-
Posts
916 -
Joined
-
Days Won
866 -
Feedback
100%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by Mali
-
[Hidden Content] [Hidden Content] Mouse wheel moves relative to the top window, not the window the mouse is pointing to. Reversed from 22.2.7.0 Official Binary.
- 15 replies
-
- 435
-
official Official appSetCameraMaxDistance [REVERSED]
Mali replied to Mali's topic in Programming & Scripts
Let's increase the number of comments -
[Hidden Content] From: 22.5.7.0 It includes a modification that changes the custom distance based on the map names. [Hidden Content]
- 11 replies
-
- 209
-
official [Gameforge official]Football world cup event
Mali replied to Tekanse's topic in Features & Metin2 Systems
It's nice that we keep the community alive with free releases. thanks -
Thanks for comments
-
[Hidden Content] [Hidden Content] You can do things like these with it: Reversed from 22.2.7.0 Official Binary. Experimental: Contains the modifications that I added that are not in the official.
- 32 replies
-
- 590
-
official Official Unpacked Updates Metin2 🚫 No Spam 🚫
Mali replied to pollux's topic in Guides & HowTo
I was trying some ui tests on official. Then I realized modules(chatm2g, playerm2g2, etc.) with the last update is not working anymore It was work on 22.5.3 but now with 22.5.7 update, they are not working anymore. Some Changed Module Names: Not all modules have changed(app, pack, etc.) I will also check for new versions to see if they change dynamically. Example Working Script: -
[Hidden Content]
-
I'm opening this topic so that I can post some tests here from time to time. The Death Of Inventory Buttons:
- 31 replies
-
- 22
-
official Official Graphic On Off [REVERSED]
Mali replied to Mali's topic in Features & Metin2 Systems
Hi Yes, everything is OK. Thanks for asking. I made such a decision, I had some reasons. All my projects are in this forum and forum has my repos's backups: My topics -
official Official Graphic On Off [REVERSED]
Mali replied to Mali's topic in Features & Metin2 Systems
ActorInstance.h: ActorInstance.cpp: you add the vnum of the pets to the function -
official Official Graphic On Off [REVERSED]
Mali replied to Mali's topic in Features & Metin2 Systems
There is a special type for pets in the official proto, but we don't have them. You can use this with a control function like IsPet or sth like that -
The difference between me and Bela is he knows how it works.(i said this on discord too) I just took what the GF did. I still don't know the main logic 100% I don't know if I would do it again if I had my current mind. When I look back and see how much time was wasted, the pain continues I see you were doing these reverse things even in 2015(7 years ago, time flies). If you hadn't done these things, I wouldn't have even thought of doing it.(I guess) Thank you for opening our horizons
-
thank you Clipmask was my first reverse engineering project. I was very amateur, it would have taken less time if I did it now.
-
Video: Added to the game with this update: You need this function to use it: I reverse engineered it from official binary and had a hard time doing it.(Bela and other guys knows this) GUI is ok right now, i don't want to make it full official.(Paying to use it etc.) I've hidden the save and reset settings buttons for now, maybe I'll activate them in the future. I have no plans to sell, I always share stuff for free.
- 11 replies
-
- 33
-
Download Alternative download links → Github
- 22 replies
-
- 269
-
It was a bad joke I am not selling anything. System will be shared for free in june-july next year. Have a good day
-
official Official Unpacked Updates Metin2 🚫 No Spam 🚫
Mali replied to pollux's topic in Guides & HowTo
Github or M2DL change branch: [Hidden Content] see changes by version: [Hidden Content]- 125 replies
-
- 499
-
official Official Client Locale String[REVERSED]
Mali replied to Mali's topic in Features & Metin2 Systems
nice idea, I was using sth like this on the server side in the first version: enum class LOCALE_TYPE { LOCALE_STRING, LOCALE_QUEST_STRING, LOCALE_OX_STRING, }; template<LOCALE_TYPE type, int id, typename... Args> std::string LOCALE_STRING(Args&& ... args) { std::stringstream stream; stream << '['; switch (type) { case LOCALE_TYPE::LOCALE_STRING: stream << "LS;" << id; break; case LOCALE_TYPE::LOCALE_QUEST_STRING: stream << "LC;" << id; break; case LOCALE_TYPE::LOCALE_OX_STRING: stream << "LOX;" << id; break; default: return ""; } #if ((defined(_MSVC_LANG) && _MSVC_LANG >= 201703L) || __cplusplus >= 201703L) ((stream << ';' << std::forward<Args>(args)), ...); // fold expression #else int dummy[] = { 0, ((stream << ';' << std::forward<Args>(args)), 0)...}; static_cast<void>(dummy); // Avoid warning for unused variable #endif stream << ']'; return stream.str(); } LOCALE_STRING<LOCALE_TYPE::LOCALE_STRING, 3>(); LOCALE_STRING<LOCALE_TYPE::LOCALE_STRING, 16>("BLACK", "XD"); then I removed it because I saw official not do like that: -
official Official Client Locale String[REVERSED]
Mali replied to Mali's topic in Features & Metin2 Systems
Thank you, fixed You don't have to add this. Except for the messages written by the players, other messages are already formatting. -
official Official Client Locale String[REVERSED]
Mali replied to Mali's topic in Features & Metin2 Systems
My work; after he get banned, someone needs to do this job yes it is xddd -
official Official Client Locale String[REVERSED]
Mali replied to Mali's topic in Features & Metin2 Systems
Q: Do they really use boost::format? A: No, They wrote a function that checks the arguments one by one. I preferred boost::format which makes this job more professional and clean. Here is real function: