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Posts posted by [007]DawisHU
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Hello,
LOL what i found ?
FIX IT easy way hack u server
Warning: include(module/doneaza.php): failed to open stream: No such file or directory in /home/metindkt/public_html/inc/func.dark.php on line 54
Warning: include(module/doneaza.php): failed to open stream: No such file or directory in /home/metindkt/public_html/inc/func.dark.php on line 54
Warning: include(): Failed opening 'module/doneaza.php' for inclusion (include_path='.:/opt/cpanel/ea-php54/root/usr/share/pear') in /home/metindkt/public_html/inc/func.dark.php on line 54Modul inexistent sau indisponibil momentan.Va rugam reveniti!
In obtine vip
this web location is metin2Alaska -
Hello,
28 minutes ago, Whandee said:Maybe,in root or uiscript visual showing code edited or deleted ....
example d:/ymirwork//skill/horse.sub etc....
ClientSide syserr? -
Hello,
Nice but i hate source
I make this 100% manual
Vip features..:- -Vip pet
- Vip Mount
- Vip shop (higher vip level cheapest shop)
- builded to vip10
- vip1 - teleport only empire all map1-2
- vip2- can teleport map1-2 and ork + sd 1 + another location
- vip costume
- vip farm map
- vip daily quest
- vip daily +2 daily run token
- daily reward
- purchase system = like first purchase ,second etc...
- and more
DON'T request for this system,
i understand why not make pc.player playerVIP why gamemaster ?
On 2017. 02. 08. at 7:00 AM, Human said:This is unsolvable i say why...
u remember what is the source code?
GameMaster:SpoilerBOOL CInstanceBase::IsGameMaster()
{
if (m_kAffectFlagContainer.IsSet(AFFECT_YMIR))
return true;
return false;
}VIP:
SpoilerBOOL CInstanceBase::IsVIP()
{
if (m_kAffectFlagContainer.IsSet(AFFECT_VIP))
return true;
return false;
}This tut just make new gm style whit name is " VIP "
- 1
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On 2017. 01. 27. at 6:03 PM, Dobrescu Sebastian said:
I don't get it.
To be more specific i want when player have armor( or weapon ) +9 to show this effect. I tried to change to armor_9.mse, but didn't worked.
simple make new effect need add new funktion in root + need little calculation ( specular)
On 2017. 01. 27. at 4:44 PM, bodyman said:WOWOWOWW simple smoke effect + .mse + color changed not bad
my vip effect + full vip system by me (NOT RELEASED + NO ASK FOR THIS )
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Hello,
1 15 0.16 uu+1 2500 what is it ?
Drop start ()LVL) drop end ()(LVL) % item name or vnum u are stay in lvl start and end percent is for drop
example
pc.get_level =<1 and pc.get_level >=15 4% to get uu+1u level higher than 15 percent is 0.16
On 2016. 02. 14. at 8:08 PM, Mr.Oz J. said:Finally today i started playing around
Common Drop Item .txt
i understood lot of things
but there are few i missed:
________
1) 5th column value? what is his porpouse?
30 120 0.004 50600 100000
level min 30
level max 120
percentage drop 0.004%
50600 vnum of item
100000 ??????????????????????? WHAT IS IT?
i tried to put 1 0 100 1000
i could not understand the difference.
__________
2) common drop item .txt is not affected by increasing decreasing of item DROP RATE
right now i have 200%
i made a test with an item
33% chance to drop it
with 100 monsters i got around 30 items = which is the 33% almost.
BUT WITH MY 200% item drop rate i should get LOOOOOT more
33% *200%drop rate = almost 99% am i right?
___________
please can someone help me to figure out the problems?On 2017. 02. 06. at 11:28 AM, Vassy said:Aparently 100000 is the count of item.
case 1: str_to_number(d[i].iLvStart, szTemp); break; case 2: str_to_number(d[i].iLvEnd, szTemp); break; case 3: d[i].fPercent = atof(szTemp); break; case 4: strlcpy(d[i].szItemName, szTemp, sizeof(d[i].szItemName)); break; case 5: str_to_number(d[i].iCount, szTemp); break;
This is from server funcion ITEM_MANAGER::ReadCommonDropItemFile.
