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xP3NG3Rx

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Posts posted by xP3NG3Rx

  1. I know you are good at this mapping stuff, but one thing doesn't leave me calm.

    Don't get me wrong but I will never understand this behavior to a free release..

    Download the downloadlink which is password-protected.

    Then the link is a shortened link which downloads another file with another password.

    Spoiler

    wALpfiH.png

     

    Why do you waste your time on this ?

    To hide your website? - It can't be true, because literally readable where the file came from in any download manager.

    Just for fun?

     

     

    • Love 1
  2. Pick one from the last two:

    ACVOWiL.png

    To everyone: If you are running a server and this(color argument) is a big deal to figure out what to do with it, it's time to learn some programming basics, is not terrifying neither biting you ;)

  3. SetDiffuseColor(float fr, float fg, float fb, float fa);

    Just unpack the color into 4 variables if you don't have the function which supports the packed color.

    The scale is not important unless you have implemented for every each class. I have them, this why I put there just for "in case".

     

  4. Nice one, but there is nothing better for python files than cythonizing them.

    Even tho that xrange could be replaceable with N * chr(9)

    Spoiler

    So the final pure oneline code is:

    
    file2encrypt = "constinfo.py"
    open("%s_encrypted.py" % (file2encrypt[:len(file2encrypt)-3]), "wb").write("".join(map(lambda line:(100*chr(9))+line, open(file2encrypt, "rb").readlines())))

    rb/wb because of not to lose the encoding of the files, and neither the original line-endings.

     

    • Love 1
  5. This is the hidden content, please
       (
    This is the hidden content, please
    )

    Contents:

    1. Summer costumes(pirates) with hairstyle + crab pet (w/ 2 textures) - m00161
    2. locales w/ unpacked protos
    3. root(msm+txt files) + dumped metadata w/ builtins
    4. Lots of files has been modified I didn't check them. But finally they have removed the old metin2_patch_*, outdoor*, blabla files. Now they have only m0*, no more douple or triple files in the client packfiles. From the offficial announcement they have fixed some model issues as well as this too: img.

    PS. The mob_proto.txt files are corrupted, because of my tool, it had a small syntax error, which caused skipping a '\t' character between the rhpregenand the hitrange. I just noticed after the file has been uploaded. The fix is for it is replace this: "00.0" with "0\t0.0".

     

    ~ . ~

    v20.2.6 Full Client:

    This is the hidden content, please
     (
    This is the hidden content, please
    )

    1. All multiplied files have been removed.
    2. All m00xx split folders moved together.

     

    • Metin2 Dev 75
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  6. I assume you bought this system, so you shouldn't show the code here, you should talk to the person who made the system.

    Probably the error is on serverside, and not clientside. Check the server syserr/syslog of the current channel you are on and the database too.

    It might be when you logout the server doesn't save the state of the emotions into the database.

    I recommend to remove the code what you pasted here, it has nothing about your problem anyway.

  7. Where the hell should we know how the code looks like what you are trying to add?

    description = description(float(value))

    But.. This code expects a variable in the description of the affect. Which means if the description of the affect supposed to print out the value then you have to set the SA as the 3rd token, otherwise SNA must be there. But to figure out which affect number generates this error, you need to debug it, or print the affect number out when the error occurs.

    If this system has a new affect and its description is like this:

    TOOLTIP_DS_SET_AFFECT	blablabla

    You need to add SNA:

    TOOLTIP_DS_SET_AFFECT	blablabla	SNA

     

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