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Everything posted by Volvox
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Ludus2 is looking for a designer
Volvox replied to Volvox's topic in Paid Support / Searching / Recruiting
So that it does not immediately become such a mountain of tasks, I would expand the designs piece by piece. For starters, the 4 original metin2 characters would be enough, without animations. Maybe in comic style or your own personal style. The advantage for you as a designer would be to be part of a project from the beginning, which (unlike ALL P-Servers) never has to go offline. As always, he who comes first, paints first. -
Ludus2 is looking for a designer
Volvox replied to Volvox's topic in Paid Support / Searching / Recruiting
Iam allowed to push this like that ? -
Hey ! The Ludus2-Team is looking for a designer. Ludus2 is a metin2-like browsergame. (https://ludus2.de/) For the case, that webzen/ gameforge don't reply to us, we need a designer to create mainly animations. At the moment we use these animations for the game. https://metin2.download/picture/sdSAy7o392Qj1ruVb5LyboN742wBWJ29/.gif https://metin2.download/picture/PhL8zo3Ddm9494idef08U8Er8Kqoh9FS/.gif These are just examples. We need someone to redesign this. So that it looks like metin2, but we can use it legally. Thank you !
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Hey Guys, Iam working on a little project. Its a metin2-like browser game. The working title is ludus2. You can have a look at it https://ludus2.de/ What do i want here ? I want to know, if there is any interest in something like that. Do you would play this game ? Its a real early state, but ive build the ground features, to show, how it will be to play. There are a lot of open questions. Just have a look and leave a message here or private. Whats running there ? Backend: Laravel 8.75 Frontend: Vue 3 It startet as a learning project for more laravel and first time vue development. So there are now some things, that i would have changed. Nearly Updates: more animations skills (Aura,...) blacksmith more equipment more maps / enemie At the moment iam looking for some designer. And what do you think about the name ? Greetings Volvox Updates:
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March i think. on 14.02. i send in my bachelor.
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After i finished my bachelor. I think april 2022
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After you rebuild binary and repack root, show this line
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And you defined ENABLE_CONQUEROR_LEVEL in locale_inc ?
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Check PythonItemModule It should be like this PyModule_AddIntConstant(poModule, "APPLY_SUNGMA_STR", CItemData::APPLY_SUNGMA_STR); And has to be in ItemData.h => enum EApplyTypes
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Use this badboy to show all tabs and spaces Then look at line 650 You will see the error
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Bug Render Target System
Volvox replied to J3orJe3's topic in Community Support - Questions & Answers
You wrote: def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, flags = 0, unbindTime = 0, window_type = player.INVENTORY, slotIndex = -1, preview = 0) this means, that preview is everytime you not call it explicit as zero 1. That is why, it is shown at refine. So what do you have to do ? Change the define to preview=0 OR def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0): for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlotData=metinSlot[i] if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE: metinSlot[i]=player.METIN_SOCKET_TYPE_SILVER self.AddItemData(itemVnum, metinSlot, attrSlot) TO: def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0): for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlotData=metinSlot[i] if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE: metinSlot[i]=player.METIN_SOCKET_TYPE_SILVER self.AddItemData(itemVnum, metinSlot, attrSlot, 0, 0, player.INVENTORY, -1, 0) Hopefully you understand. -
Bug Render Target System
Volvox replied to J3orJe3's topic in Community Support - Questions & Answers
So you dont want to see the Render on refine ? Do you use my Render Target Edit ? Then your define look like this def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, flags = 0, window_type = player.INVENTORY, slotIndex = -1, transmutation = -1, preview = 0) So you have to look where you call AddItemData on UiTooltip with refine window. If you dont understand, what iam talking about, upload UiTooltop.py and tell me, what exactly you want -
Bug Render Target System
Volvox replied to J3orJe3's topic in Community Support - Questions & Answers
Please reup screen, i cant see. Build Debug binary and send log.txt -
Metin2 Server with RadminVPN
Volvox replied to LethalArms's topic in Community Support - Questions & Answers
jesus. Just buy a 5€ Cloud VPS and dont think about all these problems -
How to send packet of an effect active or not
Volvox replied to narsuyu's topic in Community Support - Questions & Answers
The Server know all the Affect/ Effects, why you should send a packet from client to server ? But you can try to work with net.SendChatPacket("/") You can send them from client and the server will catch them on cmd.cpp -
No there is no official documentation. You have to learn it with trial and error. And you can read all the forums and threads, to understand.
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Help for ch1 e ch2
Volvox replied to DragonBlack94's topic in Community Support - Questions & Answers
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Buy them from Plechito. They are amazing and i think, that he can tell you, how to implement them
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Compile the Db File & Game File
Volvox replied to I bims 1 WLAN's topic in Community Support - Questions & Answers
You need to check the path. Where is your src ? My src e.g. is in /usr/src/Server -
Your links are broken
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There will be an update soon with all latest fixxes and some clean up
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Do: bt all
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Black screen after changing a map
Volvox replied to MultiGTAMISSION's topic in Community Support - Questions & Answers
They are declared as 0. And on that point not initialised.