Alucardo
Inactive Member-
Posts
49 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by Alucardo
-
Incredible problem ishop client
Alucardo replied to Speachless's topic in Community Support - Questions & Answers
Any syserr? -
Try to add antiflag for wolfman in item_proto
-
[HELP] Does this function exist?
Alucardo replied to Gmmetinero's topic in Community Support - Questions & Answers
If you want to count how much mobs a player kill you can make it with a quest. -
shop offline python problem
Alucardo replied to Tallywa's topic in Community Support - Questions & Answers
line 980 change with: self.tooltipItem = uiToolTip.ItemToolTip() -
shop offline python problem
Alucardo replied to Tallywa's topic in Community Support - Questions & Answers
Post uiOfflineShop.py -
[Problem]Soulbind System compile DB
Alucardo replied to tristano98's topic in Community Support - Questions & Answers
In PythonPlayerModule: Search: {"GetItemAttribute", playerGetItemAttribute, METH_VARARGS}, After this make a new line and paste: {"GetItemBind", playerGetItemBind, METH_VARARGS}, And in PythonSafeBox: Search: {"GetMallSize", safeboxGetMallSize, METH_VARARGS}, After this make a new line and paste: {"GetItemBind", safeboxGetItemBind, METH_VARARGS}, {"GetMallItemBind", safeboxGetMallItemBind, METH_VARARGS}, -
Incredible problem ishop client
Alucardo replied to Speachless's topic in Community Support - Questions & Answers
game.py def __InGameShop_Show(self, url): if constInfo.IN_GAME_SHOP_ENABLE: self.interface.OpenWebWindow(url) delete : if constInfo.IN_GAME_SHOP_ENABLE: -
Crafting system not open :(
Alucardo replied to Garertz's topic in Community Support - Questions & Answers
Why you dont compile it on host? -
how to close 1 empire
Alucardo replied to myenglishisbad's topic in Community Support - Questions & Answers
You need to edit introempire.py and remove yellow empire -
Incredible problem ishop client
Alucardo replied to Speachless's topic in Community Support - Questions & Answers
uitaskbar.py: def __RampageGauge_Click(self): print "rampage_up" net.SendChatPacket("/in_game_mall") # gift icon hide when click mall icon self.wndGiftBox.Hide() -
Problem with EterNexus - file.eix
Alucardo replied to gmc453's topic in Community Support - Questions & Answers
Lzo may be changed i think -
[Problem]Soulbind System compile DB
Alucardo replied to tristano98's topic in Community Support - Questions & Answers
did you edit tables.h from common? -
Crafting system not open :(
Alucardo replied to Garertz's topic in Community Support - Questions & Answers
Questlib.lua and cube quest -
Crafting system not open :(
Alucardo replied to Garertz's topic in Community Support - Questions & Answers
Can you post game.py -
[C++]Experience after max. level
Alucardo replied to FlorinMarian's topic in Community Support - Questions & Answers
In char_battle.cpp Try to change in thi function DWORD AdjustExpByLevel(const LPCHARACTER ch, const DWORD exp) if (PLAYER_EXP_TABLE_MAX < ch->GetLevel()) with if (PLAYER_EXP_TABLE_MAX <= ch->GetLevel())- 1 reply
-
- 2
-
Sash System \ just a little problem
Alucardo replied to iRazer's topic in Community Support - Questions & Answers
In ItemData.h do you have type 97? -
Compiling Server "cannot find -lthecore"
Alucardo replied to DerBooy's topic in Community Support - Questions & Answers
Try to compile with gmake all or to compile libthecore -
Remove "Run as Administrator" from bin
Alucardo replied to Fenix2009's topic in Community Support - Questions & Answers
i think you can't do it , but you can use team viewer to do that from school. -
Slot Effect Cleint Error
Alucardo replied to icewolf's topic in Community Support - Questions & Answers
Here: m_pToggleSlotImage = NULL; #ifdef ENABLE_HIGHLIGHT_SYSTEM for (int i = 0; i < 3; ++i) { m_apSlotActiveEffect = NULL; } #else m_pBaseImageInstance = NULL; } Replace with: m_pToggleSlotImage = NULL; #ifdef ENABLE_HIGHLIGHT_SYSTEM for (int i = 0; i < 3; ++i) { m_apSlotActiveEffect = NULL; } #endif m_pBaseImageInstance = NULL; } -
Slot Effect Cleint Error
Alucardo replied to icewolf's topic in Community Support - Questions & Answers
Here : #else if (m_pSlotActiveEffect) { m_pSlotActiveEffect->SetPosition(ix, iy); m_pSlotActiveEffect->Render(); } #endif } RenderLockedSlot(); } Rplace with: #else if (m_pSlotActiveEffect) { m_pSlotActiveEffect->SetPosition(ix, iy); m_pSlotActiveEffect->Render(); } #endif } } RenderLockedSlot(); } -
The acce can't be found in msm files.
-
Hi dev, with this edit in your binary source you can pass through mobs npc and pets. Edit in GameLib/ActorInstanceCollisionDetection.cpp Search: BOOL CActorInstance::TestActorCollision(CActorInstance & rVictim) { if (rVictim.IsDead()) return FALSE; Add after: if (rVictim.GetRace() == 30000) return FALSE; This work for shops, you can add mobs or npc very easy only add a new if statement like: if (rVictim.GetRace() == 30000 || rVictim.GetRace() == 34001) return FALSE;
-
Hi dev's i am new here aand i want to start with a tutorial for unlimited Arrows First we need to edit in game->cahr_battle.cpp Search this function void CHARACTER::UseArrow(LPITEM pkArrow, DWORD dwArrowCount) Now replace all function with this: void CHARACTER::UseArrow(LPITEM pkArrow, DWORD dwArrowCount) { if(pkArrow->GetValue(5)!=1) { int iCount = pkArrow->GetCount(); DWORD dwVnum = pkArrow->GetVnum(); iCount = iCount - MIN(iCount, dwArrowCount); pkArrow->SetCount(iCount); if (iCount == 0) { LPITEM pkNewArrow = FindSpecifyItem(dwVnum); sys_log(0, "UseArrow : FindSpecifyItem %u %p", dwVnum, get_pointer(pkNewArrow)); if (pkNewArrow) EquipItem(pkNewArrow); } } } Done with source. Now python Search in uitooltip.py And delete this line : self.__AppendMetinSlotInfo(metinSlot) And add after: Ok all its ready now protos. Item_proto.txt : Item_names.txt: Or simply put on value5 from an arrow 1. That's All