bool ITEM_MANAGER::ReadCommonDropItemFile(const char * c_pszFileName) { FILE * fp = fopen(c_pszFileName, "r"); if (!fp) { sys_err("Cannot open %s", c_pszFileName); return false; } char buf[1024]; int lines = 0; while (fgets(buf, 1024, fp)) { ++lines; if (!*buf || *buf == '\n') continue; TDropItem d[MOB_RANK_MAX_NUM]; char szTemp[64]; memset(&d, 0, sizeof(d)); char * p = buf; char * p2; for (int i = 0; i <= MOB_RANK_S_KNIGHT; ++i) { for (int j = 0; j < 6; ++j) { p2 = strchr(p, '\t'); if (!p2) break; strlcpy(szTemp, p, MIN(sizeof(szTemp), (p2 - p) + 1)); p = p2 + 1; switch (j) { case 0: break; case 1: str_to_number(d[i].iLvStart, szTemp); break; case 2: str_to_number(d[i].iLvEnd, szTemp); break; case 3: d[i].fPercent = atof(szTemp); break; case 4: strlcpy(d[i].szItemName, szTemp, sizeof(d[i].szItemName)); break; case 5: str_to_number(d[i].iCount, szTemp); break; } } DWORD dwPct = (DWORD) (d[i].fPercent * 10000.0f); DWORD dwItemVnum = 0; if (!ITEM_MANAGER::instance().GetVnumByOriginalName(d[i].szItemName, dwItemVnum)) { // 이름으로 못찾으면 번호로 검색 str_to_number(dwItemVnum, d[i].szItemName); if (!ITEM_MANAGER::instance().GetTable(dwItemVnum)) { sys_err("No such an item (name: %s)", d[i].szItemName); fclose(fp); return false; } } if (d[i].iLvStart == 0) continue; g_vec_pkCommonDropItem[i].push_back(CItemDropInfo(d[i].iLvStart, d[i].iLvEnd, dwPct, dwItemVnum)); } } fclose(fp); for (int i = 0; i < MOB_RANK_MAX_NUM; ++i) { std::vector<CItemDropInfo> & v = g_vec_pkCommonDropItem[i]; std::sort(v.begin(), v.end()); std::vector<CItemDropInfo>::iterator it = v.begin(); sys_log(1, "CommonItemDrop rank %d", i); while (it != v.end()) { const CItemDropInfo & c = *(it++); sys_log(1, "CommonItemDrop %d %d %d %u", c.m_iLevelStart, c.m_iLevelEnd, c.m_iPercent, c.m_dwVnum); } } return true; }
Note that d.iCount is not used anywhere in the funcion or any game file (searched with Find in Files function), so ymir maybe changed his mind about that part of common_drop_item.
About the drop chance, i found this on the same funcion:
DWORD dwPct = (DWORD) (d[i].fPercent * 10000.0f);
*Sorry for my english.
Correct "DWORD dwPct = (DWORD) (d.fPercent * 10000.0f);"
On 2017. 02. 06. at 8:36 PM, flygun said:hmmmm i'm thinking of this as (33% of drop rate ) so if the drop rate = (200%) the 33% is still 33% ...
33% of (100) = 33
33% of (200) = 66 (not 66% which is 132)
33% of (300) = 99 item (not 99% which is 297)
i've didn't read it yet ...
On 2017. 02. 06. at 9:20 PM, MORTE said:Taking advantage of this, is there any way to organize this file as the mob_drop_item ??
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21 minutes ago, mustafaxddd said:
Still same problem, even worse, now this error pop up at start of items.. Have you another solution? Thanks for answer.
story why i hate source
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On 2017. 02. 25. at 1:09 PM, TheEnd said:
Hello.
I have a problem
IMG:
I need help
locale_** selectwindow.py and reconfig X + Y coords to the right place
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pfff maybe game.py (some needed meteral) or 100% introselect + palyersettingmodule.py
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Just now, avertuss said:
Probably i added sash system ^^
In client side what u modifi..?
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5 minutes ago, avertuss said:
I'm not sure, i can see all characters but in character select i can see only 1st character doesn't matter if this character is warrior, sura, ninja or shaman.
Last modified file ? before this problem appeared
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2 minutes ago, avertuss said:
both but only in character select
UiScript -> SeletCharacterWindow.py u will need to fix this *.py file
Or pc or pc2 not in the index file or moved another patch and not added in to the index file -
4 minutes ago, kaique said:
no have "specular" and "mob color" in client/mob_proto
Example:
<Mob vnum="101" name="??" gb2312name="Vad kutya" type="0" rank="0" battle_type="0" level="1" event_type="0" mob_color="0" />
in the end -
On 2017. 02. 25. at 3:31 PM, mustafaxddd said:
Hello,
Problem is....
in csvfile.cpp Line : 394 i not see first pitch sry *edited...
index ->row -> size ? correct? -
55 minutes ago, charparodar said:
Hello
I'm trying to implement on my files the offline shop, where I got, said it was from Koray...
