DAMAGE_PASWAE",
    	149 : "APPLY_NORMAL_HIT_DEFEND_BONUS_BOSS_OR_MORE",
    	150 : "APPLY_SKILL_DEFEND_BONUS_BOSS_OR_MORE",
    	151 : "APPLY_NORMAL_HIT_DAMAGE_BONUS_BOSS_OR_MORE",
    	152 : "APPLY_SKILL_DAMAGE_BONUS_BOSS_OR_MORE",
    	153 : "APPLY_HIT_BUFF_ENCHANT_FIRE",
    	154 : "APPLY_HIT_BUFF_ENCHANT_ICE",
    	155 : "APPLY_HIT_BUFF_ENCHANT_ELEC",
    	156 : "APPLY_HIT_BUFF_ENCHANT_WIND",
    	157 : "APPLY_HIT_BUFF_ENCHANT_DARK",
    	158 : "APPLY_HIT_BUFF_ENCHANT_EARTH",
    	159 : "APPLY_HIT_BUFF_RESIST_FIRE",
    	160 : "APPLY_HIT_BUFF_RESIST_ICE",
    	161 : "APPLY_HIT_BUFF_RESIST_ELEC",
    	162 : "APPLY_HIT_BUFF_RESIST_WIND",
    	163 : "APPLY_HIT_BUFF_RESIST_DARK",
    	164 : "APPLY_HIT_BUFF_RESIST_EARTH",
    	165 : "APPLY_USE_SKILL_CHEONGRANG_MOV_SPEED",
    	166 : "APPLY_USE_SKILL_CHEONGRANG_CASTING_SPEED",
    	167 : "APPLY_USE_SKILL_CHAYEOL_CRITICAL_PCT",
    	168 : "APPLY_USE_SKILL_SANGONG_ATT_GRADE_BONUS",
    	169 : "APPLY_USE_SKILL_GIGUNG_ATT_GRADE_BONUS",
    	170 : "APPLY_USE_SKILL_JEOKRANG_DEF_BONUS",
    	171 : "APPLY_USE_SKILL_GWIGEOM_DEF_BONUS",
    	172 : "APPLY_USE_SKILL_TERROR_ATT_GRADE_BONUS",
    	173 : "APPLY_USE_SKILL_MUYEONG_ATT_GRADE_BONUS",
    	174 : "APPLY_USE_SKILL_MANASHILED_CASTING_SPEED",
    	175 : "APPLY_USE_SKILL_HOSIN_DEF_BONUS",
    	176 : "APPLY_USE_SKILL_GICHEON_ATT_GRADE_BONUS",
    	177 : "APPLY_USE_SKILL_JEONGEOP_ATT_GRADE_BONUS",
    	178 : "APPLY_USE_SKILL_JEUNGRYEOK_DEF_BONUS",
    	179 : "APPLY_USE_SKILL_GIHYEOL_ATT_GRADE_BONUS",
    	180 : "APPLY_USE_SKILL_CHUNKEON_CASTING_SPEED",
    	181 : "APPLY_USE_SKILL_NOEGEOM_ATT_GRADE_BONUS",
    	182 : "APPLY_SKILL_DURATION_INCREASE_EUNHYUNG",
    	183 : "APPLY_SKILL_DURATION_INCREASE_GYEONGGONG",
    	184 : "APPLY_SKILL_DURATION_INCREASE_GEOMKYUNG",
    	185 : "APPLY_SKILL_DURATION_INCREASE_JEOKRANG",
    	186 : "APPLY_USE_SKILL_PALBANG_HP_ABSORB",
    	187 : "APPLY_USE_SKILL_AMSEOP_HP_ABSORB",
    	188 : "APPLY_USE_SKILL_YEONSA_HP_ABSORB",
    	189 : "APPLY_USE_SKILL_YONGBI_HP_ABSORB",
    	190 : "APPLY_USE_SKILL_CHAIN_HP_ABSORB",
    	191 : "APPLY_USE_SKILL_PASWAE_SP_ABSORB",
    	192 : "APPLY_USE_SKILL_GIGONGCHAM_STUN",
    	193 : "APPLY_USE_SKILL_CHARYUN_STUN",
    	194 : "APPLY_USE_SKILL_PABEOB_STUN",
    	195 : "APPLY_USE_SKILL_MAHWAN_STUN",
    	196 : "APPLY_USE_SKILL_GONGDAB_STUN",
    	197 : "APPLY_USE_SKILL_SAMYEON_STUN",
    	198 : "APPLY_USE_SKILL_GYOKSAN_KNOCKBACK",
    	199 : "APPLY_USE_SKILL_SEOMJEON_KNOCKBACK",
    	200 : "APPLY_USE_SKILL_SWAERYUNG_KNOCKBACK",
    	201 : "APPLY_USE_SKILL_HWAYEOMPOK_KNOCKBACK",
    	202 : "APPLY_USE_SKILL_GONGDAB_KNOCKBACK",
