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lordsas61

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Posts posted by lordsas61

  1. @ xP3NG3Rx LeftRightReverse for

    { "name" : "PetInfoUIBG", "type" : "expanded_image", "style" : ("attach",), "x" : 0, "y" : 0, "image" : PET_UI_BG_IMAGE },
    class ExpandedImageBox(ImageBox):

    not work.

    Why code not work? I not understand.

     

    2 hours ago, lordsas61 said:

    @ xP3NG3Rx LeftRightReverse for

    { "name" : "PetInfoUIBG", "type" : "expanded_image", "style" : ("attach",), "x" : 0, "y" : 0, "image" : PET_UI_BG_IMAGE },
    class ExpandedImageBox(ImageBox):

    not work.

    Why code not work? I not understand.

    This function does not work in Expanded_Images.
    Because Expanded_Image is rendering from a different code.
    Therefore, it is necessary to define LeftRightReverse there.
    I'm not writing the solution because no one helped.
    Experts don't try hard to find it, but it's probably hard for newbies 😄

    I seem to have already written the answer, but whatever.

    • Not Good 1
  2. All time giving syserr. word character problem.
    LocaleStringManager::RegisterLocaleStringTable(locale/tr/locale_string.txt) - Strange Token Count [Line:550 / TokenCount:5]

    Line 550 -> 1550    You cannot use that any more.

    And errors.

    k5s743x.jpg

    dygymos.jpg
    c = -35

     

  3. Problem

     

    Spoiler

    0424 18:29:12270 :: Traceback (most recent call last):

    0424 18:29:12270 ::   File "uiPhaseCurtain.py", line 61, in OnUpdate

    0424 18:29:12271 ::   File "networkModule.py", line 183, in __ChangePhaseWindow

    0424 18:29:12273 ::   File "game.py", line 366, in Close

    0424 18:29:12273 ::   File "interfaceModule.py", line 1548, in HideAllWindows

    0424 18:29:12274 :: ReferenceError
    0424 18:29:12274 :: : 
    0424 18:29:12275 :: weakly-referenced object no longer exists
    0424 18:29:12275 :: 


    and code blok

     

    Spoiler

        def HideAllWindows(self):
            if self.wndParty:
                self.wndParty.Hide()

            if self.uiAffectshower:
                self.uiAffectshower.Hide()
            
            if self.uitargetBoard:
                self.uitargetBoard.Hide()
        
            if self.wndMiniGame:
                self.wndMiniGame.hide_mini_game_dialog()

            if self.wndTaskBar:
                self.wndTaskBar.Hide()

            if self.wndGameButton:
                self.wndGameButton.Hide()
            
            if self.wndEnergyBar:
                self.wndEnergyBar.Hide()

            if app.ENABLE_DETAILS_UI:
                if self.wndCharacter:
                    self.wndCharacter.Close()
            else:
                if self.wndCharacter:
                    self.wndCharacter.Hide()

            if self.wndInventory:
                self.wndInventory.Hide()
                
            self.wndDragonSoul.Hide()
            self.wndDragonSoulRefine.Hide()
                
            if app.ENABLE_GROWTH_PET_SYSTEM:     
                if self.wndPetInfoWindow:
                    self.wndPetInfoWindow.Hide()
                    if self.wndPetInfoWindow.wndPetMiniInfo:
                        self.wndPetInfoWindow.wndPetMiniInfo.Hide()
                    
            if app.ENABLE_AUTO_SYSTEM:
                if self.wndAutoWindow:
                    self.wndAutoWindow.Hide()

            if app.ENABLE_RANKING_SYSTEM and app.ENABLE_RANKING_SYSTEM_PARTY:
                if self.wndRankingBoardWindow:
                    self.wndRankingBoardWindow.Hide()
                    
            if app.ENABLE_BATTLE_FIELD:
                if self.wndBattleField:
                    self.wndBattleField.Hide()
            
            if app.ENABLE_12ZI:
                if self.wndBead:
                    self.wndBead.Hide()
                if self.wnd12ziTimer:
                    self.wnd12ziTimer.Hide()
                if self.wnd12ziReward:
                    self.wnd12ziReward.Hide()
                    
            if self.wndChat:
                self.wndChat.hide_btnChatSizing()
                self.wndChat.Hide()

            if self.wndMiniMap:
                self.wndMiniMap.Hide()

            if self.wndMessenger:
                self.wndMessenger.Hide()

            if self.wndGuild:
                self.wndGuild.Hide()
                
            if self.wndExpandedTaskBar:
                self.wndExpandedTaskBar.Hide()

            if app.ENABLE_GEM_SYSTEM:
                if self.wndExpandedMoneyTaskBar:
                    self.wndExpandedMoneyTaskBar.Hide()
     