But I get this error when I start the server (lot's of lines):
SYSERR: Feb 28 17:55:24.325550 :: SetShopItems: Shop: no item table by item vnum #808790061 SYSERR: Feb 28 17:55:24.325565 :: SetShopItems: Offline shop init fail! Null item count.
And this on syslog (also, lot's of lines):
Feb 28 17:55:24.324902 :: SHOP #0 (Shopkeeper 23250) SYSERR: Feb 28 17:55:24.324915 :: SetShopItems: Shop: no item table by item vnum #201326671 Feb 28 17:55:24.324922 :: SHOP #0 (Shopkeeper 23251) SYSERR: Feb 28 17:55:24.324951 :: SetShopItems: Shop: no item table by item vnum #201326671 Feb 28 17:55:24.324957 :: SHOP #0 (Shopkeeper 23252) SYSERR: Feb 28 17:55:24.324967 :: SetShopItems: Shop: no item table by item vnum #201326671 Feb 28 17:55:24.324976 :: SHOP #0 (Shopkeeper 23253) SYSERR: Feb 28 17:55:24.324990 :: SetShopItems: Shop: no item table by item vnum #201326671 Feb 28 17:55:24.325015 :: SHOP #0 (Shopkeeper 23254) SYSERR: Feb 28 17:55:24.325044 :: SetShopItems: Shop: no item table by item vnum #201326671 Feb 28 17:55:24.325051 :: SHOP #0 (Shopkeeper 6489539) SYSERR: Feb 28 17:55:24.325063 :: SetShopItems: Shop: no item table by item vnum #-1157627904 Feb 28 17:55:24.366363 :: SHOP #0 (Shopkeeper 0) SYSERR: Feb 28 17:55:24.366368 :: SetShopItems: Offline shop init fail! Null item count.
I can't login in, but the Auth core is online...
Can anyone help me please?
Thanks
Kind Regards,
charparodar
SYSERR: Feb 28 17:55:24.325063 :: SetShopItems: Shop: no item table by item vnum #-1157627904
Incorrect VALUE -115..... ?
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1 minute ago, avertuss said:
Clientside syserr is clean
char is ? (invicible) + male or female?
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2 minutes ago, avertuss said:
My problem on gif. Sysser client is clean. In game all is okay only in character select i cannot see 2nd, 3rd etc character.
Hello,Just simple missing file
clientside syserr? -
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10 minutes ago, Krusty said:
Open your eyes omg
Quote this
On 2016. 12. 20. at 8:05 AM, Chyu ^^ said:You need to change MobColor in mob_proto to zero.
Not be sarcas......
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Hello,
BUGG FOUND!
First problem in UiTarget.py
add import event
and
second Problem is in UiHealth.py
Press 2x enter in the end
and enjoy this system thx Don't forget update thisbugfixbugfix by [007]DawisHUN xaxaxa
Bug edited to error -
FIX
First problemSpoilerGame.py
Spoilerend of game.py
##wiki
(tab)def __OnWiki(self):
(tab(tabif self.wiki.IsShow():
(tab(tab(tabself.wiki.Hide()
(tab(tabelse:
(tab(tab(tabself.wiki.Show()
(enter)
(enter)
Second problem:SpoilerUiWiki.py
Spoilerline: 14
import localeinfo edit to import localeSpoilerLine99 - 179
: localeinfo.tooltip change to locale.tooltipSpoilerLine 1345
def SearchItem(self):
self.fileListBox.RemoveAllItems()
SearchName = str(self.data)
try:
handle = app.OpenTextFile("locale/de/item_list.txt")
"add your location ..... (item_list.txt)SpoilerLine 1378
def UpdateFileList(self):
self.fileListBox.RemoveAllItems()
try:
handle = app.OpenTextFile("locale/ro/item_list.txt")
again add your item_list locationMOST WANTED FILE
SpoilerLocale_game.txt
---HUNGARIAN LANGUAGE -------
TOOLTIP_ANTI_CRITICAL_PCT Kritikus csapás elleni ellenállás +%d%% SA
TOOLTIP_ANTI_PENETRATE_PCT Átütő csapás elleni ellenállás +%d%% SA
TOOLTIP_ANTI_SELL Nem lehet eladni a boltban.
TOOLTIP_APPLY_ATTBONUS_ANIMAL Állatok elleni erő +%d%% SA
TOOLTIP_APPLY_ATTBONUS_ASSASSIN Nindzsák elleni erő +%d%% SA
TOOLTIP_APPLY_ATTBONUS_DEVIL Ördög elleni erő +%d%% SA
TOOLTIP_APPLY_ATTBONUS_HUMAN Félemberek elleni erő +%d%% SA
TOOLTIP_APPLY_ATTBONUS_MILGYO Ezotéria elleni erő +%d%% SA
TOOLTIP_APPLY_ATTBONUS_MONSTER Szörny elleni erő +%d%% SA
TOOLTIP_APPLY_ATTBONUS_ORC Ork elleni erő +%d%% SA
TOOLTIP_APPLY_ATTBONUS_SHAMAN Sámánok elleni erő +%d%% SA
TOOLTIP_APPLY_ATTBONUS_SURA Sura elleni erő +%d%% SA
TOOLTIP_APPLY_ATTBONUS_UNDEAD Élőholtak elleni erő +%d%% SA
TOOLTIP_APPLY_ATTBONUS_WARRIOR Harcosok elleni erő +%d%% SA
TOOLTIP_APPLY_BLOCK Esély a közelharci támadás kivédésére %d%% SA
TOOLTIP_APPLY_COMBAT_SP_RECOVER MP-t a háborúban 5 másodpercenként visszaállít %d SA
TOOLTIP_APPLY_CRITICAL_PCT Esély kritikus találatra +%d%% SA
TOOLTIP_APPLY_DAMAGE_SP_RECOVER %d%% esély, hogy az MP-t találatnál megtartsd SA
TOOLTIP_APPLY_DODGE Esély a nyilak elkerülésére %d%% SA
TOOLTIP_APPLY_EXP_DOUBLE_BONUS %d%% esély EXP bónuszra SA
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS %d%% esély dupla mennyiségű Yang eldobására SA
TOOLTIP_APPLY_IMMUNE_FALL Immunis a leesésre SNA
TOOLTIP_APPLY_IMMUNE_SLOW Immunis a lelassulás ellen. SNA
TOOLTIP_APPLY_IMMUNE_STUN Immunis az ájulás ellen SNA
TOOLTIP_APPLY_ITEM_DROP_BONUS %d%% esély, dupla mennyiségű tárgy eldobására SA
TOOLTIP_APPLY_KILL_HP_RECOVER %d%% esély, TP visszaállítására SA
TOOLTIP_APPLY_KILL_SP_RECOVER %d%% esély, MP visszaállítására SA
TOOLTIP_APPLY_MANA_BURN_PCT %d%% esély Mp rablásra SA
TOOLTIP_APPLY_MAX_HP_PCT Max. TP +%d%% SA
TOOLTIP_APPLY_MAX_SP_PCT Max. MP +%d%% SA
TOOLTIP_APPLY_NOAFFECT Nincs hatás
TOOLTIP_APPLY_NO_DEATH_PENALTY Nem vész el tapasztalat pont ha a karakter újjáéled a holttesténél. SNA
TOOLTIP_APPLY_PENETRATE_PCT %d%% esély, átható találatra SA
TOOLTIP_APPLY_POISON_PCT Mérgezés esélye %d%% SA
TOOLTIP_APPLY_POISON_REDUCE Méreg ellenállás %d%% SA
TOOLTIP_APPLY_POTION_BONUS Ital %d%% hatásnövekedés SA
TOOLTIP_APPLY_REFLECT_CURSE %d%% esély, az átok visszaverésére SA
TOOLTIP_APPLY_REFLECT_MELEE %d%% esély a közelharci támadás visszaverésére SA
TOOLTIP_APPLY_RESIST_ASSASSIN Védelmi esély nindzsatámadás ellen %d%% SA
TOOLTIP_APPLY_RESIST_BELL Harang védelem %d%% SA
TOOLTIP_APPLY_RESIST_DAGGER Tőr védekezés %d%% SA
TOOLTIP_APPLY_RESIST_FAN Legyező védekezés %d%% SA
TOOLTIP_APPLY_RESIST_SHAMAN Védekezési esély sámántámadás ellen %d%% SA
TOOLTIP_APPLY_RESIST_SURA Védekezési esély Sura támadás ellen %d%% SA
