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Posts posted by lordsas61
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example:
typedef struct SPacketGCTest
{
BYTE bHeader;
DWORD dwIndex;
std::vector<const char*> vString;
} TPacketGCTest;
do you think vector will work properly?
Or do you have a suggestion that you think would be well? -
All time giving syserr. word character problem.
LocaleStringManager::RegisterLocaleStringTable(locale/tr/locale_string.txt) - Strange Token Count [Line:550 / TokenCount:5]
Line 550 -> 1550 You cannot use that any more.
And errors.
c = -35
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CQuestManager::Instance().AddScript(s.str() + "[ENTER]");
maybe change ? ->
CQuestManager::Instance().AddScript(LocaleChatPacket(CHAT_TYPE_SAY, dwindex, "%s", s.str().c_str())+ "[ENTER]");
if i do it this way.
Can I get quest texts from Metin2 locale pack? -
yes not work
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blackdragon search system is not work offlineshop.
you need coding offlineshop code. -
Problem
Spoiler0424 18:29:12270 :: Traceback (most recent call last):
0424 18:29:12270 :: File "uiPhaseCurtain.py", line 61, in OnUpdate
0424 18:29:12271 :: File "networkModule.py", line 183, in __ChangePhaseWindow
0424 18:29:12273 :: File "game.py", line 366, in Close
0424 18:29:12273 :: File "interfaceModule.py", line 1548, in HideAllWindows
0424 18:29:12274 :: ReferenceError
0424 18:29:12274 :: :
0424 18:29:12275 :: weakly-referenced object no longer exists
0424 18:29:12275 ::
and code blok
Spoilerdef HideAllWindows(self):
if self.wndParty:
self.wndParty.Hide()if self.uiAffectshower:
self.uiAffectshower.Hide()
if self.uitargetBoard:
self.uitargetBoard.Hide()
if self.wndMiniGame:
self.wndMiniGame.hide_mini_game_dialog()if self.wndTaskBar:
self.wndTaskBar.Hide()if self.wndGameButton:
self.wndGameButton.Hide()
if self.wndEnergyBar:
self.wndEnergyBar.Hide()if app.ENABLE_DETAILS_UI:
if self.wndCharacter:
self.wndCharacter.Close()
else:
if self.wndCharacter:
self.wndCharacter.Hide()if self.wndInventory:
self.wndInventory.Hide()
self.wndDragonSoul.Hide()
self.wndDragonSoulRefine.Hide()
if app.ENABLE_GROWTH_PET_SYSTEM:
if self.wndPetInfoWindow:
self.wndPetInfoWindow.Hide()
if self.wndPetInfoWindow.wndPetMiniInfo:
self.wndPetInfoWindow.wndPetMiniInfo.Hide()
if app.ENABLE_AUTO_SYSTEM:
if self.wndAutoWindow:
self.wndAutoWindow.Hide()if app.ENABLE_RANKING_SYSTEM and app.ENABLE_RANKING_SYSTEM_PARTY:
if self.wndRankingBoardWindow:
self.wndRankingBoardWindow.Hide()
if app.ENABLE_BATTLE_FIELD:
if self.wndBattleField:
self.wndBattleField.Hide()
if app.ENABLE_12ZI:
if self.wndBead:
self.wndBead.Hide()
if self.wnd12ziTimer:
self.wnd12ziTimer.Hide()
if self.wnd12ziReward:
self.wnd12ziReward.Hide()
if self.wndChat:
self.wndChat.hide_btnChatSizing()
self.wndChat.Hide()if self.wndMiniMap:
self.wndMiniMap.Hide()if self.wndMessenger:
self.wndMessenger.Hide()if self.wndGuild:
self.wndGuild.Hide()
if self.wndExpandedTaskBar:
self.wndExpandedTaskBar.Hide()if app.ENABLE_GEM_SYSTEM:
if self.wndExpandedMoneyTaskBar:
self.wndExpandedMoneyTaskBar.Hide()
if self.wndSkillBookCombination:
self.wndSkillBookCombination.Hide()if app.ENABLE_CHANGED_ATTR :
if self.wndSelectAttr:
self.wndSelectAttr.Hide()if app.ENABLE_MONSTER_CARD:
if self.wndMonsterCardWindow:
self.wndMonsterCardWindow.Hide()
if app.ENABLE_MYSHOP_DECO :
if self.wndMyShopDeco :
self.wndMyShopDeco.Hide()
if app.ENABLE_USER_SITUATION_NOTICE:
if self.wndUserSituationNotice:
self.wndUserSituationNotice.Hide()
if app.ENABLE_PARTY_MATCH:
if self.wndPartyMatchWindow:
self.wndPartyMatchWindow.Hide()self.IsHideUiMode = True
Error Code
Spoilerif self.uiAffectshower:
self.uiAffectshower.Hide()
if self.uitargetBoard:
self.uitargetBoard.Hide()
How fix Problem.
