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Posts posted by Galet
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Effect
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Me either, I think I have it, but I'm not sure...
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Do you have this problem ? If you're not, what db/game/client are you using ?
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Sorry but Up, I think I have the same problem...
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Nice ! What software are you using for creating the FX ?
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Hello,
I've got lots of bugs in my old VM machine so I decided to create a new one.
My game and db doesn't have any issue about compiling in BOOST 1.55, but in 1.5.7 or highter, only my db can compile. (Before, both db and game are using boost 1.5.7 without problem)
Here's the bug when i'm using 1.5.8 (at char_skill.cpp)
Text mode :
/usr/src/blabla/Extern/include/boost/functional/hash/extensions.hpp:193:24: note: template argument deduction/substitution failed: In file included from /usr/src/blabla/Extern/include/boost/functional/hash/hash.hpp:558:0, from /usr/src/blabla/Extern/include/boost/functional/hash.hpp:6, from /usr/src/blabla/Extern/include/boost/unordered/unordered_map.hpp:21, from /usr/src/blabla/Extern/include/boost/unordered_map.hpp:17, from char.h:4, from char_skill.cpp:7: /usr/src/blabla/Extern/include/boost/functional/hash/extensions.hpp:262:34: note: 'const VID' is not derived from 'const std::shared_ptr<_Tp1>' return hash_value(val); ^ In file included from /usr/src/blabla/Extern/include/boost/functional/hash/hash.hpp:558:0, from /usr/src/blabla/Extern/include/boost/functional/hash.hpp:6, from /usr/src/blabla/Extern/include/boost/unordered/unordered_map.hpp:21, from /usr/src/blabla/Extern/include/boost/unordered_map.hpp:17, from char.h:4, from char_skill.cpp:7: /usr/src/blabla/Extern/include/boost/functional/hash/extensions.hpp:198:24: note: template<class T, class Deleter> std::size_t boost::hash_value(const std::unique_ptr<_Tp, _Dp>&) inline std::size_t hash_value(std::unique_ptr<T, Deleter> const& x) { ^ /usr/src/blabla/Extern/include/boost/functional/hash/extensions.hpp:198:24: note: template argument deduction/substitution failed: In file included from /usr/src/blabla/Extern/include/boost/functional/hash/hash.hpp:558:0, from /usr/src/blabla/Extern/include/boost/functional/hash.hpp:6, from /usr/src/blabla/Extern/include/boost/unordered/unordered_map.hpp:21, from /usr/src/blabla/Extern/include/boost/unordered_map.hpp:17, from char.h:4, from char_skill.cpp:7: /usr/src/blabla/Extern/include/boost/functional/hash/extensions.hpp:262:34: note: 'const VID' is not derived from 'const std::unique_ptr<_Tp, _Dp>' return hash_value(val); ^ /usr/src/blabla/Extern/include/boost/functional/hash/extensions.hpp: In member function 'std::size_t boost::hash<T>::operator()(const T&) const [with T = VID; std::size_t = unsigned int]': /usr/src/blabla/Extern/include/boost/functional/hash/extensions.hpp:263:9: warning: control reaches end of non-void function [-Wreturn-type] } ^ gmake: *** [OBJDIR/char_skill.o] Error 1
I don't know why I have this problem :x
PS : If anyone know how to install boost-all (1.5.7 or +) using freebsd ^^
Have a nice day
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No, I think this line is used to tell if the player is able to start a duel or not
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I checked char_battle, pvp.cpp arena.cpp... I found nothing.
Maybe in char.cpp ?
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Don't even try to post the scaling method here.
This is kind of egoistic...
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Table horse_name format utf8 ?
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Burning Board ?
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Now you have to edit your dump_proto to increase the number of 128, then recompile your protos and then it'll work.
