-
Posts
249 -
Joined
-
Last visited
-
Days Won
7 -
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by Volvox
-
[Hidden Content]
-
[Hidden Content]
-
precompiled header file is from a previous version of the compiler, or the precompiled header is C++
-
Solution: You need to take lua 5.0 ! Then "everything" works fine.
-
Hello, I had this problem : Now i have found an quest source (CHMarvin). Also tested with QC-SRC of Marty After 5 hours, i am able to compile qc file. Problem is now: I use LUA 5.2 [Hidden Content] How to change code, that it works for 5.2 ? I use Fliege2.1 on x64 CPU. THANK YOU
-
Syserr on Debug Binary ?
-
render targhet bug
Volvox replied to Thundernatsu's topic in Community Support - Questions & Answers
Syserr ? Debug Exe ? -
What the syserr say ? Debug Binary?
-
My problem is, that that CHAT_TYPE_COMMAND to Search is way to long. Core downer with on this function void CHARACTER::ChatPacket(BYTE type, const char * format, ...) With this line : int len = vsnprintf(chatbuf, sizeof(chatbuf), format, args); When i reduce the CHAT_TYPE_COMMAND then everything is fine. Next problem is, that shop_onsales_items does not read items on boot. So it is empty when i restart Server. @Koray If you want to find 1 Hand Weapons input_main.cpp void CInputMain::Shop2(LPCHARACTER ch, const char * data) change: if (table && p->iJob == 0 && (table->dwAntiFlags & ITEM_ANTIFLAG_ASSASSIN && table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN && table->dwAntiFlags & ITEM_ANTIFLAG_SURA) || table && p->iJob == 1 && (table->dwAntiFlags & ITEM_ANTIFLAG_WARRIOR && table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN && table->dwAntiFlags & ITEM_ANTIFLAG_SURA) || table && p->iJob == 2 && (table->dwAntiFlags & ITEM_ANTIFLAG_ASSASSIN && table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN && table->dwAntiFlags & ITEM_ANTIFLAG_WARRIOR) || table && p->iJob == 3 && (table->dwAntiFlags & ITEM_ANTIFLAG_ASSASSIN && table->dwAntiFlags & ITEM_ANTIFLAG_WARRIOR && table->dwAntiFlags & ITEM_ANTIFLAG_SURA) ||) to: if (table && p->iJob == 0 && (table->dwAntiFlags & ITEM_ANTIFLAG_ASSASSIN && table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN && table->dwAntiFlags & ITEM_ANTIFLAG_SURA) || table && p->iJob == 1 && (table->dwAntiFlags & ITEM_ANTIFLAG_WARRIOR && table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN && table->dwAntiFlags & ITEM_ANTIFLAG_SURA) || table && p->iJob == 2 && (table->dwAntiFlags & ITEM_ANTIFLAG_ASSASSIN && table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN && table->dwAntiFlags & ITEM_ANTIFLAG_WARRIOR) || table && p->iJob == 3 && (table->dwAntiFlags & ITEM_ANTIFLAG_ASSASSIN && table->dwAntiFlags & ITEM_ANTIFLAG_WARRIOR && table->dwAntiFlags & ITEM_ANTIFLAG_SURA) || table && p->iJob == 0 && (table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN) || table && p->iJob == 1 && (table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN) || table && p->iJob == 2 && (table->dwAntiFlags & ITEM_ANTIFLAG_SHAMAN) ) Next Fix If you want to search Items without typing name: input_main.cpp search: if (strlen(p->cItemNameForSearch) && strstr(c_szItemName, c_szItemNameForSearch)){ ... } Add unter: else if (strlen(p->cItemNameForSearch)<1 ) { * same code like above* }
-
never heard of it, but i can have a look. Contact me on DC
-
Add me Discord:
-
Works good, thank you
-
When does it appear?
-
Minimap: Rote punkte fehlen ?
Volvox replied to Syntaax's topic in Community Support - Questions & Answers
Hi, i have the following problem. On my minimap (right top) the red dots for the monster will not created. Just name and coords are displayed. Offlineshops and npc are displayed correctly. -
Where is this code from ? You call SetArmor/ SetWeapon /SetHair with 0 somewhere. Contact me Discord and i will have a look
-
Please write an error, thats based on RenderTarget and not you whole log file.
-
Why i should define an extra function on RenderTarget class, when ich can use it directly ? e.g. from UiToolTip i call direkt the BInary. So why i should go the extra way over the RenderTarget class ?
-
Wtf is wrong with. Just build these 3 updates and everythink is fine. your shitty bug files are not my fault. Now i will not fix your bug because you are asshole. i someone else have some bugs, please contact me. Wirh all Updates it runs perfect by 50 users i know !
-
Iam using just some more code on UiToolTip, but this is not public. On every class everything work fine. You are the first user of all 50+ users that have this special issue. Please contact me Discord and i will have a look
-
Oh. I will test: [Hidden Content] works fine. The only thing is just with Costume with Antiflag not only for MALE/FEMALE, but i will fix this You can add me Discord: and i will have a look
- 215 replies
-
- 11
-
Some others has this error too. Allready could not fix it. Please contact me on Discord Please build Binary as Debug and show me console entry
-
NextUpdate will include Hair [Hidden Content] UiToolTip-Fix_2.0.txt UiToolTip-Fix_3.0.txt 2.0 -> Rüstung Costüme/Waffen 3.0 -> Hair bug Fix + On/Off Render Target on Gameoptions
- 215 replies
-
- 48
-
Bug-Fix for all others. Preview is now only on Items in Inventory UiToolTip-Fix.txt
- 215 replies
-
- 46
-
M2 Download Center Download Here ( Internal ) Hi, here I publish my edit of the public Render Target System. I hate it, when people earn money with public systems. Preview: [Hidden Content] DL: [Hidden Content] Original Thread [Hidden Content]
- 215 replies
-
- 990