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Hunger

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Everything posted by Hunger

  1. It's strange, i don't have this bug at all. [Hidden Content]
  2. There is no random chance ?? It depends on the item +. For example a battle sword+7 has a 5% of succes when a battle sword+8 has a 20% and so on. The image on wiki has been edited to be more user friendly because the chance of success is actually on the category dropdown tree as you can see in my picture above.
  3. Y`all better sell nothing to this dude he is a reseller on my community. He was begging me to remove his rank and he won't to that anymore but nah. Be aware of him! I know it's an old topic but the incident happened recently and i found out about it. By removing his rank i ment we choosed to mark them resellers instead of banning them so everyone will be aware. Cheers!
  4. Definitely something to download & keep. Helped me alot. Thanks very much sir!
  5. Problem solved. It was my fault it's about the elemental bonus for monsters posted in my old topic here: I have canceled the entire case and it should be only // iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_BOW)) / 100; If somebody will have the same problem in future.
  6. I will post them today later on if you still want the ninja and shaman
  7. Hi there pals, i recently had a problem with the bonus from stones which is solved now but i found out that the skills with flag COMPUTE_MAGIC_DAMAGE deal no bonus damage even if i have 1000 half humans it's like they ignore all the bonuses. Did somebody had anything similar in the past? I have checked everything related to this but it seems to be ok. Edit: If this gives you any clue: the bonus from alchemy is calculated ok. Syserr: operator(): Unknown skill attr type 4 vnum 76 Thanks!
  8. Hi there guys, I have a strange bug about the stones against monsters and against races. They deal no damage no matter what. The bonus against them on items are working fine i have tested them. Did anybody had this issue in the past? Here is a video: Thanks Edit: Solved thanks to Exygo. The problem came from item.cpp because of the quiver system. // 소켓이 속성강화에 사용되는 경우 적용하지 않는다 (ARMOR_WRIST ARMOR_NECK ARMOR_EAR) //#ifdef ENABLE_QUIVER_SYSTEM //if (/*!IS_SET(GetAntiFlag(), ITEM_ANTIFLAG_APPLY) || */!(m_pProto->bType == ITEM_WEAPON && m_pProto->bSubType != WEAPON_QUIVER)) //#else // if (!IS_SET(GetAntiFlag(), ITEM_ANTIFLAG_APPLY)) //#endif
  9. To be legal is not enough just to re-write the game i think. I remeber The days when i was using old tribal wars leaked version. You need to change the game design too.
  10. I was looking for info on korean websites and i found them and some more artwork like this:
  11. Nice one, but i'll stay with mine.
  12. M2 Download Center Download Here ( Internal ) Hi there, Found them while surfing the dark and i want to share them with you. They are made by a designer for Ymir long time ago.
  13. Would look even better on sura instead. Keep going!
  14. Hi there, i noticed this long time ago and i couln't find the problem. After a while (or after something you do in game) some alchemy stones are going to normal inventory and they have a very long time of usage. Demo: [Hidden Content] Does any of you had the same problem before? Thanks.
  15. @Gurgarath somehow, that skill flag has no effect for me. I've done it by changing CRUSH_LONG and removing the stun affect from it. [Hidden Content]
  16. Sure it does. And it has the bug on the tooltip after the skill is changing grade (see when berserk becomes m1). i have this page and the background in high quality.
  17. Oh damn. Do you need the attr changer like the bonus changer on the item? I’ll drop the code for you this evening. Do you have them on “ARMOR_PENDANT” subtype?
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