TOOLTIP_APPLY_RESIST_SWORD Kard védelem %d%% SA
TOOLTIP_APPLY_RESIST_TWOHAND Kétkezes védelem %d%% SA
TOOLTIP_APPLY_RESIST_WARRIOR Védekezési esély harcos támadás ellen %d%% SA
TOOLTIP_APPLY_RESIST_WIND Szél ellenállás %d%% SA
TOOLTIP_APPLY_SKILL_BOOK_BONUS Könyvből tanulás esélyének növelése 2,5-szeresére SNA
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY Ha sikertelen a tanulás, azonnal újra próbálhatod szabadon. SNA
TOOLTIP_APPLY_SLOW_PCT Lassítás esélye %d%% SA
TOOLTIP_APPLY_STEAL_HP %d%% veszteség eltűnik a TP-ből. SA
TOOLTIP_APPLY_STEAL_SP %d%% veszteség eltűnik az MP-ből. SA
TOOLTIP_APPLY_STUN_PCT Ájulás esélye %d%% SA
TOOLTIP_ARMOR Felszerelés
TOOLTIP_ARROW Nyíl
TOOLTIP_ASSASSIN Nindzsa
TOOLTIP_ATT_GRADE Támadó érték +%d SA
TOOLTIP_ATT_SPEED Támadó sebesség +%d%% SA
TOOLTIP_AUTO_POTION_HP Nap Elixír
TOOLTIP_AUTO_POTION_REST Maradék: %.2f%%
TOOLTIP_AUTO_POTION_SP Hold Elixír
TOOLTIP_AUTO_POTION_USING Aktív
TOOLTIP_BOW_DISTANCE Íjjász hatótávolság +%dm SA
TOOLTIP_BUYPRICE Ár: %s
TOOLTIP_CAST_SPEED Varázs sebesség +%d%% SA
TOOLTIP_CON Életerő +%d SA
TOOLTIP_COSTUME_ATTR_BONUS Jelmez bónusz %d%% SA
TOOLTIP_DEF_GRADE Védekezés +%d SA
TOOLTIP_DEX Ügyesség +%d SA
TOOLTIP_DRAGON_SOUL_DECK1 Föld SNA
TOOLTIP_DRAGON_SOUL_DECK2 Ég SNA
TOOLTIP_EAR Fülbevaló
TOOLTIP_ENERGY Energia %d SA
TOOLTIP_ETC Stb.
TOOLTIP_FISHINGROD_EXP Pont: %d / %d
TOOLTIP_FISHINGROD_LEVEL Szint: %d
TOOLTIP_FISHINGROD_UPGRADE1 Add a halásznak,
TOOLTIP_FISHINGROD_UPGRADE2 hogy egy jobb
TOOLTIP_FISHINGROD_UPGRADE3 horgászbotot adjon.
TOOLTIP_FISH_LEN Hossz: %,2fcm
TOOLTIP_HELMET Sisak
TOOLTIP_HP_REGEN TP regenerálódás +%d%% SA
TOOLTIP_INT Intelligencia +%d SA
TOOLTIP_ITEM_ATT_GRADE Támadó érték %d
TOOLTIP_ITEM_ATT_POWER Támadó érték %d - %d
TOOLTIP_ITEM_ATT_POWER_ONE_ARG Támadó érték %d
TOOLTIP_ITEM_ATT_POWER_REFINE Támadó érték %d - %d (+%d)
TOOLTIP_ITEM_ATT_SPEED Támadó sebesség %s
TOOLTIP_ITEM_DEF_GRADE Védelem %d
TOOLTIP_ITEM_FAST Gyors
TOOLTIP_ITEM_LIMIT_CON Életerő felső határ: %d
TOOLTIP_ITEM_LIMIT_DEX Ügyesség felső határ: %d
TOOLTIP_ITEM_LIMIT_INT Intelligencia felső határ: %d
TOOLTIP_ITEM_LIMIT_LEVEL %d. szinttől
TOOLTIP_ITEM_LIMIT_STR Erő felső határ: %d
TOOLTIP_ITEM_MAGIC_ATT_POWER Mágikus támadó érték %d - %d
TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG Mágikus támadó érték %d
TOOLTIP_ITEM_MAGIC_DEF_POWER Mágikus védelem %d
TOOLTIP_ITEM_NORMAL Normál
TOOLTIP_ITEM_SLOW Lassú
TOOLTIP_ITEM_VERY_FAST Nagyon gyors
TOOLTIP_ITEM_VERY_SLOW Nagyon lassú
TOOLTIP_ITEM_WEARABLE_JOB [ Felszerelhető ]
TOOLTIP_LOTTERY_STEP_NUMBER %d