            if self.wndSkillBookCombination:
                self.wndSkillBookCombination.Hide()

            if app.ENABLE_CHANGED_ATTR :
                if self.wndSelectAttr:
                    self.wndSelectAttr.Hide()

            if app.ENABLE_MONSTER_CARD:
                if self.wndMonsterCardWindow:
                    self.wndMonsterCardWindow.Hide()
                    
            if app.ENABLE_MYSHOP_DECO :
                if self.wndMyShopDeco :
                    self.wndMyShopDeco.Hide()
            
            if app.ENABLE_USER_SITUATION_NOTICE:
                if self.wndUserSituationNotice:
                    self.wndUserSituationNotice.Hide()
                    
            if app.ENABLE_PARTY_MATCH:
                if self.wndPartyMatchWindow:
                    self.wndPartyMatchWindow.Hide()

            self.IsHideUiMode = True


    Error Code

     

    Spoiler

            if self.uiAffectshower:
                self.uiAffectshower.Hide()
            
            if self.uitargetBoard:
                self.uitargetBoard.Hide()


    How fix Problem.
    @Owsap I see your files working. Please help me!

  4. @WeedHex I know but not working.

    normal is ->
    for i in xrange(45):
    1,2,3,4,5.. 45

    but my document is
    for i in xrange(45):
    0,0,0,0,0...0

     

    My files all try

    for i in xrange(45):
    print(i)

    0,0,0,0,0...

    and

    for i in xrange(45)
    print(2*i)

    0,2,4,6,8,10...

    and

    for i in xrange(45)
    print(1*i)

    0,0,0,0,0,0

    and

    for i in xrange(45)
    print((2*i)/2)

    0,0,0,0,0,0

    and

    for i in xrange(45)
    print(i+1)

    1,1,1,1,1,1

    and

    for i in xrange(45)
    print(2*i-1)

    -1,1,3,5,7

    Not Understand Help Please!

  5.     def __RefreshExinvenSlotState(self):
        
            inventory_max = player.GetExtendInvenMax()
                    
            for i in xrange(player.INVENTORY_PAGE_SIZE):
            
                slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
                
                if slotNumber >= inventory_max:
                    self.wndItem.LockSlot(i)
                else:
                    self.wndItem.UnlockSlot(i)    


    player.INVENTORY_PAGE_SIZE = 45

    but all time
    i = 0
    what is problem?
     

  6. SYSERR: Jan  6 20:22:05 :: DirectQuery: AsyncSQL::DirectQuery : mysql_query error: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'lv4, lv5, weapon, body, wrist, foots, neck, head, shield, ear FROM item_attr_rar' at line 1
    query: lv4, lv5, weapon, body, wrist, foots, neck, head, shield, ear FROM item_attr_rare ORDER BY apply


    syslog

    Spoiler

    Jan  6 20:22:05.-4201012 :: ClientManager pointer is 0xffbfe5cc
    Jan  6 20:22:06.17 :: Connection accepted. (host: 127.0.0.1 handle: 1 fd: 17)
    Jan  6 20:22:06.-1244977697 :: ACCEPT FROM 127.0.0.1
    Jan  6 20:22:06.1 :: Connection closed. (host: 127.0.0.1)
    Jan  6 20:22:06.548219468 :: ItemIDRange: returned. 0 ~ 0
    Jan  6 20:22:06.-1244977697 :: ItemIDRange: Build 0 ~ 0 start: 0    NOT USE remain count is below 10000
    SYSERR: Jan  6 20:22:06 :: Process: FDWATCH: peer null in event: ident 17
    Jan  6 20:22:08.17 :: Connection accepted. (host: 127.0.0.1 handle: 2 fd: 17)
    Jan  6 20:22:08.-1244977697 :: ACCEPT FROM 127.0.0.1
    Jan  6 20:22:08.1 :: Connection closed. (host: 127.0.0.1)
    Jan  6 20:22:08.548219468 :: ItemIDRange: returned. 0 ~ 0
    Jan  6 20:22:08.-1244977697 :: ItemIDRange: Build 0 ~ 0 start: 0    NOT USE remain count is below 10000
    SYSERR: Jan  6 20:22:08 :: Process: FDWATCH: peer null in event: ident 17
    Jan  6 20:22:10.17 :: Connection accepted. (host: 127.0.0.1 handle: 3 fd: 17)
    Jan  6 20:22:10.-1244977697 :: ACCEPT FROM 127.0.0.1
    Jan  6 20:22:10.1 :: Connection closed. (host: 127.0.0.1)
    Jan  6 20:22:10.548219468 :: ItemIDRange: returned. 0 ~ 0
    Jan  6 20:22:10.-1244977697 :: ItemIDRange: Build 0 ~ 0 start: 0    NOT USE remain count is below 10000
    SYSERR: Jan  6 20:22:10 :: Process: FDWATCH: peer null in event: ident 17
    Jan  6 20:22:12.17 :: Connection accepted. (host: 127.0.0.1 handle: 4 fd: 17)
    Jan  6 20:22:12.-1244977697 :: ACCEPT FROM 127.0.0.1
    Jan  6 20:22:12.1 :: Connection closed. (host: 127.0.0.1)
    Jan  6 20:22:12.548219468 :: ItemIDRange: returned. 0 ~ 0
    Jan  6 20:22:12.-1244977697 :: ItemIDRange: Build 0 ~ 0 start: 0    NOT USE remain count is below 10000
    SYSERR: Jan  6 20:22:12 :: Process: FDWATCH: peer null in event: ident 17