@Owsap I see your files working. Please help me! -
@WeedHex
I am using Python2.7.
The logic of the code is simple.
what i don't understand is what is preventing it from working properly?
Why doesn't it work properly in these codes:
self.wndItem.LockSlot(i)
self.wndItem.UnLockSlot(i) -
@WeedHex I know but not working.
normal is ->
for i in xrange(45):
1,2,3,4,5.. 45
but my document is
for i in xrange(45):
0,0,0,0,0...0
My files all try
for i in xrange(45):
print(i)
0,0,0,0,0...
and
for i in xrange(45)
print(2*i)
0,2,4,6,8,10...
and
for i in xrange(45)
print(1*i)
0,0,0,0,0,0
and
for i in xrange(45)
print((2*i)/2)
0,0,0,0,0,0
and
for i in xrange(45)
print(i+1)
1,1,1,1,1,1
and
for i in xrange(45)
print(2*i-1)
-1,1,3,5,7
Not Understand Help Please! -
def __RefreshExinvenSlotState(self): inventory_max = player.GetExtendInvenMax() for i in xrange(player.INVENTORY_PAGE_SIZE): slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i) if slotNumber >= inventory_max: self.wndItem.LockSlot(i) else: self.wndItem.UnlockSlot(i)
player.INVENTORY_PAGE_SIZE = 45
but all time
i = 0
what is problem?
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SYSERR: Jan 6 20:22:05 :: DirectQuery: AsyncSQL::DirectQuery : mysql_query error: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'lv4, lv5, weapon, body, wrist, foots, neck, head, shield, ear FROM item_attr_rar' at line 1 query: lv4, lv5, weapon, body, wrist, foots, neck, head, shield, ear FROM item_attr_rare ORDER BY apply
syslogSpoilerJan 6 20:22:05.-4201012 :: ClientManager pointer is 0xffbfe5cc
Jan 6 20:22:06.17 :: Connection accepted. (host: 127.0.0.1 handle: 1 fd: 17)
Jan 6 20:22:06.-1244977697 :: ACCEPT FROM 127.0.0.1
Jan 6 20:22:06.1 :: Connection closed. (host: 127.0.0.1)
Jan 6 20:22:06.548219468 :: ItemIDRange: returned. 0 ~ 0
Jan 6 20:22:06.-1244977697 :: ItemIDRange: Build 0 ~ 0 start: 0 NOT USE remain count is below 10000
SYSERR: Jan 6 20:22:06 :: Process: FDWATCH: peer null in event: ident 17
Jan 6 20:22:08.17 :: Connection accepted. (host: 127.0.0.1 handle: 2 fd: 17)
Jan 6 20:22:08.-1244977697 :: ACCEPT FROM 127.0.0.1
Jan 6 20:22:08.1 :: Connection closed. (host: 127.0.0.1)
Jan 6 20:22:08.548219468 :: ItemIDRange: returned. 0 ~ 0
Jan 6 20:22:08.-1244977697 :: ItemIDRange: Build 0 ~ 0 start: 0 NOT USE remain count is below 10000
SYSERR: Jan 6 20:22:08 :: Process: FDWATCH: peer null in event: ident 17
Jan 6 20:22:10.17 :: Connection accepted. (host: 127.0.0.1 handle: 3 fd: 17)
Jan 6 20:22:10.-1244977697 :: ACCEPT FROM 127.0.0.1
Jan 6 20:22:10.1 :: Connection closed. (host: 127.0.0.1)
Jan 6 20:22:10.548219468 :: ItemIDRange: returned. 0 ~ 0
Jan 6 20:22:10.-1244977697 :: ItemIDRange: Build 0 ~ 0 start: 0 NOT USE remain count is below 10000
SYSERR: Jan 6 20:22:10 :: Process: FDWATCH: peer null in event: ident 17
Jan 6 20:22:12.17 :: Connection accepted. (host: 127.0.0.1 handle: 4 fd: 17)
Jan 6 20:22:12.-1244977697 :: ACCEPT FROM 127.0.0.1
Jan 6 20:22:12.1 :: Connection closed. (host: 127.0.0.1)
Jan 6 20:22:12.548219468 :: ItemIDRange: returned. 0 ~ 0
Jan 6 20:22:12.-1244977697 :: ItemIDRange: Build 0 ~ 0 start: 0 NOT USE remain count is below 10000
SYSERR: Jan 6 20:22:12 :: Process: FDWATCH: peer null in event: ident 17What is problem.