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Hi, do it in the client too
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Ur welcome
(De rien
)
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Try with this code in questlua_horse.cpp, replace your old function. (I'm not sure)
int horse_set_name(lua_State* L) { // ¸®ÅÏ°ª // 0 : ¼ÒÀ¯ÇÑ ¸»ÀÌ ¾ø´Ù // 1 : À߸øµÈ À̸§ÀÌ´Ù // 2 : À̸§ ¹Ù²Ù±â ¼º°ø if ( lua_isstring(L, -1) != true ) return 0; LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if ( ch->GetHorseLevel() > 0 ) { const char* pHorseName = lua_tostring(L, -1); if ( pHorseName == NULL ) { lua_pushnumber(L, 1); } else { int nHorseNameDuration = test_server == true ? 60*5 : 60*60*24*30; ch->SetQuestFlag("horse_name.valid_till", get_global_time() + nHorseNameDuration); ch->AddAffect(AFFECT_HORSE_NAME, 0, 0, 0, PASSES_PER_SEC(nHorseNameDuration), 0, true); CHorseNameManager::instance().UpdateHorseName(ch->GetPlayerID(), lua_tostring(L, -1), true); ch->HorseSummon(false, true); ch->HorseSummon(true, true); lua_pushnumber(L, 2); } } else { lua_pushnumber(L, 0); } return 1; }
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Released on epvp I think
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Released French interface based of a mmo, you can find it easily.
About texture I don't know
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Thanks for the tool !
"2.4.5 Mb... 6Mb" > Be proud of 700Ko/s xD
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Same error, even without "coding" : https://metin2.download/picture/ORvH221QSCZ5QEcoPC4cK9wdu3lzzYI3/.png
do you have it on your lib folder? + does it work without cython?
I haveall my lib normally and it works fine with non-cythonized root.
Thanks for the awnser
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Thanks, but still some bugs :
0421 19:47:15704 :: TypeError 0421 19:47:15704 :: : 0421 19:47:15704 :: __pack_import() takes at most 4 arguments (5 given) 0421 19:47:15704 :: 0421 19:47:19182 :: Traceback (most recent call last): 0421 19:47:19182 :: File "networkModule.py", line 237, in SetGamePhase 0421 19:47:19182 :: AttributeError 0421 19:47:19182 :: : 0421 19:47:19182 :: 'module' object has no attribute 'GameWindow' 0421 19:47:19182 ::
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Thanks ! Do you think this is a problem of my lib ? I'm pretty sure I have python 2.7 tho...
Edit : New Syserr, I only have _socket.pyd
0421 18:26:15171 :: File "networkModule.py", line 235, in SetGamePhase 0421 18:26:15171 :: File "system.py", line 130, in __pack_import 0421 18:26:15172 :: File "system.py", line 110, in _process_result 0421 18:26:15172 :: File "game.py", line 30, in <module> 0421 18:26:15172 :: File "system.py", line 130, in __pack_import 0421 18:26:15172 :: File "system.py", line 110, in _process_result 0421 18:26:15173 :: File "CleverBot.py", line 7, in <module> 0421 18:26:15173 :: File "system.py", line 130, in __pack_import 0421 18:26:15173 :: File "system.py", line 110, in _process_result 0421 18:26:15173 :: File "CleverBotApi.py", line 3, in <module> 0421 18:26:15174 :: File "system.py", line 137, in __pack_import 0421 18:26:15174 :: File "Liburllib.py", line 26, in <module> 0421 18:26:15174 :: File "system.py", line 137, in __pack_import 0421 18:26:15174 :: File "Libsocket.py", line 47, in <module> 0421 18:26:15175 :: File "system.py", line 137, in __pack_import 0421 18:26:15175 :: ImportError 0421 18:26:15175 :: : 0421 18:26:15175 :: No module named _socket 0421 18:26:15175 ::
And if I put another _socket.pyd >
0421 18:30:35055 :: ImportError 0421 18:30:35055 :: : 0421 18:30:35055 :: DLL load failed: The specified procedure could not be found. 0421 18:30:35055 ::
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up for the last one and how to give 5 skill point at the level 5 for the wolfman ?
Eq changer on button
in Community Support - Questions & Answers
Posted
Yes of course, edit uiinventory.py, inventorywindows.py and game.py, it's as simple as that. ^^