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Posts posted by [007]DawisHU
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..... khmmm...... like this?
-
-
Hello,
First load base after title -
Hello,
To many monster spawn one time 1 location...
Serverside bug
Maybe channel
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On 2017. 03. 27. at 11:48 PM, Dakota2 said:
We are looking for Translator for this category:
- ENG to FR
- ENG to ES
- ENG to PL
- ENG to HU
Payment: PayPal
Skype: live:dakota2staff
Hello Eng to HU
-
LOL 5 month ago i aded into my server
-
On 2017. 03. 13. at 0:02 PM, .plechito' said:
Hello everyone!
As every bigger festival i make map for easter too! Easter are christians feast, for more people it's feast of spring! So my map will be in the spirit of nature
Here is first picture of the map. Size of the map will be probably 4x5, i'm not sure if i make some stone cave part too, but i'll see
SpoilerWhere is report buttom? why? u work is again perfect .. Awesome map...
~Story why i like ur work -
1 hour ago, TheEnd said:
It works for you
the Same problem :@ Fuck is problemGoogle and search this ---> [RELEASE]Official Crafting System <---- and first result (elite******.com
-
-
3 minutes ago, TheEnd said:
Try it and give me news
Is this a complete system?
There is no SRC? ?whitout source
why i select this? instantly ready and izi to use + izi to modify -
14 minutes ago, Red said:
Can you share it ?
yes
SpoilerRoot folder / Game.py
Spoilerdef Open(self):
#Almost in the end add this# START_GAME_ERROR_EXIT
try:
self.StartGame()
except:
import exception
exception.Abort("GameWindow.Open")
# END_OF_START_GAME_ERROR_EXITself.cubeInformation = {}
self.currentCubeNPC = 0
Spoilerdef __BuildKeyDict(self):
# CUBE_TEST
#onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow()
# CUBE_TEST_END
SpoilerSearch
def Gift_Show(self):
self.interface.ShowGift()
after add this
Spoiler
# CUBE by xGr33n & Lordechen
def BINARY_Cube_Open(self):
#constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID
self.interface.OpenCubeWindow()
#if constInfo.CRAFTING_NPC_ID != constInfo.CRAFTING_NPC_ID_OLD:
self.BINARY_Cube_ResultList()
self.BINARY_Cube_MaterialInfo()
self.interface.wndCube.Refresh()
#constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID
#else:
# cubeInfoList = self.cubeInformation[constInfo.CRAFTING_NPC_ID]
#
# i = 0
# for cubeInfo in cubeInfoList:
# self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
#
# j = 0
# for materialList in cubeInfo["materialList"]:
# for materialInfo in materialList:
# itemVnum, itemCount = materialInfo
# self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
# j = j + 1
#
# i = i + 1
#
# self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
# self.interface.wndCube.Refresh()def BINARY_Cube_Close(self):
self.interface.CloseCubeWindow()# 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
self.interface.UpdateCubeInfo(gold, itemVnum, count)
def BINARY_Cube_Succeed(self, itemVnum, count):
print "큐브 제작 성공"
self.interface.SucceedCubeWork(itemVnum, count)
passdef BINARY_Cube_Failed(self):
print "큐브 제작 실패"
self.interface.FailedCubeWork()
passdef BINARY_Cube_ResultList(self):
# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 이런식으로 "/" 문자로 구분된 리스트를 줌
#print listText
listText = constInfo.CRAFTING_RESULT
self.cubeInformation[constInfo.CRAFTING_NPC_ID] = []
try:
for eachInfoText in listText.split("/"):
eachInfo = eachInfoText.split(",")
itemVnum = int(eachInfo[0])