Auth
syslogSpoilerJan 6 20:22:03.6 :: SYSTEM: BINDING TCP PORT ON [11055] (fd 12)
Jan 6 20:22:03.6 :: SYSTEM: BINDING TCP PORT ON [11008] (fd 13)
Jan 6 20:22:03.9 :: SYSTEM: Trying to connect to localhost:11000
SYSERR: Jan 6 20:22:03 :: socket_connect: HOST localhost:11000, could not connect.
Jan 6 20:22:03.1 :: Initializing Guild
Jan 6 20:22:03.-4211700 :: No need for auth serverJan 6 20:22:03.547929845 :: CLIENT_DESC [db_clientdesc] trying DBPacket() while not connected
SYSERR: Jan 6 20:22:03 :: locale_find: LOCALE_ERROR: "cz_notice_all_announced_finished";
Jan 6 20:22:03.548076068 :: CLIENT_DESC [db_clientdesc] trying DBPacket() while not connected
SYSERR: Jan 6 20:22:03 :: locale_find: LOCALE_ERROR: "cz_notice_all_announced_finished";
Jan 6 20:22:03.547929845 :: CLIENT_DESC [db_clientdesc] trying DBPacket() while not connected
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@Hik Did you find a solution?
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@flatik Thank you but My question is SetAlwaysToolTip how work?
SetAlwaysToolTip what is job?
I not know SetAlwaysToolTip work. How coding cpp function -
void CButton::SetAlwaysToolTip(BOOL bFlag)
{
"what should be written."
} -
I add code is my client but not work
error :
'module' object has no attribute 'SetAlwaysToolTip'
and my code
def SetAlwaysToolTip(self, bFlag):
wndMgr.SetAlwaysToolTip(self.hWnd, bFlag)
how client src SetAlwaysToolTip add ? -
@Hik
please where is changed. -
Problem
Directx9
D3DXVECTOR3 m_vecScalePos;
D3DXVECTOR3 m_vecScaleNew;
D3DXMATRIX m_matAbsoluteTrans;
D3DXMATRIX m_matScale;
D3DXMATRIX m_matPositon;
D3DXVECTOR3 m_v3ScalePosition;
D3DXMATRIX m_ScaleMatrix, m_PositionMatrix, m_TransformMatrix;
commands error. -
Please help!
I am having the same problem. -
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hi, model work but
problem city guard npc models
because shaman_lord.gr2 nothing leg and face mesh.
Please Reworked.
-
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Hello friends, DevIL 1.8.0 is used in my project. but guild icons are not visible.
Please help.
Not: I want to use DevIL 1.8.0 version.
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11 hours ago, SHEIL said:
https://metin2.download/picture/ktBWRrRkJ7E96JwMUMT1lZ52mpGYCKvd/.gif
Çalınan şeyin olduğu yuvaya bak, bir fan ya da birkaç hançer koyarsam, saçın içine giriyorum.
bana yardım et lütfen.
my friend Uitooltip.py
weapon exampleself.__ModelPreview(itemVnum, 3, player.GetRace())
sash example
self.__ModelPreview(itemVnum, 4, player.GetRace())
changedweapon example
self.__ModelPreview(itemVnum, 4, player.GetRace())
sash example
self.__ModelPreview(itemVnum, 3, player.GetRace())
and problem fix. -
@V0lvox hi my friends
When I add it to my own client files it didn't error.
but when we add it to my friend's client files, the game close.
Error reason: When we move the mouse over item 1 to item 2, the game closes.
always shows the first item.
but as soon as the mouse hits the second object, the game closes.
Example: We see pet 3012.
It gives an error when switching to 3013.and open game
We see pet number 3013. It gives an error after switching to 3012.There are unnecessary warnings in syserrs.
it always shows the first item I viewed in the game.
but second item closed game. -
1 hour ago, V0lvox said:
No error, no help.
Build Debug and show error.
first I posted log.txt
and release client version -> the only mistake i see "CResourceManager::GetResourcePointer: filename error!"
Pets and mounts already come within the game.
not anything problem pet or mounts
first item not problem render target system,
second item over mouse.
and bom. game closing.
syserr.txt in only "CResourceManager::GetResourcePointer: filename error!"
but debug client version ->
first item
when I put the mouse on it.
game crash and
bottom image
https://paste2.org/6LnAOwWV
and nothing problem in log.txt
nothing...
@V0lvox
LeftRightReverse
in Programming & Scripts
Posted
@ xP3NG3Rx LeftRightReverse for
not work.
Why code not work? I not understand.
This function does not work in Expanded_Images.
Because Expanded_Image is rendering from a different code.
Therefore, it is necessary to define LeftRightReverse there.
I'm not writing the solution because no one helped.
Experts don't try hard to find it, but it's probably hard for newbies
I seem to have already written the answer, but whatever.