    	203 : "APPLY_USE_SKILL_KWANKYEOK_KNOCKBACK",
    	204 : "APPLY_USE_SKILL_SAMYEON_NEXT_COOLTIME_DECREASE_10PER",
    	205 : "APPLY_USE_SKILL_GEOMPUNG_NEXT_COOLTIME_DECREASE_10PER",
    	206 : "APPLY_USE_SKILL_GUNGSIN_NEXT_COOLTIME_DECREASE_10PER",
    	207 : "APPLY_USE_SKILL_KWANKYEOK_NEXT_COOLTIME_DECREASE_10PER",
    	208 : "APPLY_USE_SKILL_YONGKWON_NEXT_COOLTIME_DECREASE_10PER",
    	209 : "APPLY_USE_SKILL_MARYUNG_NEXT_COOLTIME_DECREASE_10PER",
    	210 : "APPLY_USE_SKILL_BIPABU_NEXT_COOLTIME_DECREASE_10PER",
    	211 : "APPLY_USE_SKILL_NOEJEON_NEXT_COOLTIME_DECREASE_10PER",
    	212 : "APPLY_USE_SKILL_SALPOONG_NEXT_COOLTIME_DECREASE_10PER",
    	213 : "APPLY_USE_SKILL_PASWAE_NEXT_COOLTIME_DECREASE_10PER",
    	214 : "APPLY_ATTBONUS_STONE",
    	215 : "APPLY_DAMAGE_HP_RECOVERY",
    	216 : "APPLY_DAMAGE_SP_RECOVERY",
    	217 : "APPLY_ALIGNMENT_DAMAGE_BONUS",
    	218 : "APPLY_NORMAL_DAMAGE_GUARD",
    	219 : "APPLY_MORE_THEN_HP90_DAMAGE_REDUCE",
    	220 : "APPLY_USE_SKILL_TUSOK_HP_ABSORB",
    	221 : "APPLY_USE_SKILL_PAERYONG_HP_ABSORB",
    	222 : "APPLY_USE_SKILL_BYEURAK_HP_ABSORB",
    	223 : "APPLY_FIRST_ATTRIBUTE_BONUS",
    	224 : "APPLY_SECOND_ATTRIBUTE_BONUS",
    	225 : "APPLY_THIRD_ATTRIBUTE_BONUS",
    	226 : "APPLY_FOURTH_ATTRIBUTE_BONUS",
    	227 : "APPLY_FIFTH_ATTRIBUTE_BONUS",
    	228 : "APPLY_USE_SKILL_SAMYEON_NEXT_COOLTIME_DECREASE_20PER",
    	229 : "APPLY_USE_SKILL_GEOMPUNG_NEXT_COOLTIME_DECREASE_20PER",
    	230 : "APPLY_USE_SKILL_GUNGSIN_NEXT_COOLTIME_DECREASE_20PER",
    	231 : "APPLY_USE_SKILL_KWANKYEOK_NEXT_COOLTIME_DECREASE_20PER",
    	232 : "APPLY_USE_SKILL_YONGKWON_NEXT_COOLTIME_DECREASE_20PER",
    	233 : "APPLY_USE_SKILL_MARYUNG_NEXT_COOLTIME_DECREASE_20PER",
    	234 : "APPLY_USE_SKILL_BIPABU_NEXT_COOLTIME_DECREASE_20PER",
    	235 : "APPLY_USE_SKILL_NOEJEON_NEXT_COOLTIME_DECREASE_20PER",
    	236 : "APPLY_USE_SKILL_SALPOONG_NEXT_COOLTIME_DECREASE_20PER",
    	237 : "APPLY_USE_SKILL_PASWAE_NEXT_COOLTIME_DECREASE_20PER",
    	238 : "APPLY_USE_SKILL_CHAYEOL_HP_ABSORB",
    	239 : "APPLY_SUNGMA_STR",
    	240 : "APPLY_SUNGMA_HP",
    	241 : "APPLY_SUNGMA_MOVE",
    	242 : "APPLY_SUNGMA_IMMUNE",
    	243 : "APPLY_HIT_PCT",
    	244 : "APPLY_RANDOM",
    	245 : "APPLY_ATTBONUS_PER_HUMAN",
    	246 : "APPLY_ATTBONUS_PER_ANIMAL",
    	247 : "APPLY_ATTBONUS_PER_ORC",
    	248 : "APPLY_ATTBONUS_PER_MILGYO",
    	249 : "APPLY_ATTBONUS_PER_UNDEAD",
    	250 : "APPLY_ATTBONUS_PER_DEVIL",
    	251 : "APPLY_ENCHANT_PER_ELECT",
    	252 : "APPLY_ENCHANT_PER_FIRE",
    	253 : "APPLY_ENCHANT_PER_ICE",
    	254 : "APPLY_ENCHANT_PER_WIND",