itemCount = int(eachInfo[1])self.cubeInformation[constInfo.CRAFTING_NPC_ID].append({"vnum": itemVnum, "count": itemCount})
self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
resultCount = len(self.cubeInformation[constInfo.CRAFTING_NPC_ID])
requestCount = 7
modCount = resultCount % requestCount
splitCount = resultCount / requestCount
for i in xrange(splitCount):
#print("/cube r_info %d %d" % (i * requestCount, requestCount))
net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
if 0 < modCount:
#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))
net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))except RuntimeError, msg:
dbg.TraceError(msg)
return 0
pass
def BINARY_Cube_MaterialInfo(self):
# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
try:
#print listText
listText = constInfo.CRAFTING_NEED
startIndex = 0
if 3 > len(listText):
dbg.TraceError("Wrong Cube Material Infomation")
return 0
eachResultList = listText.split("@")
cubeInfo = self.cubeInformation[constInfo.CRAFTING_NPC_ID]
itemIndex = 0
for eachResultText in eachResultList:
cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
materialList = cubeInfo[startIndex + itemIndex]["materialList"]
gold = 0
splitResult = eachResultText.split("/")
if 1 < len(splitResult):
gold = int(splitResult[1])
#print "splitResult : ", splitResult
eachMaterialList = splitResult[0].split("&")
i = 0
for eachMaterialText in eachMaterialList:
complicatedList = eachMaterialText.split("|")
if 0 < len(complicatedList):
for complicatedText in complicatedList:
(itemVnum, itemCount) = complicatedText.split(",")
itemVnum = int(itemVnum)
itemCount = int(itemCount)
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
materialList.append((itemVnum, itemCount))
else:
itemVnum, itemCount = eachMaterialText.split(",")
itemVnum = int(itemVnum)
itemCount = int(itemCount)
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
materialList.append((itemVnum, itemCount))
i = i + 1
itemIndex = itemIndex + 1
#self.interface.wndCube.Refresh()
self.interface.wndCube.SetScrollStep(itemIndex)
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
pass
# END_OF_CUBESpoilerSearch
def __ServerCommand_Build(self):
serverCommandList={
#Add this
Spoiler# Craftingsystem by xGr33n & Apo
"cube_npc_id" : self.CraftingCube1,
"cs_result" : self.CraftingResult,
"cs_need" : self.CraftingNeed,
# Craftingsystem EndeGame.py end
Spoiler# Craftingsystem von xGr33n & Apo
def CraftingCube1(self, npcVNUM):
constInfo.CRAFTING_NPC_ID = int(npcVNUM)
def CraftingResult(self, list):
constInfo.CRAFTING_RESULT = str(list)
def CraftingNeed(self, list):
constInfo.CRAFTING_NEED = str(list)
# Craftingsystem EndeSpoilerServer Side
Cube.quest
Spoilerquest cube begin
state start begin
function cube_open(vnum)
local cube_results = {
[20018] = "50801,1/50802,1/50803,100/50804,100",
[20017] = "50801,1/50802,1/50803,100/50804,100/50813,1/50814,1/50815,100/50816,100",
[20022] = "50801,1/50802,1/50803,100/50804,100/50813,1/50814,1/50815,100/50816,100/50817,1/50818,1/50819,1/50820,1/50821,10/50822,10/50823,10/50824,10/50825,10/50826,10",
[20383] = "17500,1/16500,1/14500,1/17520,1/16520,1/14520,1/17540,1/16540,1/14540,1/17560,1/16560,1/14560,1",
[203832] = "460,1/470,1/1340,1/2370,1/3190,1/7370,1/5340,1/20000,1/20250,1/20500,1/20750,1",
[20019] = "20,1/30,1/40,1/50,1/60,1/70,1"
}
local cube_needs = {
[20018] = "50721,1@50722,1@50723,1@50724,1",
[20017] = "50721,1@50722,1@50723,1@50724,1@50801,1&50725,1@50802,1&50725,1@50803,100&50726,1@50804,100&50726,1",
