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Posts posted by emanuel
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31 minutes ago, Distraught said:
Why do you want to use that toolset? Wouldn’t be easier to just change it to the one you have?
wont work with vs 2008,because i have some settings in my source that's why i need vs 2013 with 2008 toolset
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2 minutes ago, Vanilla said:
You can often check if your distribution allows to use older toolsets. This is afaik the case with 2017 and 2019, but I'm not sure if that works on 2013, too. I wouldn't try it if I were you.
Your best bet is to just upgrade to the newer toolset... It'd work out of the box without having to modify anything.
it works before,i compiling like that,but now i am stuck,i forget whatt i need to do now,can you give me some hints,how to do it ?thx.
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Hello guys,someone have an ideea to make visual studio 2013 work with platform toolset v90 from vs 2008?
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Acum 14 minute, MrQuin a spus:
Dude check the table from navicat
player_index
Design table and check the collation maybe it is wrong ..
Humm,let's see,thx.
Edit: Player_index->empire not have collation :-?
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Hi,someone know something about this sysser and code ?
Sysser :
SYSERR: Sep 17 10:14:39 :: DirectQuery: AsyncSQL::DirectQuery : mysql_query error: Illegal mix of collations (latin1_swedish_ci,IMPLICIT) and (latin2_general_ci,COERCIBLE) for operation '=' query: SELECT `empire` FROM player.player_index INNER JOIN player.player ON player.player.account_id = player.player_index.id WHERE player.player.`name` = 'yœ•¥'
Function :
std::string CInputMain::GetEmpireFlag(const char* c_pszName) { char newName[CHARACTER_NAME_MAX_LEN+1]; DBManager::instance().EscapeString(newName, sizeof(newName), c_pszName, sizeof(c_pszName)); std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT `empire` FROM player.player_index INNER JOIN player.player ON player.player.account_id = player.player_index.id WHERE player.player.`name` = '%s'", newName)); MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult); int iEmpireIndex = 0; if (pMsg->Get()->uiNumRows) { str_to_number(iEmpireIndex, row[0]); return ConvertEmpireIndexToStr(iEmpireIndex).c_str(); } else { sys_err("QUERY ERROR ON::SELECT `language` FROM account.account"); } return ""; }
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Hello, i have a weird crash core and i searching for someone Who know to fix it, i pay that's not a problem, Who want just pm me.
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Mhm..2 minutes for me :|
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Acum 25 minute, Nirray a spus:
ymir work\pc\warrior\effect
geom_sword_loop.mse - 1H sword
geom_spear_loop.mse - 2H swordList TimeEventColorRed { 0.000000 0.062745 } List TimeEventColorGreen { 0.000000 0.388235 } List TimeEventColorBlue { 0.000000 0.670588 } List TimeEventAlpha { 0.802564 0.270000 }
Default RGB -> (15, 170, 99) / 255
New RGB color -> R/255, G/255, B/255
You can also edit the .mse file in WorldEditorThank you !
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Hey,someone know where can i change the color of the sword aura ? Thank you.
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Someone know to fix that problem,if i put in cube.txt to a npc just one item to craft,i can see item,but i cannot put items to craft
example :
nephrite_weapon6 section npc 30016 item 71112 20 item 30091 50 reward 536 1 percent 100 end
not working.
If i add 3 items to craft it's working,like this :
nephrite_weapon6 section npc 30016 item 71112 20 item 30091 50 reward 536 1 percent 100 end nephrite_weapon6 section npc 30016 item 71112 20 item 30091 50 reward 536 1 percent 100 end nephrite_weapon6 section npc 30016 item 71112 20 item 30091 50 reward 536 1 percent 100 end
Thank you.
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Close.
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I wanna buy a good protection anti lalaked,anti send,anti wait dmg,anti bob etc etc
If someone have to sell something like this,reply here with your skype and we talk.
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Someone know to create a trivia System?
How this System it's working :
Every Hour this System make a global question, first player answer correct in chat receive a random gift you set in System.
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Acum 7 ore, Abel(Tiger) a spus:
For minimap:
else if (pkInstEach->IsNPC()) { if (pkInstEach->GetRace() == 20135) // if (pkInstEach->IsStructure()) continue; aMarkPosition.m_fX = ( m_fWidth - (float)m_WhiteMark.GetWidth() ) / 2.0f + fDistanceFromCenterX + m_fScreenX; aMarkPosition.m_fY = ( m_fHeight - (float)m_WhiteMark.GetHeight() ) / 2.0f + fDistanceFromCenterY + m_fScreenY; m_NPCPositionVector.push_back(aMarkPosition); }
For atlas:
// regen.cpp else if (p->m_table.bType == CHAR_TYPE_NPC || p->m_table.bType == CHAR_TYPE_WARP || p->m_table.bType == CHAR_TYPE_GOTO) { if(p->m_table.dwVnum == 20135) continue; SECTREE_MANAGER::instance().InsertNPCPosition(lMapIndex, p->m_table.bType, p->m_table.szLocaleName, (regen->sx+regen->ex) / 2 - base_x, (regen->sy+regen->ey) / 2 - base_y); }
Thank you,i will try!
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Acum 47 minute, Abel(Tiger) a spus:
else if (pkInstEach->IsNPC()) { if (pkInstEach->GetRace() == 20135) // if (pkInstEach->IsStructure()) continue; aMarkPosition.m_fX = ( m_fWidth - (float)m_WhiteMark.GetWidth() ) / 2.0f + fDistanceFromCenterX + m_fScreenX; aMarkPosition.m_fY = ( m_fHeight - (float)m_WhiteMark.GetHeight() ) / 2.0f + fDistanceFromCenterY + m_fScreenY; m_NPCPositionVector.push_back(aMarkPosition); }
I use that function for mini map and it;s working :
else if (pkInstEach->IsNPC() && pkInstEach->GetRace() != 30009 && pkInstEach->GetRace() != 30043 && pkInstEach->GetRace() != 30045)
But you'r code not working,i searching for big map,not for mini map,thx anyway
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Acum 4 minute, Morya a spus:
Can you explain more what you mean with hide?
if you add a npc in a map folder--> npc.txt,in game if you press 'M' to open map,you can see that npc on map,i searching where can i hide a npc from here
Using VS2008 (v90) toolset in VS2013
in Community Support - Questions & Answers
Posted
i forget,i leave 1 year and half,i come back and i am stuck here haha,i forget everything loooooooooool