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MORTE

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Everything posted by MORTE

  1. Does anyone know how to put it to show the bonus of the Belts, just like the pets and other items? Example:
  2. Does anyone know how to remove this reflection from the weapon?
  3. 0810 18:58:48260 :: Traceback (most recent call last): 0810 18:58:48260 :: File "game.py", line 1322, in OnMouseLeftButtonUp 0810 18:58:48261 :: AttributeError 0810 18:58:48261 :: : 0810 18:58:48261 :: 'NoneType' object has no attribute 'BUILD_OnMouseLeftButtonUp' 0810 18:58:48261 :: Sometimes when running out with open warehouse the character is disconnected and this error appeared in the client's syserr.txt, does anyone have any idea what it might be? Thanks in advance for your attention!
  4. Not only with the principals, is that it? I will make
  5. I did and gave to teleport, but no object or anything appeared: /
  6. Map: "Arena Colosseo Leggendario" I implemented this map, configured it with several coordinates and it always gives me error when I teleport, can anyone help me? Link: [Hidden Content] password: sydro_work
  7. Does anyone have a quest to complete Girab's Biologist's quest using only one item?
  8. Hello guys. It was working normally, there I formatted my machine and it does not want to work anymore, it stops working when having unpack or compact, I have already tested in windowns 7, 8.1 and 10 and none want to work anymore, I do not know what to do anymore, I need help ! Can renting help me solve or recommend another software where I can compress / unzip using key? Errors: System.DllNotFoundException: Unable to load DLL 'LzoModule.dll': Não foi possível encontrar o módulo especificado. (Exception from HRESULT: 0x8007007E) at EterManager.Utilities.LzoHelper.Compress(IntPtr src, Int32 srcLen, Int32& realCompressionSize, IntPtr decompressedFilePointer) at EterManager.Utilities.LzoHelper.CompressData(Int32 srcLenght, Byte[] decompressedData) at EterManager.DataAccessLayer.EterFilesDal.BuildIndexAndPackFiles(List`1 list, String packFilePath, String unpackedFilesPath, Byte[] indexKey, Byte[] packKey, Action`1 errorLogCallBack, Action`2 progressCallback, Action fatalErrorCallback) at EterManager.UserInterface.ViewModels.WorkingItemVm.<>c__DisplayClass23_0.<PackFileAction>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at EterManager.UserInterface.ViewModels.WorkingItemVm.<PackFileAction>d__23.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__0(Object state) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object so * I tested all software versions * I tested with all versions of Microsoft .NET Framework 4 up to 4.6
  9. Vanilla Any ideas for fixing this error? (I do not have shop offline)
  10. When you rent a dedicated one you will not need vm (virtual machine) anymore because you will be staying at the dedicated one. I recommend using dedicated, both for testing and for others to access the game. Sorry for English.
  11. If it's just for testing and your machine is good, stay on it, if you want to be online for a public server or your machine is bad, rent a dedicated server, right here in the forum or on google you will find various guides for installations etc;
  12. I recommend that you re-enable it, I did several tests to disable this verification, sequence and both times generate more errors. A tip that you should do a complete analysis of the syserr / syslogs and try to find all the errors and go correcting, gramde part already has on the net, just search.
  13. Just check syserr / syslog client / server you will find out what problem pe.
  14. If you fix the previous crashes and change that, yes
  15. in char.cpp "bool CHARACTER::Sync(long x, long y)" LPSECTREE new_tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), x, y); if (!new_tree) { if (GetDesc()) { sys_err("cannot find tree at %d %d (name: %s)", x, y, GetName()); GetDesc()->SetPhase(PHASE_CLOSE); } else { sys_err("no tree: %s %d %d %d", GetName(), x, y, GetMapIndex()); Dead(); } return false; } to LPSECTREE new_tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), x, y); if (!new_tree) { if (!GetDesc()) { sys_err("No tree %s %ld %ld %ld", GetName(), x, y, GetMapIndex()); Dead(); return false; } x = GetX(); y = GetY(); new_tree = GetSectree(); return false; }
  16. local s = number(1, 100) if s <=50 then -- 50% chance Just change
  17. Erro fix: in config.h extern bool sequenche_check; to extern bool sequence_check; Vanilla Did you see if disabling sequence_check generates any errors?
  18. in root/uibonuspage.py def OnUpdate(self): import item if int(app.GetTime()) > int(self.ProcessTimeStamp) + 6: self.SetBoni(self.dict) self.ProcessTimeStamp = app.GetTime() to def OnUpdate(self): import item if int(app.GetTime()) > int(self.ProcessTimeStamp) + 0.01: self.SetBoni(self.dict) self.ProcessTimeStamp = app.GetTime()
  19. I applied this fix however it causes several other errors, I recommend you remove, this error also at least to min rarely occurs. I had several similar problems, they are very annoying the solution I found was disable game / exe all connected to the check of the sequence, however recently I started to edit source again, I got one without modifications, I advise to do the same, and to be careful with things that modifies / Inserts, 85% of the things / tutorials you have for the net cause errors, instability and problems.
  20. The first is a protection, the second is correction of the problem, so only the second has already corrected the problem, not having the need for the first one, but it remains to his credit. *I just did the second.
  21. You can do so I at least did not follow this part of the tutorial, I did this one here
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