[20022] = "50721,1@50722,1@50723,1@50724,1@50801,1&50725,1@50802,1&50725,1@50803,100&50726,1@50804,100&50726,1@50813,1&50727,1@50814,1&50727,1@50815,100&50728,1@50816,100&50728,1@50901,10&50814,20@50901,10&50813,20@50901,10&50820,20@50901,10&50819,20@50901,10&50817,20@50901,10&50818,20",
[20383] = "50635,1&30501,10&30521,10@50635,1&30501,10&30519,10@50635,1&30518,10&30523,10@50636,1&30501,10&30523,10@50636,1&30519,10&30521,10@50636,1&30518,10&30522,10@50637,1&30518,10&30520,10@50637,1&30519,10&30522,10@50637,1&30518,10&30519,10@50638,1&30520,10&30522,10@50638,1&30519,10&30521,10@50638,1&30518,10&30521,10",
[203832] = "149,1&30505,10&30500,10@159,1&30503,10&30502,10@1109,1&30507,10&30506,10@2149,1&30520,10&30506,10@3149,1&30504,10&30508,10@7149,1&30504,10&30508,10@5109,1&30507,10&30503,10@11299,1&30509,10&30514,10@11499,1&30512,10&30517,10@11699,1&30515,10&30511,10@11899,1&30509,10&30517,10",
[20019] = "19,1@29,1@39,1@49,1@59,1@69,1"
}
cmdchat("cube_npc_id "..vnum)
cmdchat("cs_result "..cube_results[vnum])
cmdchat("cs_need "..cube_needs[vnum])
command("cube open")
end
when login with pc.is_gm() begin
command("r")
end
when 20019.chat."Fegyver fejlesztés lvl30-ig" begin
say_title(mob_name(20019)..":")
say(" ")
say("Hello, hogy vagy?")
say("Érdekel talán a különböző tárgyak előállítása?")
say("Én tudok segíteni.")
say(" ")
wait()
setskin(NOWINDOW)
cube.cube_open(20019)
endwhen 20383.chat."Fegyver és vért fejlesztés" with pc.level >= 90 and game.get_event_flag("cubelezaras") == 0 begin
say_title(mob_name(20383)..":")
say(" ")
say("Hello, hogy vagy?")
say("Érdekel talán a különböző tárgyak előállítása?")
say("Én tudok segíteni,")
say("De az új tárgyba nem kerül át a régi optjai!")
say(" ")
say_reward("Vigyázz! A sikeresség esélye 90%!")
wait()
setskin(NOWINDOW)
cube.cube_open(203832)
end
when 20383.chat."Ékszer fejlesztés" with pc.level >= 90 and game.get_event_flag("cubelezaras") == 0 begin
say_title(mob_name(20383)..":")
say(" ")
say("Hello, hogy vagy?")
say("Érdekel talán a különböző tárgyak előállítása?")
say("Én tudok segíteni.")
say(" ")
say_reward("Vigyázz! A sikeresség esélye 50%!")
wait()
setskin(NOWINDOW)
cube.cube_open(npc.get_race())
end
when 20018.chat."Gyógynövény tan" with pc.level >= 15 begin
say_title(mob_name(20018)..":")
say(" ")
say("Hello, hogy vagy?")
say("Érdekel talán a különböző italok előállítása,")
say("amik megerősíteni, vagy gyógyítani tudnak téged?")
say("Én orvosként az italkeveréssel foglalkozok.")
say("Kitaláltam néhány receptet. Ki akarod őket")
say("próbálni?")
say(" ")
wait()
setskin(NOWINDOW)
cube.cube_open(npc.get_race())
endwhen 20017.chat."Gyógynövény tan" with pc.level >= 30 begin
say_title(mob_name(20017)..":")
say(" ")
say("Mostanában eléggé híres lett a gyógynövény tan.")
say("Érdekel? Megmutatom néhány receptem, nagyon")
say("hasznosak a különböző jól ismert erősebb")
say("bájitalok előállításánál.")
say(" ")
wait()
setskin(NOWINDOW)
cube.cube_open(npc.get_race())
endwhen 20022.chat."Titkos recept" with pc.level >=45 begin
say(" ")
say_title(mob_name(20022)..":")
say("Találtam egy titkos családi receptet.")
say("Ezzel szinte sebezhetetlen vagy!")
say("Hahaha!")
say("Állítólag én vagyok az egyetlen, aki ezt ismeri.")
say("Ezekkel az italokkal szinte semmi rossz nem")
say("történhet veled.")
say("Ki akarod próbálni?")
say(" ")
wait()
setskin(NOWINDOW)
cube.cube_open(npc.get_race())
end
end
endOR
hereelite*******.com blocked
-
3 minutes ago, Red said:
Every problem, have a solution, we just can't find it :\
story why i kill this cube style
i have by xGr33n & Lordechen cube's -
Just now, Red said:
Maybe the problem is in client source?