TOOLTIP_LOTTO_NUMBER Szerencseszám: %d
TOOLTIP_MAGIC_ATTBONUS_PER Mágikus támadás +%d%% SA
TOOLTIP_MAGIC_ATT_GRADE Mágikus támadó érték +%d SA
TOOLTIP_MAGIC_DEF_GRADE Mágikus védelem +%d SA
TOOLTIP_MALL_ATTBONUS Támadó érték +%d%% SA
TOOLTIP_MALL_ATTBONUS_STATIC Támadó érték +12~15% SNA
TOOLTIP_MALL_AUTOLOOT Automatikusan felszedi a Yangokat. SNA
TOOLTIP_MALL_DEFBONUS Védekezés +%d%% SA
TOOLTIP_MALL_DEFBONUS_STATIC Védekezés +12~15% SNA
TOOLTIP_MALL_EXPBONUS EXP +%d%% SA
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe EXP-Bónusz +%d%% SA
TOOLTIP_MALL_EXPBONUS_STATIC 50%-kal több EXP SNA
TOOLTIP_MALL_FISH_MIND A halfogás esélye megnőtt. SNA
TOOLTIP_MALL_GOLDBONUS Yang eldobási esély (%.1f) SA
TOOLTIP_MALL_GOLDBONUS_STATIC Dupla Yang eldobási esély SNA
TOOLTIP_MALL_ITEMBONUS Tárgy ledobási esély (%.1f) SA
TOOLTIP_MALL_ITEMBONUS_P_STATIC iCafe tárgy zsákmányolási esély plusz %.1f%% SA
TOOLTIP_MALL_ITEMBONUS_STATIC Dupla tárgy eldobási esély SNA
TOOLTIP_MALL_MARRIAGE_FAST Gyorsabban nőnek az életpontok. SNA
TOOLTIP_MALL_SAFEBOX Nagyobb raktártér áll rendelkezésre. SNA
TOOLTIP_MAX_HP Max. TP +%d SA
TOOLTIP_MAX_HP_PCT Max. TP +%d%% SA
TOOLTIP_MAX_SP Max. MP +%d SA
TOOLTIP_MAX_SP_PCT Max. MP +%d%% SA
TOOLTIP_MAX_STAMINA Max. Kitartás +%d SA
TOOLTIP_MELEE_MAGIC_ATTBONUS_PER Mágikus/közelharci támadás +%d%% SA
TOOLTIP_MEMORIZED_POSITION %s(%d, %d)
TOOLTIP_MEMORIZED_POSITION_ERROR GPS HIBA(%d, %d)
TOOLTIP_MOV_SPEED Mozgási sebesség %d%% SA
TOOLTIP_NECK Nyaklánc
TOOLTIP_NEED_ALL_SP Szükséges MP: Max.
TOOLTIP_NEED_GSP Szükslges sárkány szellem: %d
TOOLTIP_NEED_HP Szükséges TP: %d
TOOLTIP_NEED_HP_PER_SEC TP / mp. : %d
TOOLTIP_NEED_SKILL_POINT Szükséges készség pont:
TOOLTIP_NEED_SP Szükséges MP: %d
TOOLTIP_NEED_SP_PER_SEC MP / mp.: %d
TOOLTIP_NEXT_SKILL_LEVEL_1 Következő szint: %d (Max. %d)
TOOLTIP_NEXT_SKILL_LEVEL_2 Következő szint: %d (Max. %d-%d)
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS Átlagos károk %d%% SA
TOOLTIP_NORMAL_HIT_DEFEND_BONUS Átlagos veszteség ellenállás %d%% SA
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58 minutes ago, Rena said:
Pay 10 euro for system.......
Hmm, Iam not make system for money
I will make off pm system for my server and i pub.... here for help lot's of people and server manager
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21 hours ago, Places said:
How Can I add MDE weapon client-part?
MDE?
Costume weapons
in Community Support - Questions & Answers
Posted
Story why i hate source
And story why i work whit r34k client
Good luck