The Metin2 Subimage file (.sub) is a special type of Script file that is used to tell the client a rectangle that would be used as a rapresentation of the image.
Consider this example:
- You have a big texture atlas of the minimap (like d:/ymir work/ui/minimap.dds), the sub file is used to tell the client where the button location is.
- All the options listed here are REQUIRED otherwise the file will not get loaded correctly.
Name | Description | Possible values |
---|---|---|
title | subImage | Must be subImage |
version | The version changes the image path that is loaded | Either "1.0" or "2.0", see below for additional information |
image | The name of the base texture | String (includes the commads) |
left | The X position where the image section should start | Integer |
top | The Y position where the image section should start | Integer |
right | The X position where the image section should end (must be the left+the width of the section) | Integer |
bottom | The Y position where the image section should end (must be the top+the height of the section) | Integer |
Version
The version field is used to tell the client a specific base path where the file should be loaded.
Both directories supports multiple subdirectories.
1.0
The base directory of the file will be "D:/ymir work/ui"
Example: if "image" is "new_system/test.dds" the full image directory will be "D:/ymir work/ui/new_system/test.dds"
2.0
The base directory of the file will be the current directory where the sub file exists.
Example: if "image" is "new_system/test.dds" and the sub is stored inside "locale/en/test.sub", the full directory of the image file is "locale/en/new_system/test.dds"
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