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Syntaax

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  1. A little project im working on atm. Its a patch manager which helps you to keep your client up to date, see the recent changes and also activate or deaktivate some patches. Atm im adding a Multilanguage system to it so it will also support other languages and prepare the first 2 Patcher for my clients. If you got some nice ideas or see something which I could improve lemme know
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  2. Hey, im trying to figure out how I can hide the effects from the shop deco. I got a system where the shop itself gets hidden if the range got changed (slider in settings) Now I got the problem that I cant hide the effects of it. auto dist = CPythonSystem::Instance().GetPrivateShopViewDistance() * MAX_VIEW_DISTANCE; if (fDistance > dist) { if (pInstance->isShow()) { pPrivateShopInstance->HideAllAttachingEffect(); pInstance->Hide(); } } I tryed it this way but still the effects are shown. Any ideas?
  3. Hey, just wanted to ask if someone has the x64 libs for the serversource under windows. If you dont have the libs, the right source with the right version would be also helpful If you got further questions feel free to ask Thanks
  4. This guy is known to be a scammer... He got banned on m2dl for scamming and now hes trying to take his serverfiles, he bought from somewhere, online the 2nd time... First time he was trying to get money out of the players as soon as they joined... He cant code and he cant edit the server at all. Dont trust him and make sure to keep your money. And dont expect any updates. He also is rude to a lot of people who exposed him or dont want to help. If its the same server like before you cant even play it till end game sooo... Just dont play it ??
  5. So i bought an IS few years ago from ProfessorEnte. Now i tryed to implement it and got this problem with his quest... I dont want to recode the sql querys to an updated version. Does anyone know how i could fix this issue? Could it be that a table got init with "null" and thats cause the Problem? Line:58 os.execute('mysql '..pre..' -e'..string.format('%q',query)..' > '..fi) -- für MySQL55 Syserr questing.lua:58: attempt to index a nil value questing.lua part mysql_query = function(query) if not pre then local rt = io.open('CONFIG','r'):read('*all') pre,_= string.gsub(rt,'.+PLAYER_SQL:%s(%S+)%s(%S+)%s(%S+)%s(%S+).+','-h%1 -u%2 -p%3 -D%4') end math.randomseed(os.time()) local fi,t,out = 'mysql_data_'..math.random(10^9)+math.random(2^4,2^10),{},{} --os.execute('mysql '..pre..' --e='..string.format('%q',query)..' > '..fi) -- für MySQL51 os.execute('mysql '..pre..' -e'..string.format('%q',query)..' > '..fi) -- für MySQL55 for av in io.open(fi,'r'):lines() do table.insert(t,split(av,'\t')) end; os.remove(fi); for i = 2, table.getn(t) do table.foreach(t[i],function(a,b) out[i-1] = out[i-1] or {} out[i-1][a] = tonumber(b) or b or 'NULL' out[t[1][a]] = out[t[1][a]] or {} out[t[1][a]][i-1] = tonumber(b) or b or 'NULL' end) end return out end
  6. So i got the problem that objects get removed while beeing still in view range. It seems like they get destroyed after the half of the object is outside of the window. I'll add a screenshot how it look like. I still havent found the function which handles this. [Hidden Content]
  7. Hello, i added the Offlineshop by RevooT. Everything works fine just one thing isnt. If I opened a shop and added some items and try to buy them it gives me the message "Sold out" Any suggestions?
  8. If i try to start the client it says "No module named cpsm" any idea ?
  9. When im in a Group and teleport into another core the names in the group getting written small Picture Someone with an Idea ?? Files: FliegeFiles V2
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  10. Have anyone a fix for that ?
  11. All works fine but if i got logged out and again logging in my opend lines are closed again. Is there a fix for it ?
  12. Hello, im trying to code my own website and already got the whole html and css part ready, now im struggeling with the PhP script. Can someone help me ? 3 things are not working: - Login - Registration - Ranking Anyone can help me ?
  13. exchange.cpp:311:21: error: no member named 'make_unique' in namespace 'std' s_grid[i] = std::make_unique<CGrid>(INVENTORY_WI... ~~~~~^ exchange.cpp:311:33: error: 'CGrid' does not refer to a value s_grid[i] = std::make_unique<CGrid>(INVENTORY_WI... ^ ./exchange.h:3:7: note: declared here class CGrid; ^ exchange.cpp:320:26: error: no member named 'make_unique' in namespace 'std' s_grid[i] = std::make_unique<CGrid>(INVENTORY_WIDTH,new_size); ~~~~~^ exchange.cpp:320:38: error: 'CGrid' does not refer to a value s_grid[i] = std::make_unique<CGrid>(INVENTORY_WIDTH,new_size); ^ ./exchange.h:3:7: note: declared here class CGrid; ^ Any fix ?
  14. exchange.cpp:311:21: error: no member named 'make_unique' in namespace 'std' s_grid[i] = std::make_unique<CGrid>(INVENTORY_WI... ~~~~~^ exchange.cpp:311:33: error: 'CGrid' does not refer to a value s_grid[i] = std::make_unique<CGrid>(INVENTORY_WI... ^ ./exchange.h:3:7: note: declared here class CGrid; ^ exchange.cpp:320:26: error: no member named 'make_unique' in namespace 'std' s_grid[i] = std::make_unique<CGrid>(INVENTORY_WIDTH,new_size); ~~~~~^ exchange.cpp:320:38: error: 'CGrid' does not refer to a value s_grid[i] = std::make_unique<CGrid>(INVENTORY_WIDTH,new_size); ^ ./exchange.h:3:7: note: declared here class CGrid; Any idea ?
  15. Bugfix: #if srcItemSlotPos == dstItemSlotPos: # return #if app.ENABLE_SPECIAL_STORAGE: # if srcItemSlotPos == dstItemSlotPos and not item.IsMetin(srcItemVID): # return #else: if srcItemSlotPos == dstItemSlotPos and not item.IsMetin(srcItemVID): and: def OverInItem(self, overSlotPos): overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos) self.wndItem.SetUsableItem(FALSE) if mouseModule.mouseController.isAttached(): attachedItemType = mouseModule.mouseController.GetAttachedType() if player.SLOT_TYPE_INVENTORY == attachedItemType: attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex() if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos): self.wndItem.SetUsableItem(TRUE) self.ShowToolTip(overSlotPos) return '''if app.ENABLE_SPECIAL_STORAGE: if player.SLOT_TYPE_INVENTORY == attachedItemType or player.SLOT_TYPE_STONE_INVENTORY == attachedItemType: attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex() if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos): self.wndItem.SetUsableItem(True) self.wndItem.SetUseMode(True) self.ShowToolTip(overSlotPos) return else: if player.SLOT_TYPE_INVENTORY == attachedItemType: attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex() if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos): self.wndItem.SetUsableItem(True) self.ShowToolTip(overSlotPos) return ''' self.ShowToolTip(overSlotPos)
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