    	255 : "APPLY_ENCHANT_PER_EARTH",
    	256 : "APPLY_ENCHANT_PER_DARK",
    	257 : "APPLY_ATTBONUS_PER_CZ",
    	258 : "APPLY_ATTBONUS_PER_INSECT",
    	259 : "APPLY_ATTBONUS_PER_DESERT",
    	260 : "APPLY_ATTBONUS_PER_STONE",
    	261 : "APPLY_ATTBONUS_PER_MONSTER",
    	262 : "APPLY_RESIST_PER_HUMAN",
    	263 : "APPLY_RESIST_PER_ICE",
    	264 : "APPLY_RESIST_PER_DARK",
    	265 : "APPLY_RESIST_PER_EARTH",
    	266 : "APPLY_RESIST_PER_FIRE",
    	267 : "APPLY_RESIST_PER_ELEC",
    	268 : "APPLY_RESIST_PER_MAGIC",
    	269 : "APPLY_RESIST_PER_WIND",
    	270 : "APPLY_HIT_BUFF_SUNGMA_STR",
    	271 : "APPLY_HIT_BUFF_SUNGMA_MOVE",
    	272 : "APPLY_HIT_BUFF_SUNGMA_HP",
    	273 : "APPLY_HIT_BUFF_SUNGMA_IMMUNE",
    	274 : "APPLY_MOUNT_MELEE_MAGIC_ATTBONUS_PER",
    	275 : "APPLY_DISMOUNT_MOVE_SPEED_BONUS_PER",
    	276 : "APPLY_HIT_AUTO_HP_RECOVERY",
    	277 : "APPLY_HIT_AUTO_SP_RECOVERY",
    	278 : "APPLY_USE_SKILL_COOLTIME_DECREASE_ALL",
    	279 : "APPLY_HIT_STONE_ATTBONUS_STONE",
    	280 : "APPLY_HIT_STONE_DEF_GRADE_BONUS",
    	281 : "APPLY_KILL_BOSS_ITEM_BONUS",
    	282 : "APPLY_MOB_HIT_MOB_AGGRESSIVE",
    	283 : "APPLY_NO_DEATH_AND_HP_RECOVERY30",
    	284 : "APPLY_AUTO_PICKUP",
    	285 : "APPLY_MOUNT_NO_KNOCKBACK",
    	286 : "APPLY_SUNGMA_PER_STR",
    	287 : "APPLY_SUNGMA_PER_HP",
    	288 : "APPLY_SUNGMA_PER_MOVE",
    	289 : "APPLY_SUNGMA_PER_IMMUNE",
    	290 : "APPLY_IMMUNE_POISON100",
    	291 : "APPLY_IMMUNE_BLEEDING100",
    	292 : "APPLY_MONSTER_DEFEND_BONUS",
    }
    
    PointTypeDict = {
    	  0 : "POINT_NONE",
    	  1 : "POINT_LEVEL",
    	  2 : "POINT_VOICE",
    	  3 : "POINT_EXP",
    	  4 : "POINT_NEXT_EXP",
    	  5 : "POINT_HP",
    	  6 : "POINT_MAX_HP",
    	  7 : "POINT_SP",
    	  8 : "POINT_MAX_SP",
    	  9 : "POINT_STAMINA",
    	 10 : "POINT_MAX_STAMINA",
    	 11 : "POINT_GOLD",
    	 12 : "POINT_ST",
    	 13 : "POINT_HT",
    	 14 : "POINT_DX",
    	 15 : "POINT_IQ",
    	 16 : "POINT_ATT_POWER",
    	 17 : "POINT_ATT_SPEED",
    	 18 : "POINT_EVADE_RATE",
    	 19 : "POINT_MOV_SPEED",
    	 20 : "POINT_DEF_GRADE",
    	 21 : "POINT_CASTING_SPEED",
    	 22 : "POINT_MAGIC_ATT_GRADE",
    	 23 : "POINT_MAGIC_DEF_GRADE",
    	 24 : "POINT_EMPIRE_POINT",
    	 25 : "POINT_LEVEL_STEP",
    	 26 : "POINT_STAT",
    	 27 : "POINT_SUB_SKILL",
    	 28 : "POINT_SKILL",
    	 29 : "POINT_MIN_ATK",
    	 30 : "POINT_MAX_ATK",
    	 31 : "POINT_PLAYTIME",
    	 32 : "POINT_HP_REGEN",
    	 33 : "POINT_SP_REGEN",
    	 34 : "POINT_BOW_DISTANCE",
    	 35 : "POINT_HP_RECOVERY",
    	 36 : "POINT_SP_RECOVERY",
    	 37 : "POINT_POISON_PCT",
    	 38 : "POINT_STUN_PCT",
    	 39 : "POINT_SLOW_PCT",
    	 40 : "POINT_CRITICAL_PCT",
    	 41 : "POINT_PENETRATE_PCT",
    	 42 : "POINT_CURSE_PCT",
    	 43 : "POINT_ATTBONUS_HUMAN",
    	 44 : "POINT_ATTBONUS_ANIMAL",
    	 45 : "POINT_ATTBONUS_ORC",
    	 46 : "POINT_ATTBONUS_MILGYO",
    	 47 : "POINT_ATTBONUS_UNDEAD",
    	 48 : "POINT_ATTBONUS_DEVIL",
    	 49 : "POINT_ATTBONUS_INSECT",
    	 50 : "POINT_ATTBONUS_FIRE",
    	 51 : "POINT_ATTBONUS_ICE",
    	 52 : "POINT_ATTBONUS_DESERT",
    	 53 : "POINT_ATTBONUS_MONSTER",
    	 54 : "POINT_ATTBONUS_WARRIOR",
    	 55 : "POINT_ATTBONUS_ASSASSIN",
    	 56 : "POINT_ATTBONUS_SURA",
    	 57 : "POINT_ATTBONUS_SHAMAN",
    	 58 : "POINT_ATTBONUS_TREE",
    	 59 : "POINT_RESIST_WARRIOR",
    	 60 : "POINT_RESIST_ASSASSIN",
    	 61 : "POINT_RESIST_SURA",
    	 62 : "POINT_RESIST_SHAMAN",
    	 63 : "POINT_STEAL_HP",
    	 64 : "POINT_STEAL_SP",
    	 65 : "POINT_MANA_BURN_PCT",
    	 66 : "POINT_DAMAGE_SP_RECOVER",
    	 67 : "POINT_BLOCK",
    	 68 : "POINT_DODGE",
    	 69 : "POINT_RESIST_SWORD",
    	 70 : "POINT_RESIST_TWOHAND",
    	 71 : "POINT_RESIST_DAGGER",
    	 72 : "POINT_RESIST_BELL",
    	 73 : "POINT_RESIST_FAN",
    	 74 : "POINT_RESIST_BOW",
    	 75 : "POINT_RESIST_FIRE",
    	 76 : "POINT_RESIST_ELEC",
    	 77 : "POINT_RESIST_MAGIC",
    	 78 : "POINT_RESIST_WIND",
    	 79 : "POINT_REFLECT_MELEE",
    	 80 : "POINT_REFLECT_CURSE",
    	 81 : "POINT_POISON_REDUCE",
    	 82 : "POINT_KILL_SP_RECOVER",
    	 83 : "POINT_EXP_DOUBLE_BONUS",
    	 84 : "POINT_GOLD_DOUBLE_BONUS",
    	 85 : "POINT_ITEM_DROP_BONUS",
    	 86 : "POINT_POTION_BONUS",
    	 87 : "POINT_KILL_HP_RECOVER",
    	 88 : "POINT_IMMUNE_STUN",
    	 89 : "POINT_IMMUNE_SLOW",
    	 90 : "POINT_IMMUNE_FALL",
    	 91 : "POINT_PARTY_ATT_GRADE",
    	 92 : "POINT_PARTY_DEF_GRADE",
    	 93 : "POINT_ATT_BONUS",
    	 94 : "POINT_DEF_BONUS",
    	 95 : "POINT_ATT_GRADE_BONUS",
    	 96 : "POINT_DEF_GRADE_BONUS",
    	 97 : "POINT_MAGIC_ATT_GRADE_BONUS",
    	 98 : "POINT_MAGIC_DEF_GRADE_BONUS",
    	 99 : "POINT_RESIST_NORMAL_DAMAGE",
    	100 : "POINT_HIT_HP_RECOVERY",
    	101 : "POINT_HIT_SP_RECOVERY",
    	102 : "POINT_MANASHIELD",
    	103 : "POINT_PARTY_BUFFER_BONUS",
    	104 : "POINT_PARTY_SKILL_MASTER_BONUS",
    	105 : "POINT_HP_RECOVER_CONTINUE",
    	106 : "POINT_SP_RECOVER_CONTINUE",
    	107 : "POINT_STEAL_GOLD",
    	108 : "POINT_POLYMORPH",
    	109 : "POINT_MOUNT",
    	110 : "POINT_PARTY_HASTE_BONUS",
    	111 : "POINT_PARTY_DEFENDER_BONUS",
    	112 : "POINT_STAT_RESET_COUNT",
    	113 : "POINT_HORSE_SKILL",
