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Alucardo

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Everything posted by Alucardo

  1. Try to add antiflag for wolfman in item_proto
  2. If you want to count how much mobs a player kill you can make it with a quest.
  3. line 980 change with: self.tooltipItem = uiToolTip.ItemToolTip()
  4. In PythonPlayerModule: Search: {"GetItemAttribute", playerGetItemAttribute, METH_VARARGS}, After this make a new line and paste: {"GetItemBind", playerGetItemBind, METH_VARARGS}, And in PythonSafeBox: Search: {"GetMallSize", safeboxGetMallSize, METH_VARARGS}, After this make a new line and paste: {"GetItemBind", safeboxGetItemBind, METH_VARARGS}, {"GetMallItemBind", safeboxGetMallItemBind, METH_VARARGS},
  5. game.py def __InGameShop_Show(self, url): if constInfo.IN_GAME_SHOP_ENABLE: self.interface.OpenWebWindow(url) delete : if constInfo.IN_GAME_SHOP_ENABLE:
  6. You need to edit introempire.py and remove yellow empire
  7. uitaskbar.py: def __RampageGauge_Click(self): print "rampage_up" net.SendChatPacket("/in_game_mall") # gift icon hide when click mall icon self.wndGiftBox.Hide()
  8. In char_battle.cpp Try to change in thi function DWORD AdjustExpByLevel(const LPCHARACTER ch, const DWORD exp) if (PLAYER_EXP_TABLE_MAX < ch->GetLevel()) with if (PLAYER_EXP_TABLE_MAX <= ch->GetLevel())
  9. i think you can't do it , but you can use team viewer to do that from school.
  10. Here: m_pToggleSlotImage = NULL; #ifdef ENABLE_HIGHLIGHT_SYSTEM for (int i = 0; i < 3; ++i) { m_apSlotActiveEffect = NULL; } #else m_pBaseImageInstance = NULL; } Replace with: m_pToggleSlotImage = NULL; #ifdef ENABLE_HIGHLIGHT_SYSTEM for (int i = 0; i < 3; ++i) { m_apSlotActiveEffect = NULL; } #endif m_pBaseImageInstance = NULL; }
  11. Here : #else if (m_pSlotActiveEffect) { m_pSlotActiveEffect->SetPosition(ix, iy); m_pSlotActiveEffect->Render(); } #endif } RenderLockedSlot(); } Rplace with: #else if (m_pSlotActiveEffect) { m_pSlotActiveEffect->SetPosition(ix, iy); m_pSlotActiveEffect->Render(); } #endif } } RenderLockedSlot(); }
  12. Hi dev, with this edit in your binary source you can pass through mobs npc and pets. Edit in GameLib/ActorInstanceCollisionDetection.cpp Search: BOOL CActorInstance::TestActorCollision(CActorInstance & rVictim) { if (rVictim.IsDead()) return FALSE; Add after: if (rVictim.GetRace() == 30000) return FALSE; This work for shops, you can add mobs or npc very easy only add a new if statement like: if (rVictim.GetRace() == 30000 || rVictim.GetRace() == 34001) return FALSE;
  13. Hi dev's i am new here aand i want to start with a tutorial for unlimited Arrows First we need to edit in game->cahr_battle.cpp Search this function void CHARACTER::UseArrow(LPITEM pkArrow, DWORD dwArrowCount) Now replace all function with this: void CHARACTER::UseArrow(LPITEM pkArrow, DWORD dwArrowCount) { if(pkArrow->GetValue(5)!=1) { int iCount = pkArrow->GetCount(); DWORD dwVnum = pkArrow->GetVnum(); iCount = iCount - MIN(iCount, dwArrowCount); pkArrow->SetCount(iCount); if (iCount == 0) { LPITEM pkNewArrow = FindSpecifyItem(dwVnum); sys_log(0, "UseArrow : FindSpecifyItem %u %p", dwVnum, get_pointer(pkNewArrow)); if (pkNewArrow) EquipItem(pkNewArrow); } } } Done with source. Now python Search in uitooltip.py And delete this line : self.__AppendMetinSlotInfo(metinSlot) And add after: Ok all its ready now protos. Item_proto.txt : Item_names.txt: Or simply put on value5 from an arrow 1. That's All
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