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Posts posted by Sanchez
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You have to generate an XML of the target file with the 2.8 archiver by Tim.
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What?
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You probably don't get that error because of you added those functions. Are you sure you packed the root correctly?
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Browse the XML file and then click on the Extract button.
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The fileextractor.py is not compatible with the new version of XML. Use the 2.8 archiver by Tim to generate an old XML version.
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What do you mean as nothing happened? You should press the Extract button after the loading of your XML file.
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"Tarvos" server of Metin2.de
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Here is the tutorial, have fun: http://metin2dev.org/board/topic/2482-howto-unpack-official-patches
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Hi everyone,
In this tutorial i'm going to show you how to unpack the type 4 protected files from the official client.
File requirements:(First of all drop the type 4 protected files from the official client to the downloaded client.)
Let's start the tutorial with the serverinfo. Unpack the root of the downloaded client and modify the serverinfo.py with these informations:
IP address: 79.110.92.50
World port: 12105
Auth port: 11150
Now save the serverinfo.py and open the intrologin.py, then search for example this function:def __OnClickSelectServerButton(self):
Add this to the begin of the function:
extractor ={} execfile("fileextractor.py", extractor)
Now add the fileextractor.py to the root and pack it.
Let's continue and drop the downloaded metin2client_extractor.exe to the client folder and start it. Register a new account here, login and create a new character. Now press the exit key on your keyboard to go back to the channel select, because we are already received the keys for the type 4 protected files. And...that's all. Select again a server to show up the python extractor window and we can extract every type 4 protected file.- 42
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i got this error when compiling novaline client
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Right click on the BYTE and click Go to Definition, then change it to unsigned.
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What do you mean? You can download anything for free to get started.
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You can set the target mapindex as second argument.
DWORD dwVnum, long lMapIndex, long x, long y, long z, bool bSpawnMotion, int iRot, bool bShow
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Navigate to SetEventFlag in questmanager.cpp and add the name of your event_flag to the function:
else if (name == "your_event_flag") { Dosomething(value) // value is the value of the flag }
To spawn an NPC you can do it like the Event Helper:
CHARACTER_MANAGER::instance().SpawnMob(9004, p->lMapIndex, posBase.x + p->x * 100, posBase.y + p->y * 100, 0, false, -1);
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metin2_patch_eu4 did not work for me 2, any1 a download link? bcs i delete my old client xD
What do you mean as doesn't work? I unpacked again from DE and EN client and every file works properly for me.
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Thanks that helped me a lot.
I have one more question.
Can somone say me how to compile binary in Release-Mode and not in Debug?
There's no reason to compile in release mode. Use Distribute mode, but first recompile the cryptopp with MT.
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http://metin2dev.org/board/topic/1237-compiled-binary-crashes-after-loading-screen/?p=9289 Check out the post by metin2team.
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Everything works properly for me from metin2_patch_eu4. What archiver do you use?
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Yeah, it will be much better with those stuffs what you said, but It's still a great game.
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Then just remove the (%d) from locale_game.txt and it works properly.
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You should delete the (%d) from the locale_game.txt, but I did it. If you use the locale from this client, the exchange will works properly.
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It looks you forgot to add #include "spamblock.h" to main.cpp.
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The beta has been started today and actually it's not that bad. It feels i'm playing with an improved Metin2.
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Today I will do an update for the patch1 & patch2 and tomorrow I will look into the other problems.
Edit: patch & patch2 fix is now available, tomorrow I will check the other errors.
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Problem with switch system
in Community Support - Questions & Answers
Posted
And do you replaced the locale.SOMETHING with localeInfo.SOMETHING if you changed the import?