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.Rise

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Everything posted by .Rise

  1. If it is up to date, I still dont know.. Martysama is one of the best choices.
  2. I dont know, why you dont use Martysama.. If you really bought it.
  3. No... Still same (only I dont have OfflineShop and AttrTransfer.. There is mine: void CInputDB::SafeboxLoad(LPDESC d, const char * c_pData) { if (!d) return; TSafeboxTable * p = (TSafeboxTable *) c_pData; if (d->GetAccountTable().id != p->dwID) { sys_err("SafeboxLoad: safebox has different id %u != %u", d->GetAccountTable().id, p->dwID); return; } if (!d->GetCharacter()) return; BYTE bSize = 1; LPCHARACTER ch = d->GetCharacter(); //PREVENT_TRADE_WINDOW if (ch->GetShopOwner() || ch->GetExchange() || ch->GetMyShop() || ch->IsCubeOpen() ) { d->GetCharacter()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른거래창이 열린상태에서는 창고를 열수가 없습니다." ) ); d->GetCharacter()->CancelSafeboxLoad(); return; } //END_PREVENT_TRADE_WINDOW // ADD_PREMIUM if (d->GetCharacter()->GetPremiumRemainSeconds(PREMIUM_SAFEBOX) > 0 || d->GetCharacter()->IsEquipUniqueGroup(UNIQUE_GROUP_LARGE_SAFEBOX)) bSize = 3; // END_OF_ADD_PREMIUM //if (d->GetCharacter()->IsEquipUniqueItem(UNIQUE_ITEM_SAFEBOX_EXPAND)) //bSize = 3; // 창고확장권 //d->GetCharacter()->LoadSafebox(p->bSize * SAFEBOX_PAGE_SIZE, p->dwGold, p->wItemCount, (TPlayerItem *) (c_pData + sizeof(TSafeboxTable))); d->GetCharacter()->LoadSafebox(bSize * SAFEBOX_PAGE_SIZE, p->dwGold, p->wItemCount, (TPlayerItem *) (c_pData + sizeof(TSafeboxTable))); }
  4. Hello, I have compared my and you source and I have same code of char.cpp as you and I dont get this error. So I think there is error elsewhere.
  5. Do you mean deleting it from quest_list? If yes, go to your "locale -> xy -> quest -> quest_list" and simply remove it / comment it from list
  6. Ok, thank you very much! I will try it using a new file.. Best regards
  7. Hello, I have created my own game settings. But when I click on button for example: "OFF" and close the game, button returns into "ON" position. But when I change character / log out, it does not return. I refresh buttons in init and after calling, functions of buttons are working.. Only does not save. It is named SkillButton and StatusButton My files: constinfo.py: uigameoption.py: Thats all important.. Of course there are more lines, but functions of that buttons are ok and working properly. There is only problem with "saving" or "loading" after client exit. Could you help me, please?
  8. Dont you use exp_table from db instead of constants?
  9. If I know what you mean.. Maybe try to use function with those lists and call it after clicking "DALŠÍ OBLASTI" and "PŘEDCHOZÍ OBLASTI" buttons..
  10. Checked, working perfectly. Thank you.
  11. Hello, where Can I buy official shaman support system? I can not find it.. Thanks.
  12. Hello, I would like to view openned shop name (openned by player) in shopdialog, but I cant find this function. Just to have a viewed shop name in shopdialog. Can somebody help me, please? Thanks.
  13. Hello, I have errors in sysser: SYSERR: Feb 11 22:43:25 :: LoadMotion: cannot find accumulation data in file 'data/monster/metinstone_reddragon_statue/metinstone_loop.msa' SYSERR: Feb 11 22:43:25 :: LoadMotion: cannot find accumulation data in file 'data/monster/metinstone_reddragon_statue/metinstone_loop.msa' SYSERR: Feb 11 22:43:25 :: LoadMotion: cannot find accumulation data in file 'data/monster/unicorn/03.msa' SYSERR: Feb 11 22:43:25 :: LoadMotion: cannot find accumulation data in file 'data/monster/unicorn/03.msa' But I have Accumulation in my .msa files.. metinstone_reddragon_statue/metinstone_loop.msa: ScriptType MotionData MotionFileName "monster\metinstone_reddragon_statue\metinstone_loop.gr2" MotionDuration 1.000000 Accumulation 0.00 0.00 0.00 data/monster/unicorn/03.msa: ScriptType MotionData MotionFileName "D:\Ymir Work\npc\horse_event1\03.GR2" MotionDuration 0.800000 Accumulation 0.00 0.00 0.00 Can you help me, please? Thanks.
  14. Hello, I have Mount costume system. When I log off while sitting on a mount and then login in, my apply bonuses are x2. There is only 1 bonus in affect, but that mount bonus gives me bonus x2. Quest: Could you help me, please? Thanks.
  15. Ok.. Solved. Found missclick in apply_value (blend.txt) Thank you.
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