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Posts posted by Mali
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Official Atlas Update:
What Is Missing?
SpoilerWhole python stuff
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Update:
- SetAlwaysExecuteOverFunc(used in the new atlas update) function added.
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Spoiler
This file contains updates since this post:
BRAZIL-24.0.0.0:
Contains files like the latest atlas update that are not in GF
From now on mob_drop_item.txt will be in client too!
npc_location_01.dds
Read More:
BRAZIL-24.0.3.0:
pw:blackdragonx61
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UPDATE:
__BL_CLIP_MASK__
__BL_MOUSE_WHEEL_TOP_WINDOW__
__BL_SMOOTH_SCROLL__
Requirements:
SpoilerNote:
SpoilerRenewal Version:
You definitely need __BL_CLIP_MASK__(Experimental)
If you are using another mouse wheel system, you can delete the __BL_MOUSE_WHEEL_TOP_WINDOW__ definitions
To disable __BL_SMOOTH_SCROLL__, you can set "smooth" to 0 in UIScript/Characterdetailswindow.py
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19 minutes ago, Debloat said:
Thank you, it works. However I couldn't achieve smooth scroll on character details. The bar itself seems to be scrolling smoothly but not the window.
Because the character details's scroll step is too low, not enough to see the animation.
(Tested with 0.05 scroll step):
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Preview[OFF-ON]:
SpoilerWithout Clip Mask:
With Clip Mask:
scrollStep = 0.25
scrollStep = 0.9
Enable:
Spoilerif app.__BL_SMOOTH_SCROLL__: your_scroll_bar.EnableSmoothMode()
Or Add Option To UIScript:
"smooth": 1,
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UPDATE:
- Device reset fix @dumita123 & @ masodikbela
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Debug Log Window:
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UPDATE:
- DirectX 8 Support.
- WantCaptureMouse, WantCaptureKeyboard fixes.
Known Problems:
- Directx 8 doesn't support D3DRS_SCISSORTESTENABLE.
- You cannot take Imgui off screen in DirectX 8 version.
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1 hour ago, TAUMP said:
Trash community only hatefull if someone posted normal system which are be used by players. Instead someone tell problem in code, they will hate code about sql inject, security backdoors and etc. This is reason why is nothing free.
He is turkish + he uses cat profile photo + he gets bad comments due to free releases: New Mali???
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10 hours ago, blaxis said:
thank you for sharing.
There are many memory problems in Metin2 that are waiting to be fixed and cause unnecessary CPU increase. Do you have a post about these?
They are not easy to find. Think it's been 10 years since the source codes were leaked, we even just found this
I share what I found
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6 minutes ago, xP3NG3Rx said:
I used to use modern C++ on my systems back then, but then I saw some people complaining about it (compiler problems, etc.).
Later, I started not even using auto in order to alleviate these complaints and to maintain code integrity with Metin2's old source codes.
Like you said "anyone who is using modern c++ on their source has the brain to convert anything they want to adapt to their code without even mention it."
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1 hour ago, Chookez said:
A slightly more optimized code for the second solution.
CWhisper* CPythonChat::CreateWhisper(const char* c_szName) { auto itor = m_WhisperMap.find(c_szName); CWhisper* pWhisper; if (itor == m_WhisperMap.end()) { pWhisper = CWhisper::New(); m_WhisperMap.emplace(c_szName, pWhisper); } else { pWhisper = itor->second; } return pWhisper; }
I'm sorry to bother you.
So your optimized code is auto and emplace?
Can you explain what you optimized exactly?
Edit: If your optimize is using modern c++ functions like emplace, I don't use this on purpose.
Spoiler- 1
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Whisper Unread Message Info:
Edit: According to Vegas's suggestion, if the message is entered after reading it, the info disappears:
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This will automatically add lamp effect(fire_ob-b1-013-lamp02.mse) to lamp objects(ob-b1-013-lamp02.gr2)
If you use official packs, use these CRCS and skip register part
Spoilerm_dwLanternCRC = 2288483325; m_dwLanternEffectCRC = 3363030126;
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UPDATE: SPECIAL COLOR
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Atlas & Minimap Image By Day Type
in Programming & Scripts
Posted · Edited by Mali
yes, but why is your atlas is smaller than normal?
Update: