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tmoitoi

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Everything posted by tmoitoi

  1. What it's supposed to do ? just refresh the level before the player name up as head been it ?
  2. Hi, someone know how to import 3D models from aion to 3DS max ? Because i've tryed 3D object converter but.. the 3D is strange, there's so much square.. Thanks guys
  3. Hi there, I'm searching houses for my map 1, please let me know if you sell anyone and a screen if you've. Thanks in advance.
  4. Nice time, Dj chilout :x Thanks
  5. Thanks Now i've got this problem, an idea ?^^
  6. Can you give a real fix for the "True" "TRUE" ? not only to replace, thanks.
  7. I've tryed many things but i don't find, if someone has in idea, it will be welcome
  8. Hi there, Here a solution to hide all the useless error of Granny. Open UserInterface.cpp from UserInterface, after have doing the tutorial search: void GrannyError(granny_log_message_type Type, and comment the contents like it: //static void GrannyError(granny_log_message_type Type, // granny_log_message_origin Origin, // char const* File, // granny_int32x Line, // char const* Message, // void * UserData) //{ // TraceError("GRANNY: %s", Message); //} and a little down: // granny_log_callback Callback; // Callback.Function = GrannyError; // Callback.UserData = 0; // GrannySetLogCallback(&Callback); return 1; Regards, Vamos.
  9. Hi there, I'm using a wolfman binary src who have enabled all the necessary, how to remove the skills of wolfman or where ?^^ Because i've actualy this problem and I don't find the one where we set the value of skills on the client side. Thanks in advance.
  10. Same problem as you, try to do a new help request maybe someone with find the problem, i've not searched at the moment.
  11. Here a solution to hide all the useless error of Granny. Open UserInterface.cpp from UserInterface, after have doing the tutorial search: void GrannyError(granny_log_message_type Type, and comment the contents like it: //static void GrannyError(granny_log_message_type Type, // granny_log_message_origin Origin, // char const* File, // granny_int32x Line, // char const* Message, // void * UserData) //{ // TraceError("GRANNY: %s", Message); //} and a little down: // granny_log_callback Callback; // Callback.Function = GrannyError; // Callback.UserData = 0; // GrannySetLogCallback(&Callback); return 1; Regards, Vamos.
  12. How do can I do this ? sorry i'm just using 3DS max actualy
  13. Hi, i've a problem, i'm actually working on some trees for my server but, the size of the Gr2 is like 14Mo, in the game it don't work rly good coz of hard size (see screen at the end), does someone know how to make more light the models ? thanks
  14. Hi there, some people doesn't find how to remove the system who disable the chat using while we do a trade (For fix any hack trade maybe but it doesn't exist then..) So here a little tutorial to remove this. Open your input_main.cpp Search this line: int processReturn = ProcessTextTag(ch, buf, buflen); And then you've to make comment all the line to return iExtraLen; It should be like it: /*int processReturn = ProcessTextTag(ch, buf, buflen); if (0!=processReturn) { if (ch->GetDesc()) { TItemTable * pTable = ITEM_MANAGER::instance().GetTable(ITEM_PRISM); if (pTable) { char buf[128]; int len; if (3==processReturn) //교환중 len = snprintf(buf, sizeof(buf), LC_TEXT("사용할수 없습니다."), pTable->szLocaleName); else len = snprintf(buf, sizeof(buf), LC_TEXT("%s이 필요합니다."), pTable->szLocaleName); if (len < 0 || len >= (int) sizeof(buf)) len = sizeof(buf) - 1; ++len; // 0 문자 포함 TPacketGCWhisper pack; pack.bHeader = HEADER_GC_WHISPER; pack.bType = WHISPER_TYPE_ERROR; pack.wSize = sizeof(TPacketGCWhisper) + len; strlcpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom)); ch->GetDesc()->BufferedPacket(&pack, sizeof(pack)); ch->GetDesc()->Packet(buf, len); sys_log(0, "WHISPER: not enough %s: char: %s", pTable->szLocaleName, ch->GetName()); } } // 릴래이 상태일 수 있으므로 릴래이를 풀어준다. pkDesc->SetRelay(""); return (iExtraLen); }*/ ?/*int processReturn = ProcessTextTag(ch, chatbuf, len); if (0!=processReturn) { const TItemTable* pTable = ITEM_MANAGER::instance().GetTable(ITEM_PRISM); if (NULL != pTable) { if (3==processReturn) //교환중 ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용할수 없습니다."), pTable->szLocaleName); else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s이 필요합니다."), pTable->szLocaleName); } return iExtraLen; }*/ Hope it will help you guys
  15. I've already tryed it but you will call me newb but I've some problems with the novaline source, maybe I do some things wrong I don't know. If anyone can help me to it or to fix the problems of my current source, I will do my best to pay if u want it, thanks in advance. Or if you have any link for the novaline src with the link of external libs and files already included ? I think my problem is with visual studio the new version has a strange working system
  16. I've some of these problems like these one: -Minimap invisible for some players -Sky invisible for some players too Can you please guys give me some help ?
  17. Hi, using this client: [Hidden Content] I want to downgrad to DX8 because the 9 has so many problems that's HORRIBLE. Someone can please help me for it ?
  18. speedy-hebergement Using DDoS Protection by arbor network working up to 500Gbps you will filters some DDoS Attacks (100% uptime using them while 1 year and having 24/24 ddos )
  19. Wrong e.g. but anyway there's item proto function for it, I don't remember the exact one
  20. Can you please share the src of your game client shared there ? Thanks bro
  21. I will fix this function asap and send you back that's easy we've just to take back the name of the guy with who we started the duel by the command used p2p
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