    	114 : "POINT_MALL_ATTBONUS",
    	115 : "POINT_MALL_DEFBONUS",
    	116 : "POINT_MALL_EXPBONUS",
    	117 : "POINT_MALL_ITEMBONUS",
    	118 : "POINT_MALL_GOLDBONUS",
    	119 : "POINT_MAX_HP_PCT",
    	120 : "POINT_MAX_SP_PCT",
    	121 : "POINT_SKILL_DAMAGE_BONUS",
    	122 : "POINT_NORMAL_HIT_DAMAGE_BONUS",
    	123 : "POINT_SKILL_DEFEND_BONUS",
    	124 : "POINT_NORMAL_HIT_DEFEND_BONUS",
    	125 : "POINT_PC_BANG_EXP_BONUS",
    	126 : "POINT_PC_BANG_DROP_BONUS",
    	127 : "POINT_RAMADAN_CANDY_BONUS_EXP",
    	128 : "POINT_ENERGY",
    	129 : "POINT_ENERGY_END_TIME",
    	130 : "POINT_COSTUME_ATTR_BONUS",
    	131 : "POINT_MAGIC_ATT_BONUS_PER",
    	132 : "POINT_MELEE_MAGIC_ATT_BONUS_PER",
    	133 : "POINT_RESIST_ICE",
    	134 : "POINT_RESIST_EARTH",
    	135 : "POINT_RESIST_DARK",
    	136 : "POINT_RESIST_CRITICAL",
    	137 : "POINT_RESIST_PENETRATE",
    	138 : "POINT_BLEEDING_REDUCE",
    	139 : "POINT_BLEEDING_PCT",
    	140 : "POINT_ATTBONUS_WOLFMAN",
    	141 : "POINT_RESIST_WOLFMAN",
    	142 : "POINT_RESIST_CLAW",
    	143 : "POINT_ACCEDRAIN_RATE",
    	144 : "POINT_RESIST_MAGIC_REDUCTION",
    	145 : "POINT_CHEQUE",
    	146 : "POINT_BATTLE_POINT",
    	147 : "POINT_RESIST_HUMAN",
    	148 : "POINT_ENCHANT_ELECT",
    	149 : "POINT_ENCHANT_FIRE",
    	150 : "POINT_ENCHANT_ICE",
    	151 : "POINT_ENCHANT_WIND",
    	152 : "POINT_ENCHANT_EARTH",
    	153 : "POINT_ENCHANT_DARK",
    	154 : "POINT_ATTBONUS_CZ",
    	155 : "POINT_BEAD",
    	156 : "POINT_GEM",
    	157 : "POINT_ATTBONUS_SWORD",
    	158 : "POINT_ATTBONUS_TWOHAND",
    	159 : "POINT_ATTBONUS_DAGGER",
    	160 : "POINT_ATTBONUS_BELL",
    	161 : "POINT_ATTBONUS_FAN",
    	162 : "POINT_ATTBONUS_BOW",
    	163 : "POINT_ATTBONUS_CLAW",
    	164 : "POINT_RESIST_MOUNT_FALL",
    	165 : "POINT_RESIST_FIST",
    	166 : "POINT_PREMIUM_EXPBONUS",
    	167 : "POINT_PRIVILEGE_EXPBONUS",
    	168 : "POINT_MARRIAGE_EXPBONUS",
    	169 : "POINT_DEVILTOWER_EXPBONUS",
    	170 : "POINT_PREMIUM_ITEMBONUS",
    	171 : "POINT_PRIVILEGE_ITEMBONUS",
    	172 : "POINT_PREMIUM_GOLDBONUS",
    	173 : "POINT_PRIVILEGE_GOLDBONUS",
    	174 : "POINT_SKILL_DAMAGE_SAMYEON",
    	175 : "POINT_SKILL_DAMAGE_TANHWAN",
    	176 : "POINT_SKILL_DAMAGE_PALBANG",
    	177 : "POINT_SKILL_DAMAGE_GIGONGCHAM",
    	178 : "POINT_SKILL_DAMAGE_GYOKSAN",
    	179 : "POINT_SKILL_DAMAGE_GEOMPUNG",
    	180 : "POINT_SKILL_DAMAGE_AMSEOP",
    	181 : "POINT_SKILL_DAMAGE_GUNGSIN",
    	182 : "POINT_SKILL_DAMAGE_CHARYUN",
    	183 : "POINT_SKILL_DAMAGE_SANGONG",
    	184 : "POINT_SKILL_DAMAGE_YEONSA",
    	185 : "POINT_SKILL_DAMAGE_KWANKYEOK",
    	186 : "POINT_SKILL_DAMAGE_GIGUNG",
    	187 : "POINT_SKILL_DAMAGE_HWAJO",
    	188 : "POINT_SKILL_DAMAGE_SWAERYUNG",
    	189 : "POINT_SKILL_DAMAGE_YONGKWON",
    	190 : "POINT_SKILL_DAMAGE_PABEOB",
    	191 : "POINT_SKILL_DAMAGE_MARYUNG",
    	192 : "POINT_SKILL_DAMAGE_HWAYEOMPOK",
    	193 : "POINT_SKILL_DAMAGE_MAHWAN",
    	194 : "POINT_SKILL_DAMAGE_BIPABU",
    	195 : "POINT_SKILL_DAMAGE_YONGBI",
    	196 : "POINT_SKILL_DAMAGE_PAERYONG",
    	197 : "POINT_SKILL_DAMAGE_NOEJEON",
    	198 : "POINT_SKILL_DAMAGE_BYEURAK",
    	199 : "POINT_SKILL_DAMAGE_CHAIN",
    	200 : "POINT_SKILL_DAMAGE_CHAYEOL",
    	201 : "POINT_SKILL_DAMAGE_SALPOONG",
    	202 : "POINT_SKILL_DAMAGE_GONGDAB",
    	203 : "POINT_SKILL_DAMAGE_PASWAE",
    	204 : "POINT_NORMAL_HIT_DEFEND_BONUS_BOSS_OR_MORE",
    	205 : "POINT_SKILL_DEFEND_BONUS_BOSS_OR_MORE",
    	206 : "POINT_NORMAL_HIT_DAMAGE_BONUS_BOSS_OR_MORE",
    	207 : "POINT_SKILL_DAMAGE_BONUS_BOSS_OR_MORE",
    	208 : "POINT_HIT_BUFF_ENCHANT_FIRE",
    	209 : "POINT_HIT_BUFF_ENCHANT_ICE",
    	210 : "POINT_HIT_BUFF_ENCHANT_ELEC",
    	211 : "POINT_HIT_BUFF_ENCHANT_WIND",
    	212 : "POINT_HIT_BUFF_ENCHANT_DARK",
    	213 : "POINT_HIT_BUFF_ENCHANT_EARTH",
    	214 : "POINT_HIT_BUFF_RESIST_FIRE",
    	215 : "POINT_HIT_BUFF_RESIST_ICE",
    	216 : "POINT_HIT_BUFF_RESIST_ELEC",
    	217 : "POINT_HIT_BUFF_RESIST_WIND",
    	218 : "POINT_HIT_BUFF_RESIST_DARK",
    	219 : "POINT_HIT_BUFF_RESIST_EARTH",
    	220 : "POINT_USE_SKILL_CHEONGRANG_MOV_SPEED",
    	221 : "POINT_USE_SKILL_CHEONGRANG_CASTING_SPEED",
    	222 : "POINT_USE_SKILL_CHAYEOL_CRITICAL_PCT",
    	223 : "POINT_USE_SKILL_SANGONG_ATT_GRADE_BONUS",
    	224 : "POINT_USE_SKILL_GIGUNG_ATT_GRADE_BONUS",
    	225 : "POINT_USE_SKILL_JEOKRANG_DEF_BONUS",
    	226 : "POINT_USE_SKILL_GWIGEOM_DEF_BONUS",
    	227 : "POINT_USE_SKILL_TERROR_ATT_GRADE_BONUS",
    	228 : "POINT_USE_SKILL_MUYEONG_ATT_GRADE_BONUS",
    	229 : "POINT_USE_SKILL_MANASHILED_CASTING_SPEED",
    	230 : "POINT_USE_SKILL_HOSIN_DEF_BONUS",
    	231 : "POINT_USE_SKILL_GICHEON_ATT_GRADE_BONUS",
    	232 : "POINT_USE_SKILL_JEONGEOP_ATT_GRADE_BONUS",
    	233 : "POINT_USE_SKILL_JEUNGRYEOK_DEF_BONUS",
    	234 : "POINT_USE_SKILL_GIHYEOL_ATT_GRADE_BONUS",
    	235 : "POINT_USE_SKILL_CHUNKEON_CASTING_SPEED",
    	236 : "POINT_USE_SKILL_NOEGEOM_ATT_GRADE_BONUS",
    	237 : "POINT_SKILL_DURATION_INCREASE_EUNHYUNG",
    	238 : "POINT_SKILL_DURATION_INCREASE_GYEONGGONG",
    	239 : "POINT_SKILL_DURATION_INCREASE_GEOMKYUNG",
    	240 : "POINT_SKILL_DURATION_INCREASE_JEOKRANG",
    	241 : "POINT_USE_SKILL_PALBANG_HP_ABSORB",