     

    What is problem.

    Auth

    syslog

    Spoiler

    Jan  6 20:22:03.6 :: SYSTEM: BINDING TCP PORT ON [11055] (fd 12)
    Jan  6 20:22:03.6 :: SYSTEM: BINDING TCP PORT ON [11008] (fd 13)
    Jan  6 20:22:03.9 :: SYSTEM: Trying to connect to localhost:11000
    SYSERR: Jan  6 20:22:03 :: socket_connect: HOST localhost:11000, could not connect.
    Jan  6 20:22:03.1 :: Initializing Guild
    Jan  6 20:22:03.-4211700 ::     No need for auth server

     

    Jan  6 20:22:03.547929845 :: CLIENT_DESC [db_clientdesc] trying DBPacket() while not connected
    SYSERR: Jan  6 20:22:03 :: locale_find: LOCALE_ERROR: "cz_notice_all_announced_finished";
    Jan  6 20:22:03.548076068 :: CLIENT_DESC [db_clientdesc] trying DBPacket() while not connected
    SYSERR: Jan  6 20:22:03 :: locale_find: LOCALE_ERROR: "cz_notice_all_announced_finished";
    Jan  6 20:22:03.547929845 :: CLIENT_DESC [db_clientdesc] trying DBPacket() while not connected


     

  7. Problem
    Directx9

            D3DXVECTOR3                m_vecScalePos;
            D3DXVECTOR3                m_vecScaleNew;
            D3DXMATRIX                m_matAbsoluteTrans;
            D3DXMATRIX                m_matScale;
            D3DXMATRIX                m_matPositon;
            D3DXVECTOR3                m_v3ScalePosition;
            D3DXMATRIX                m_ScaleMatrix, m_PositionMatrix, m_TransformMatrix;

    commands error.

  8. 11 hours ago, SHEIL said:

    https://metin2.download/picture/ktBWRrRkJ7E96JwMUMT1lZ52mpGYCKvd/.gif
     

    Çalınan şeyin olduğu yuvaya bak, bir fan ya da birkaç hançer koyarsam, saçın içine giriyorum.

    bana yardım et lütfen.


    my friend Uitooltip.py

    weapon example

    self.__ModelPreview(itemVnum, 3, player.GetRace())
    sash example
    self.__ModelPreview(itemVnum, 4, player.GetRace())

    changed 

    weapon example

    self.__ModelPreview(itemVnum, 4, player.GetRace())
    sash example
    self.__ModelPreview(itemVnum, 3, player.GetRace())

    and problem fix.

  9. @V0lvox hi my friends

    When I add it to my own client files it didn't error.

    but when we add it to my friend's client files, the game close.

    Error reason: When we move the mouse over item 1 to item 2, the game closes.
    always shows the first item.
    but as soon as the mouse hits the second object, the game closes.

     

    Example: We see pet 3012.
    It gives an error when switching to 3013.

    and open game
    We see pet number 3013. It gives an error after switching to 3012.

    There are unnecessary warnings in syserrs.

    it always shows the first item I viewed in the game.
    but second item closed game.

  10. 1 hour ago, V0lvox said:

    No error, no help.
    Build Debug and show error.


    first I posted log.txt

    and release client version -> the only mistake i see "CResourceManager::GetResourcePointer: filename error!"

    Pets and mounts already come within the game.
    not anything problem pet or mounts

    first item not problem render target system,
    second item over mouse.
    and bom. game closing.
    syserr.txt in only "CResourceManager::GetResourcePointer: filename error!"

    but debug client version ->
    first item 
    when I put the mouse on it.
    game crash and
    bottom image

    F7tm6u.png

    https://paste2.org/6LnAOwWV

    and nothing problem in log.txt :(
    nothing...
    @V0lvox

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