Spoilerwhat are tell db or channel syserr?
We only know what are tell client ..... -
5 minutes ago, TheEnd said:
Did not work The same problem
SpoilerTry this
Spoilersection
npc 20383
item 155 1
item 30503 10
item 30502 10
reward 470 1
percent 50
end
section
npc 20383
item 156 1
item 30503 10
item 30502 10
reward 470 1
percent 60
end
section
npc 20383
item 157 1
item 30503 10
item 30502 10
reward 470 1
percent 70
end
section
npc 20383
item 158 1
item 30503 10
item 30502 10
reward 470 1
percent 80
end
section
npc 20383
item 159 1
item 30503 10
item 30502 10
reward 470 1
percent 90
end
section
npc 20383
item 1105 1
item 30507 10
item 30506 10
reward 1340 1
percent 50
end
section
npc 20383
item 1106 1
item 30507 10
item 30506 10
reward 1340 1
percent 60
end
section
npc 20383
item 1107 1
item 30507 10
item 30506 10
reward 1340 1
percent 70
end
section
npc 20383
item 1108 1
item 30507 10
item 30506 10
reward 1340 1
percent 80
end
section
npc 20383
item 1109 1
item 30507 10
item 30506 10
reward 1340 1
percent 90
end
section
npc 20383
item 2145 1
item 30501 10
item 30506 10
reward 2370 1
percent 50
end
section
npc 20383
item 2146 1
item 30501 10
item 30506 10
reward 2370 1
percent 60
end
section
npc 20383
item 2147 1
item 30501 10
item 30506 10
reward 2370 1
percent 70
end
section
npc 20383
item 2148 1
item 30501 10
item 30506 10
reward 2370 1
percent 80
end
section
npc 20383
item 2149 1
item 30501 10
item 30506 10
reward 2370 1
percent 90
endSpoilerNow we try found what are broken recipe
-
Just now, TheEnd said:
I did not understand but
I am Waitingmake backup file from cube.txt
and try this
Spoilersection
npc 20383
item 3145 1
item 30504 10
item 30508 10
reward 3190 1
percent 50
end
section
npc 20383
item 3146 1
item 30504 10
item 30508 10
reward 3190 1
percent 60
end
section
npc 20383
item 3147 1
item 30504 10
item 30508 10
reward 3190 1
percent 70
end
section
npc 20383
item 3148 1
item 30504 10
item 30508 10
reward 3190 1
percent 80
end
section
npc 20383
item 3149 1
item 30504 10
item 30508 10
reward 3190 1
percent 90
end
section
npc 20383
item 5105 1
item 30507 10
item 30503 10
reward 53440 1
percent 50
end
section
npc 20383
item 5106 1
item 30507 10
item 30503 10
reward 53440 1
percent 60
end
section
npc 20383
item 5107 1
item 30507 10
item 30503 10
reward 53440 1
percent 70
end
section
npc 20383
item 5108 1
item 30507 10
item 30503 10
reward 53440 1
percent 80
end
section
npc 20383
item 5109 1
item 30507 10
item 30503 10
reward 53440 1
percent 90
end
section
npc 20383
item 7145 1
item 30504 10
item 30506 10
reward 7370 1
percent 50
end
section
npc 20383
item 7146 1
item 30504 10
item 30506 10
reward 7370 1
percent 60
end
section
npc 20383
item 7147 1
item 30504 10
item 30506 10
reward 7370 1
percent 70
end
section
npc 20383
item 7148 1
item 30504 10
item 30506 10
reward 7370 1
percent 80
end
section
npc 20383
item 7149 1
item 30504 10
item 30506 10
reward 7370 1
percent 90
endSpoilerand tell me what are happened don't forget make reboot
-
56 minutes ago, TheEnd said:
what is missing Shi in game.py??
wait little..
