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Night

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Posts posted by Night

  1. Soo the source of 2089 is still on internet?

    it was not released or maybe it was not stolen who knows i have seen comments saying that the src that where stolen from ymir was the first src (2004) by china hackers (or at least thats what i remember) the secound time the last leak any way a leak is a leak thinking about the past insted of learining from it is just a waste of time. dont let your source get public ^^.

  2.  

     

    0413 00:21:02685 :: 
    introLogin.py(line:566) introLogin.LoginWindow.__LoadScript (introLogin.c:11073)
    ui.py(line:2792) ui.PythonScriptLoader.LoadScriptFile (ui.c:67759)
    
    LoginWindow.__LoadScript.LoadObject - <type 'exceptions.KeyError'>:'window'
    
    0413 00:21:02685 :: ============================================================================================================
    0413 00:21:02685 :: Abort!!!!
    
    

    some error im sure about this introLogin.py(line:566) look at what you have there you should at least know what is the reason if the bug (btw the smallest error might cz the client to crush so be carefull)

     

    introLogin.py

    	def __LoadScript(self, fileName):
    		import dbg
    		try:
    			pyScrLoader = ui.PythonScriptLoader()
    			pyScrLoader.LoadScriptFile(self, fileName)
    		except:
    			import exception
    			exception.Abort("LoginWindow.__LoadScript.LoadObject")
    

    ui.py

    	def LoadScriptFile(self, window, FileName):
    
    		Body = self.ScriptDictionary["window"]
    		self.CheckKeyList("window", Body, self.BODY_KEY_LIST)
    
    		window.ClearDictionary()
    		self.InsertFunction = window.InsertChild
    

    is there anything above that syserr ?

  3. 0413 00:21:02685 :: 
    introLogin.py(line:566) introLogin.LoginWindow.__LoadScript (introLogin.c:11073)
    ui.py(line:2792) ui.PythonScriptLoader.LoadScriptFile (ui.c:67759)
    
    LoginWindow.__LoadScript.LoadObject - <type 'exceptions.KeyError'>:'window'
    
    0413 00:21:02685 :: ============================================================================================================
    0413 00:21:02685 :: Abort!!!!
    
    

    some error im sure about this introLogin.py(line:566) look at what you have there you should at least know what is the reason if the bug (btw the smallest error might cz the client to crush so be carefull)

  4. Errors

    "No module named xxx" are of case sensitive.

    Change uitooltip for uiToolTip.

    not always true but this can fix it , i hade a simlar problem where i had to import the module like this :

    	def __anything(self):
    		from something import first
    		if self.something.first_shown == 1:
    			self.somthing.Hide()
    		else:
    			self.somthing.Show()
    

    insted of importing at the begining of the file

  5. Yes, but in 40k it's impossible to decrypt and crypt item_proto from client...

    And secondly, 40k have that "item_names.txt" and "item_proto.txt", and I hate it...

    34k -> end of 2012

    40k -> 2013

    we are on 2015 , you should realy consider upgrading , the use of the ".txt" is not necessary there are many releases when it comes to changing the item/mob proto reading from txt to sql , it's free and way better then 34k that is too risky to use compared to your own complied core.

  6. Hello I have got many questions about Copyright!

    1)If i am hosting at eterhost is there a way to close my server of lience?

    2)Is there a way for uploading a client without be afraid of lience because i am using m2m maps , mobs etc .... :P

    1- the hosting does not realy change much when it comes to copyright in my opinion  , if ymir wanted to shut the PS off they could have done this long ago.

    2- wtf ? i mean what can they do anyway as far as i remember they themself have done more then that so do not worry about it. no matter what you do when it comse to metin2 no one can clame copyright exept for ymir.

  7.  

    Thanks, but i think you should put a guide of how to repair the errors give the *.py files when you are cythonicing, a lot of people cant use the system if dont know how repair it. <-- this is not going for me, I know how to fix it.

    Only to increase the information in the post.

    The only two errors you could get when you compile your root are:
    • "Decoding error, missing or incorrect coding"

      Since all the .py files are processed as korean strings, all of them written with a different charset (arabic) will trigger this issue.

      It's explained in the .txt file, and you can simply bypass this just writing the text in the locale_game.txt file.

    • "Expected an increase in indentation level"

      This happens when the .py file has a bad tabulation, so bad written:

      It's clear that you won't be able to compile unworkable/unrunnable/broken .py files.

     

    i rarely do something like that but some encoding error happened , well ppl should use what was made for such a thing (localeinfo/uiscriptlocale)

    + nice tuto

    and thanks for the Credits ahah

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