    	242 : "POINT_USE_SKILL_AMSEOP_HP_ABSORB",
    	243 : "POINT_USE_SKILL_YEONSA_HP_ABSORB",
    	244 : "POINT_USE_SKILL_YONGBI_HP_ABSORB",
    	245 : "POINT_USE_SKILL_CHAIN_HP_ABSORB",
    	246 : "POINT_USE_SKILL_PASWAE_SP_ABSORB",
    	247 : "POINT_USE_SKILL_GIGONGCHAM_STUN",
    	248 : "POINT_USE_SKILL_CHARYUN_STUN",
    	249 : "POINT_USE_SKILL_PABEOB_STUN",
    	250 : "POINT_USE_SKILL_MAHWAN_STUN",
    	251 : "POINT_USE_SKILL_GONGDAB_STUN",
    	252 : "POINT_USE_SKILL_SAMYEON_STUN",
    	253 : "POINT_USE_SKILL_GYOKSAN_KNOCKBACK",
    	254 : "POINT_USE_SKILL_SEOMJEON_KNOCKBACK",
    	255 : "POINT_USE_SKILL_SWAERYUNG_KNOCKBACK",
    	256 : "POINT_USE_SKILL_HWAYEOMPOK_KNOCKBACK",
    	257 : "POINT_USE_SKILL_GONGDAB_KNOCKBACK",
    	258 : "POINT_USE_SKILL_KWANKYEOK_KNOCKBACK",
    	259 : "POINT_USE_SKILL_SAMYEON_NEXT_COOLTIME_DECREASE_10PER",
    	260 : "POINT_USE_SKILL_GEOMPUNG_NEXT_COOLTIME_DECREASE_10PER",
    	261 : "POINT_USE_SKILL_GUNGSIN_NEXT_COOLTIME_DECREASE_10PER",
    	262 : "POINT_USE_SKILL_KWANKYEOK_NEXT_COOLTIME_DECREASE_10PER",
    	263 : "POINT_USE_SKILL_YONGKWON_NEXT_COOLTIME_DECREASE_10PER",
    	264 : "POINT_USE_SKILL_MARYUNG_NEXT_COOLTIME_DECREASE_10PER",
    	265 : "POINT_USE_SKILL_BIPABU_NEXT_COOLTIME_DECREASE_10PER",
    	266 : "POINT_USE_SKILL_NOEJEON_NEXT_COOLTIME_DECREASE_10PER",
    	267 : "POINT_USE_SKILL_SALPOONG_NEXT_COOLTIME_DECREASE_10PER",
    	268 : "POINT_USE_SKILL_PASWAE_NEXT_COOLTIME_DECREASE_10PER",
    	269 : "POINT_ATTBONUS_STONE",
    	270 : "POINT_DAMAGE_HP_RECOVERY",
    	271 : "POINT_DAMAGE_SP_RECOVERY",
    	272 : "POINT_ALIGNMENT_DAMAGE_BONUS",
    	273 : "POINT_NORMAL_DAMAGE_GUARD",
    	274 : "POINT_MORE_THEN_HP90_DAMAGE_REDUCE",
    	275 : "POINT_USE_SKILL_TUSOK_HP_ABSORB",
    	276 : "POINT_USE_SKILL_PAERYONG_HP_ABSORB",
    	277 : "POINT_USE_SKILL_BYEURAK_HP_ABSORB",
    	278 : "POINT_USE_SKILL_SAMYEON_NEXT_COOLTIME_DECREASE_20PER",
    	279 : "POINT_USE_SKILL_GEOMPUNG_NEXT_COOLTIME_DECREASE_20PER",
    	280 : "POINT_USE_SKILL_GUNGSIN_NEXT_COOLTIME_DECREASE_20PER",
    	281 : "POINT_USE_SKILL_KWANKYEOK_NEXT_COOLTIME_DECREASE_20PER",
    	282 : "POINT_USE_SKILL_YONGKWON_NEXT_COOLTIME_DECREASE_20PER",
    	283 : "POINT_USE_SKILL_MARYUNG_NEXT_COOLTIME_DECREASE_20PER",
    	284 : "POINT_USE_SKILL_BIPABU_NEXT_COOLTIME_DECREASE_20PER",
    	285 : "POINT_USE_SKILL_NOEJEON_NEXT_COOLTIME_DECREASE_20PER",
    	286 : "POINT_USE_SKILL_SALPOONG_NEXT_COOLTIME_DECREASE_20PER",
    	287 : "POINT_USE_SKILL_PASWAE_NEXT_COOLTIME_DECREASE_20PER",
    	288 : "POINT_USE_SKILL_CHAYEOL_HP_ABSORB",
    	289 : "POINT_MEDAL_OF_HONOR",
    	290 : "POINT_ALL_STAT_BONUS",
