hachiwari
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Posts posted by hachiwari
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4 godziny temu, attila1995 napisał:
It's a very simple thing. I dont want to speak about it now, its so long.
(You can get player's name where the code sends inviter packet. And you can put that to rewrote packet. It's a easy thing, but i dont want to lead your hand from step to step.)
You should look around in your source, there are so mutch same example what you want to make...
Good luck!
Yes, good luck.
ReFresh, we dont give you a full solution, step by step, it will be good for you. In every topic you waited for full solution, no way
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1 godzinę temu, genezis napisał:
The bug is:
- Have only 256 Slot (From 0 to 255)
So the last 3 lines of slot doesen't work. doesen't take item.
-- Dwork Limit in c++ is 255
You are crazy man
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8 godzin temu, genezis napisał:
9*5*6 = 270
DWORD's limit = 255..
Change DWORD to int.bool CSafebox::IsEmpty(DWORD dwPos, BYTE bSize)
//Replace with: bool CSafebox::IsEmpty(DWORD dwPos, DWORD bSize)
Remplace with :
Code:
bool CSafebox::IsEmpty(int dwPos, int bSize)
X D
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https://mega.nz/#!rURCgAJS!FwzfQ3H4gCtIjCLCDuv_bGR-GJEUKw5VKvnctQLHbXk
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You can change separator to own, e.g. '#' in
1) game/questlua.cpp -> os << i << ";" << lua_tostring(qs.co,-1);
2) client/EterLib/parser.cpp -> else if (c == ';')
or edit this function in parser.cpp
Btw. But for what?xD What do you want to do?
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CleanCode:3
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7 godzin temu, Mind Rapist napisał:
@xP3NG3Rx thanks man, your code has blelssed my project once again
Can't wait for updates!
Updates? For what?XD
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#shittycode #c++
Welcome
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1 godzinę temu, xUniverse napisał:
Open ../game/src/regen.cpp and search:
else if (p->m_table.bType == CHAR_TYPE_NPC || p->m_table.bType == CHAR_TYPE_WARP || p->m_table.bType == CHAR_TYPE_GOTO) { SECTREE_MANAGER::instance().InsertNPCPosition(lMapIndex, p->m_table.bType, p->m_table.szLocaleName, (regen->sx+regen->ex) / 2 - base_x, (regen->sy+regen->ey) / 2 - base_y); }
And do some like that:
else if (p->m_table.bType == CHAR_TYPE_NPC || p->m_table.bType == CHAR_TYPE_WARP || p->m_table.bType == CHAR_TYPE_GOTO) { if (regen->vnum != 9004) { SECTREE_MANAGER::instance().InsertNPCPosition(lMapIndex, p->m_table.bType, p->m_table.szLocaleName, (regen->sx+regen->ex) / 2 - base_x, (regen->sy+regen->ey) / 2 - base_y); } }
If you need to hide more than one npc, you can make a list with the vnums and check if the list doesn't contain regen->vnum.
lol, only remove form atlas, noo dont spawn npc xD
I think in Client/UserInterface/PythonMiniMap.cpp in Update method
'else if (pkInstEach->IsNPC())' change to 'else if (pkInstEach->IsNPC() && pkInstEach->GetRace() != 9004)'
however, it will be pretty if you add new type of mob and not in PythonMiniMap.cpp
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I will be check with effect packet if Gm and is invisible then dont send to client
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50 minut temu, BeHappy4Ever napisał:
Why not?gamw to mouni tis manas sou
Can you translate me to english?
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3 minuty temu, BeHappy4Ever napisał:
For 40$ i can fix it
I dont think so
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2 godziny temu, JarajTo napisał:
I believe that more than 3500 dungeon instances of same type are possible.
Nice one
3500? How did you calculate this number?
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"Kurwa" :|
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10 godzin temu, Syriza napisał:
Im on my smartphone please dont waste my time, thanks.
fuck you, it not my thread and problem bro XD
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can you show this calculation? I dont have sash by lennt.
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1 minutę temu, ManiacRobert napisał:
Do with autoclicker and it's same result
not same
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gdb
set gnutarget i386-marcel-freebsd
file /YOUR_PATH/game
core /YOUR_PATH/game.coreand bt / bt full
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Maybe something to log (not only return)
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16 godzin temu, MrMuniez napisał:
Thanks YOu BRO. That Pastebin code Works perfect. Can you tell me only function to walk to character ?
These functions:
x, y = chr.GetPixelPosition(vid)[:2] myX, myY = player.GetMainCharacterPosition()[:2] chr.MoveToDestPosition(player.GetMainCharacterIndex(), x, y)
Good luck!
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I dont know but this is working for me https://pastebin.com/2jR1q2RB
You have something in end of line :O
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How did you run code? You dont have any error? aaaand wchich server?
ps. I edited above my post, because i found mistake ;x
Dryad Mob Texture
in 2D Graphics
Posted
Why did you remove the wagina?