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Volvox

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Everything posted by Volvox

  1. So that it does not immediately become such a mountain of tasks, I would expand the designs piece by piece. For starters, the 4 original metin2 characters would be enough, without animations. Maybe in comic style or your own personal style. The advantage for you as a designer would be to be part of a project from the beginning, which (unlike ALL P-Servers) never has to go offline. As always, he who comes first, paints first.
  2. Hey ! The Ludus2-Team is looking for a designer. Ludus2 is a metin2-like browsergame. (https://ludus2.de/) For the case, that webzen/ gameforge don't reply to us, we need a designer to create mainly animations. At the moment we use these animations for the game. https://metin2.download/picture/sdSAy7o392Qj1ruVb5LyboN742wBWJ29/.gif https://metin2.download/picture/PhL8zo3Ddm9494idef08U8Er8Kqoh9FS/.gif These are just examples. We need someone to redesign this. So that it looks like metin2, but we can use it legally. Thank you !
  3. Hey Guys, Iam working on a little project. Its a metin2-like browser game. The working title is ludus2. You can have a look at it https://ludus2.de/ What do i want here ? I want to know, if there is any interest in something like that. Do you would play this game ? Its a real early state, but ive build the ground features, to show, how it will be to play. There are a lot of open questions. Just have a look and leave a message here or private. Whats running there ? Backend: Laravel 8.75 Frontend: Vue 3 It startet as a learning project for more laravel and first time vue development. So there are now some things, that i would have changed. Nearly Updates: more animations skills (Aura,...) blacksmith more equipment more maps / enemie At the moment iam looking for some designer. And what do you think about the name ? Greetings Volvox Updates:
  4. March i think. on 14.02. i send in my bachelor.
  5. After i finished my bachelor. I think april 2022
  6. constexpr auto DiscordClientID = "934963434833997875"; maximum int = +2147483647
  7. After you rebuild binary and repack root, show this line
  8. And you defined ENABLE_CONQUEROR_LEVEL in locale_inc ?
  9. Check PythonItemModule It should be like this PyModule_AddIntConstant(poModule, "APPLY_SUNGMA_STR", CItemData::APPLY_SUNGMA_STR); And has to be in ItemData.h => enum EApplyTypes
  10. Use this badboy to show all tabs and spaces Then look at line 650 You will see the error
  11. You wrote: def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, flags = 0, unbindTime = 0, window_type = player.INVENTORY, slotIndex = -1, preview = 0) this means, that preview is everytime you not call it explicit as zero 1. That is why, it is shown at refine. So what do you have to do ? Change the define to preview=0 OR def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0): for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlotData=metinSlot[i] if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE: metinSlot[i]=player.METIN_SOCKET_TYPE_SILVER self.AddItemData(itemVnum, metinSlot, attrSlot) TO: def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0): for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlotData=metinSlot[i] if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE: metinSlot[i]=player.METIN_SOCKET_TYPE_SILVER self.AddItemData(itemVnum, metinSlot, attrSlot, 0, 0, player.INVENTORY, -1, 0) Hopefully you understand.
  12. So you dont want to see the Render on refine ? Do you use my Render Target Edit ? Then your define look like this def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, flags = 0, window_type = player.INVENTORY, slotIndex = -1, transmutation = -1, preview = 0) So you have to look where you call AddItemData on UiTooltip with refine window. If you dont understand, what iam talking about, upload UiTooltop.py and tell me, what exactly you want
  13. Please reup screen, i cant see. Build Debug binary and send log.txt
  14. jesus. Just buy a 5€ Cloud VPS and dont think about all these problems
  15. The Server know all the Affect/ Effects, why you should send a packet from client to server ? But you can try to work with net.SendChatPacket("/") You can send them from client and the server will catch them on cmd.cpp
  16. No there is no official documentation. You have to learn it with trial and error. And you can read all the forums and threads, to understand.
  17. Buy them from Plechito. They are amazing and i think, that he can tell you, how to implement them
  18. You need to check the path. Where is your src ? My src e.g. is in /usr/src/Server
  19. There will be an update soon with all latest fixxes and some clean up
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