No but i found it.
def __AppendAttributeInformation(self, attrSlot, itemAbsChance = 0, vnum = 0):
if 0 != attrSlot:
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[i][0]
value = attrSlot[i][1]
if 0 == value:
continue
affectString = self.__GetAffectString(type, value)
if app.ENABLE_SASH_SYSTEM:
if vnum >= 85001 and vnum <= 85024 or vnum >= 86001 and vnum <= 86058: ## THIS LINE NEED TO BE CHANGED LIKE THIS
value = self.CalcSashValue(value, itemAbsChance)
affectString = self.__GetAffectString(type, value)
if affectString:
affectColor = self.__GetAttributeColor(i, value)
self.AppendTextLine(affectString, affectColor)