Spoilermake backup from Cube.txt ...
delete everything and try last 15 recipe...
first make reboot or restart...
after try i tryed u last 15 recipe and not work for me
-
6 minutes ago, Red said:
Hmm clientside ?
i try and clientside " root/game.py is missing" -
Sorry, there is a problem
The page you are trying to access is not available for your account.Error code: 2C171/1
40 minutes ago, TheEnd said:What now
45 minutes ago, Red said: -
2 minutes ago, zeimpekis9 said:
Any ideas?
First make backup
maybe this
->
Spoiler64 bit system go to /usr/lib32
del libstdc++.so.6
go to u gamefile and delete lobdb_notxt.sostart.sh
Spoilerecho -e "\033[31m database start ..\033[0m"
cd /usr/game/db
./db &
sleep 2
clearand now u need .txt file ( navicat -> player item + mob proto table export .xml file
open SpartanProtoConverter.exe and convert u proto files into .txt upload /usr/game/db and enjoy
MAKE BACKUP FIRST ! -
+1 file not missing? maybe questlib.lua? or another file ?
-
4 minutes ago, zeimpekis9 said:
I use 40k serverfiles. And also the website that you given to me is down
Ohh...
only work whit 34k.. :'( -
Give me u cube.txt and cube.quest and say what if u need to add
1 minute ago, TheEnd said:I did not understand anything
-
Hehe today i see this problem on my server
Problem is :
SERVER SIDE
Spoilergo to u language folder
My example is : /usr/game/share/locale/hungary/Open Cube.txt
SpoilerAdd u list
Example:
Spoiler#fegyver6
section
npc 20019
item 69 1
reward 70 1
percent 100
endAfter go to ...../....../....../locale/hungary/QUEST FOLDER
open u cube quest file
Spoilerlocal cube_results = {
[20019] = "20,1/30,1/40,1/50,1/60,1/70,1"
!!!!!!!!!!!!!!!!!!!!!!
= " result (crafted item),(count) / (Crafted item) , (count) DONT FORGET " --> , <-- and --> / <--
}
local cube_needs = {
[20019] = "19,1@29,1@39,1@49,1@59,1@69,1" OR 19,1&1,1 what is this? wanted item sword+9 and 1 yang (first item vnum,(count))
}
= " need (wanted item),(Count)@(New wanted item),(count) DONT FORGET " --> , <-- and --> @ <--28 minutes ago, Red said:Nop, also waiting
1 hour ago, TheEnd said:#up
Hee, my friend, I can not find the solution yet. Have you solved a problem?
On 2017. 03. 01. at 7:05 PM, Chris90909090909090 said:easy fail is cube.cpp and .h this is the üproblem
another problem
Spoilerlocal cube_results = {
[20018] = "50801,1/50802,1/50803,100/50804,100", <---- u see this? " , " dont forget
[20017] = "50801,1/50802,1/50803,100/50804,100/50813,1/50814,1/50815,100/50816,100", <--again
[20022] = "50801,1/50802,1/50803,100/50804,100/50813,1/50814,1/50815,100/50816,100/50817,1/50818,1/50819,1/50820,1/50821,10/50822,10/50823,10/50824,10/50825,10/50826,10", <--again
[20383] = "17500,1/16500,1/14500,1/17520,1/16520,1/14520,1/17540,1/16540,1/14540,1/17560,1/16560,1/14560,1", <--again
[203832] = "460,1/470,1/1340,1/2370,1/3190,1/7370,1/5340,1/20000,1/20250,1/20500,1/20750,1", <--again
[20019] = "20,1/30,1/40,1/50,1/60,1/70,1" <--here no add
}SOLVED CLOSE QUESTION
-
19 minutes ago, zeimpekis9 said:
Hello communty.
I search in web about making db WITH txt but i found only how to make without .txt
I use koridev files. How can i do this?
Thanks for your time.Hello,
Why no make whit lib ?
Hungarian language this page sry. u have problem just ask + quote
- 1
- 1
[ Dead Download Link ] [RLS]Unbugged CH Switcher [ We Need You ]
in Temporary
Posted
Simple import locale in ui_wrapper.py or uichangechannel.py