    	291 : "POINT_SUNGMA_STR",
    	292 : "POINT_SUNGMA_HP",
    	293 : "POINT_SUNGMA_MOVE",
    	294 : "POINT_SUNGMA_IMMUNE",
    	295 : "POINT_CONQUEROR_LEVEL",
    	296 : "POINT_CONQUEROR_LEVEL_STEP",
    	297 : "POINT_CONQUEROR_EXP",
    	298 : "POINT_CONQUEROR_NEXT_EXP",
    	299 : "POINT_CONQUEROR_POINT",
    	300 : "POINT_HIT_PCT",
    	301 : "POINT_ATTBONUS_PER_HUMAN",
    	302 : "POINT_ATTBONUS_PER_ANIMAL",
    	303 : "POINT_ATTBONUS_PER_ORC",
    	304 : "POINT_ATTBONUS_PER_MILGYO",
    	305 : "POINT_ATTBONUS_PER_UNDEAD",
    	306 : "POINT_ATTBONUS_PER_DEVIL",
    	307 : "POINT_ENCHANT_PER_ELECT",
    	308 : "POINT_ENCHANT_PER_FIRE",
    	309 : "POINT_ENCHANT_PER_ICE",
    	310 : "POINT_ENCHANT_PER_WIND",
    	311 : "POINT_ENCHANT_PER_EARTH",
    	312 : "POINT_ENCHANT_PER_DARK",
    	313 : "POINT_ATTBONUS_PER_CZ",
    	314 : "POINT_ATTBONUS_PER_INSECT",
    	315 : "POINT_ATTBONUS_PER_DESERT",
    	316 : "POINT_ATTBONUS_PER_STONE",
    	317 : "POINT_ATTBONUS_PER_MONSTER",
    	318 : "POINT_RESIST_PER_HUMAN",
    	319 : "POINT_RESIST_PER_ICE",
    	320 : "POINT_RESIST_PER_DARK",
    	321 : "POINT_RESIST_PER_EARTH",
    	322 : "POINT_RESIST_PER_FIRE",
    	323 : "POINT_RESIST_PER_ELEC",
    	324 : "POINT_RESIST_PER_MAGIC",
    	325 : "POINT_RESIST_PER_WIND",
    	326 : "POINT_HIT_BUFF_SUNGMA_STR",
    	327 : "POINT_HIT_BUFF_SUNGMA_MOVE",
    	328 : "POINT_HIT_BUFF_SUNGMA_HP",
    	329 : "POINT_HIT_BUFF_SUNGMA_IMMUNE",
    	330 : "POINT_MOUNT_MELEE_MAGIC_ATTBONUS_PER",
    	331 : "POINT_DISMOUNT_MOVE_SPEED_BONUS_PER",
    	332 : "POINT_HIT_AUTO_HP_RECOVERY",
    	333 : "POINT_HIT_AUTO_SP_RECOVERY",
    	334 : "POINT_USE_SKILL_COOLTIME_DECREASE_ALL",
    	335 : "POINT_HIT_STONE_ATTBONUS_STONE",
    	336 : "POINT_HIT_STONE_DEF_GRADE_BONUS",
    	337 : "POINT_KILL_BOSS_ITEM_BONUS",
    	338 : "POINT_MOB_HIT_MOB_AGGRESSIVE",
    	339 : "POINT_NO_DEATH_AND_HP_RECOVERY30",
    	340 : "POINT_AUTO_PICKUP",
    	341 : "POINT_MOUNT_NO_KNOCKBACK",
    	342 : "POINT_SUNGMA_PER_STR",
    	343 : "POINT_SUNGMA_PER_HP",
    	344 : "POINT_SUNGMA_PER_MOVE",
    	345 : "POINT_SUNGMA_PER_IMMUNE",
    	346 : "POINT_IMMUNE_POISON100",
    	347 : "POINT_IMMUNE_BLEEDING100",
    	348 : "POINT_MONSTER_DEFEND_BONUS",
    	349 : "POINT_MIN_WEP",
    	350 : "POINT_MAX_WEP",
    	351 : "POINT_MIN_MAGIC_WEP",
    	352 : "POINT_MAX_MAGIC_WEP",
    	353 : "POINT_HIT_RATE",
    }

     

     

    • Metin2 Dev 92
    • Eyes 2
    • Not Good 1
    • Think 1
    • Confused 1
    • Scream 3
    • Good 18
    • Love 5
    • Love 36
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