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Everything posted by MORTE
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SYSERR: Dec 10 16:59:37 :: ChildLoop: AsyncSQL: query failed: Incorrect string value: '\xFAnica ...' for column 'shout' at row 1 (query: INSERT INTO shout_log VALUES(NOW(), 1, 2,'DropKing : |cfff1e6c0|Hitem:2e6e:1:1:1:1|h[Túnica da Baronesa+6]|h|r em de shura ou gue pm') errno: 1366) SYSERR: Dec 10 16:59:44 :: ChildLoop: AsyncSQL: query failed: Data too long for column 'hint' at row 1 (query: INSERT DELAYED INTO log (type, time, who, x, y, what, how, hint, ip) VALUES('CHARACTER', NOW(), 570, 499006, 957047, 0, 'WARP', 'DarkFoxRM MapIdx 1 DestMapIdx0 DestX469300 DestY964200 Empire1', '177.41.51.154') errno: 1406) SYSERR: Dec 10 16:59:45 :: ChildLoop: AsyncSQL: query failed: Data too long for column 'shout' at row 1 (query: INSERT INTO shout_log VALUES(NOW(), 1, 3,'WZ : |cfff1e6c0|Hitem:a6:1:1:1:1|h[Espada Bela+6]|h|r|cfff1e6c0|Hitem:a6:1:1:1:1|h[Espada Bela+6]|h|r vendo baratoecompro anel de xp') errno: 1406) SYSERR: Dec 10 16:59:45 :: ChildLoop: AsyncSQL: query failed: Data too long for column 'hint' at row 1 (query: INSERT DELAYED INTO log (type, time, who, x, y, what, how, hint, ip) VALUES('CHARACTER', NOW(), 718, 56137, 159090, 0, 'WARP', 'Leleconinja MapIdx 21 DestMapIdx0 DestX51200 DestY486400 Empire1', '189.72.20.71') errno: 1406) SYSERR: Dec 10 16:59:49 :: ChildLoop: AsyncSQL: query failed: Data too long for column 'hint' at row 1 (query: INSERT DELAYED INTO log (type, time, who, x, y, what, how, hint, ip) VALUES('CHARACTER', NOW(), 624, 88571, 182028, 0, 'WARP', 'Fininho MapIdx 21 DestMapIdx0 DestX256000 DestY665600 Empire2', '177.183.50.18') errno: 1406) SYSERR: Dec 10 16:59:49 :: ChildLoop: AsyncSQL: query failed: Data too long for column 'hint' at row 1 (query: INSERT DELAYED INTO log (type, time, who, x, y, what, how, hint, ip) VALUES('CHARACTER', NOW(), 100, 960414, 271918, 0, 'WARP', 'Neggan MapIdx 41 DestMapIdx0 DestX1119800 DestY70500 Empire3', '177.53.240.88') errno: 1406) In a virtual machine does not make mistakes, comes in the dedicated gives these errors, could anyone help me?
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Even if the dead skill is activated, would it be possible to remove the effect when the character is killed?
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No error logs Missing file field 04_05.dds thank you very much!
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HELP FIX PLEASE!
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Is it possible to check if players are accessing the game with certain exe, ie checking the size or something, for when it has updates, they are forced to update their clients?
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for Is something basic, just for aesthetics, but wanted to clean, if anyone can help, thank you!
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Thanks! However they are with wrong effects, ice horse is with fire, fire horse is with blue smoke, which file need to correct?
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help me with this FDWATCH
MORTE replied to gekoN1337's topic in Community Support - Questions & Answers
Item-proto or mob-proto bug -
If you want to set threshold to 120, just do this. int CGuild::GetMaxMemberCount() { return 120; }
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[ LOOK URGENT ] Developer for macro / auto builder
MORTE replied to MORTE's topic in Paid Support / Searching / Recruiting
UP -
[ LOOK URGENT ] Developer for macro / auto builder
MORTE replied to MORTE's topic in Paid Support / Searching / Recruiting
UP -
5001 "?? ???" "BOSS" "MONSTER" "MELEE" 10 "COWARD" 0 "HUMAN" 0 "japanese_pirate" 0 1 60 90 1 0 0 30000 0 0 3200000 4800000 40 120 110 130 100 2000 150 0 0 0 0 0 0 0 0 0 -5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 quest tanaka_kill begin state start begin when 5001.kill begin pc.change_money(1000000) end --w end --s end --q If you change the monster's id, 5001 to 101 for example, it works. What can it be ?
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[ LOOK URGENT ] Developer for macro / auto builder
MORTE replied to MORTE's topic in Paid Support / Searching / Recruiting
BUMP -
Limit of members in a guild
MORTE replied to MORTE's topic in Community Support - Questions & Answers
Sorted out! -
Limit of members in a guild
MORTE replied to MORTE's topic in Community Support - Questions & Answers
Do not increase on, maximum is 20. Thanks! int CGuild::GetMaxMemberCount() { if (m_data.level <=5) { return 5; } else if (m_data.level <=10) { return 10; } else if (m_data.level <=15) { return 15; } else { return 20; } return m_data.level; } How does it work? Level 5 or less = max 5 members Level 10 or less = max 10 members Level 15 or less = max 15 members Level greater than 15 = max 20 members -
Where do I need to change to put a maximum of 20 members in a guild? int CGuild::GetMaxMemberCount() { // GUILD_IS_FULL_BUG_FIX if ( m_iMemberCountBonus < 0 || m_iMemberCountBonus > 18 ) m_iMemberCountBonus = 0; // END_GUILD_IS_FULL_BUG_FIX if ( LC_IsHongKong() == true ) { quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetMasterPID()); if ( pPC != NULL ) { if ( pPC->GetFlag("guild.is_unlimit_member") == 1 ) { return INT_MAX; } } } return 32 + 2 * (m_data.level-1) + m_iMemberCountBonus; } How do I get a +1 spot on each level? What maximum should be 20 members in the guild? Nível 1: Maximum of 1 members. Nível 2: Maximum of 2 members. ... Nível 20: Maximum of 20 members.
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[ LOOK URGENT ] Developer for macro / auto builder
MORTE replied to MORTE's topic in Paid Support / Searching / Recruiting
Up! -
[ LOOK URGENT ] Developer for macro / auto builder
MORTE replied to MORTE's topic in Paid Support / Searching / Recruiting
I already called you on skype. -
I already have this one, but it has several problems. http://pastebin.com/8yV6GsyQ If anyone is interested in modifying this one, correcting the problems and improving their performance, I make payment by PayPal. If you prefer to develop a more professional and complex I am interested. And as I said, I make payment for PAYPAL. I am sorry for my english. I'm waiting!
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CONFIGs Search for CHECK_MULTIHACK: 1 = CHECK_MULTIHACK: 0
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[C++] How to change name of exe
MORTE replied to RoCa's topic in Community Support - Questions & Answers
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Problem teleport / death taking account closure
MORTE replied to MORTE's topic in Community Support - Questions & Answers
BUMP -
It is safe to remove SendSequence?
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Problem teleport / death taking account closure
MORTE replied to MORTE's topic in Community Support - Questions & Answers
up