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Volvox

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Everything posted by Volvox

  1. precompiled header file is from a previous version of the compiler, or the precompiled header is C++
  2. Solution: You need to take lua 5.0 ! Then "everything" works fine.
  3. Hello, I had this problem : Now i have found an quest source (CHMarvin). Also tested with QC-SRC of Marty After 5 hours, i am able to compile qc file. Problem is now: I use LUA 5.2 [Hidden Content] How to change code, that it works for 5.2 ? I use Fliege2.1 on x64 CPU. THANK YOU
  4. My problem is, that that CHAT_TYPE_COMMAND to Search is way to long. Core downer with on this function void CHARACTER::ChatPacket(BYTE type, const char * format, ...) With this line : int len = vsnprintf(chatbuf, sizeof(chatbuf), format, args); When i reduce the CHAT_TYPE_COMMAND then everything is fine. Next problem is, that shop_onsales_items does not read items on boot. So it is empty when i restart Server. @Koray If you want to find 1 Hand Weapons input_main.cpp void CInputMain::Shop2(LPCHARACTER ch, const char * data) change: if (table && p->iJob == 0 && (table->dwAntiFlags & ITEM_ANTIFLAG_ASSASSIN && table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN && table->dwAntiFlags & ITEM_ANTIFLAG_SURA) || table && p->iJob == 1 && (table->dwAntiFlags & ITEM_ANTIFLAG_WARRIOR && table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN && table->dwAntiFlags & ITEM_ANTIFLAG_SURA) || table && p->iJob == 2 && (table->dwAntiFlags & ITEM_ANTIFLAG_ASSASSIN && table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN && table->dwAntiFlags & ITEM_ANTIFLAG_WARRIOR) || table && p->iJob == 3 && (table->dwAntiFlags & ITEM_ANTIFLAG_ASSASSIN && table->dwAntiFlags & ITEM_ANTIFLAG_WARRIOR && table->dwAntiFlags & ITEM_ANTIFLAG_SURA) ||) to: if (table && p->iJob == 0 && (table->dwAntiFlags & ITEM_ANTIFLAG_ASSASSIN && table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN && table->dwAntiFlags & ITEM_ANTIFLAG_SURA) || table && p->iJob == 1 && (table->dwAntiFlags & ITEM_ANTIFLAG_WARRIOR && table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN && table->dwAntiFlags & ITEM_ANTIFLAG_SURA) || table && p->iJob == 2 && (table->dwAntiFlags & ITEM_ANTIFLAG_ASSASSIN && table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN && table->dwAntiFlags & ITEM_ANTIFLAG_WARRIOR) || table && p->iJob == 3 && (table->dwAntiFlags & ITEM_ANTIFLAG_ASSASSIN && table->dwAntiFlags & ITEM_ANTIFLAG_WARRIOR && table->dwAntiFlags & ITEM_ANTIFLAG_SURA) || table && p->iJob == 0 && (table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN) || table && p->iJob == 1 && (table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN) || table && p->iJob == 2 && (table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN) ) Next Fix If you want to search Items without typing name: input_main.cpp search: if (strlen(p->cItemNameForSearch) && strstr(c_szItemName, c_szItemNameForSearch)){ ... } Add unter: else if (strlen(p->cItemNameForSearch)<1 ) { * same code like above* }
  5. never heard of it, but i can have a look. Contact me on DC
  6. Hi, i have the following problem. On my minimap (right top) the red dots for the monster will not created. Just name and coords are displayed. Offlineshops and npc are displayed correctly.
  7. Where is this code from ? You call SetArmor/ SetWeapon /SetHair with 0 somewhere. Contact me Discord and i will have a look
  8. Please write an error, thats based on RenderTarget and not you whole log file.
  9. Why i should define an extra function on RenderTarget class, when ich can use it directly ? e.g. from UiToolTip i call direkt the BInary. So why i should go the extra way over the RenderTarget class ?
  10. Wtf is wrong with. Just build these 3 updates and everythink is fine. your shitty bug files are not my fault. Now i will not fix your bug because you are asshole. i someone else have some bugs, please contact me. Wirh all Updates it runs perfect by 50 users i know !
  11. Iam using just some more code on UiToolTip, but this is not public. On every class everything work fine. You are the first user of all 50+ users that have this special issue. Please contact me Discord and i will have a look
  12. Oh. I will test: [Hidden Content] works fine. The only thing is just with Costume with Antiflag not only for MALE/FEMALE, but i will fix this You can add me Discord: and i will have a look
  13. Some others has this error too. Allready could not fix it. Please contact me on Discord Please build Binary as Debug and show me console entry
  14. NextUpdate will include Hair [Hidden Content] UiToolTip-Fix_2.0.txt UiToolTip-Fix_3.0.txt 2.0 -> Rüstung Costüme/Waffen 3.0 -> Hair bug Fix + On/Off Render Target on Gameoptions
  15. Bug-Fix for all others. Preview is now only on Items in Inventory UiToolTip-Fix.txt
  16. M2 Download Center Download Here ( Internal ) Hi, here I publish my edit of the public Render Target System. I hate it, when people earn money with public systems. Preview: [Hidden Content] DL: [Hidden Content] Original Thread [Hidden Content]
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