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Packets ClientServer

This page aims to list the Client to Server packet information.
A list of the known Client to Server packets aka Client Game(CG)

 

Structures

Here are the following packet content regarding the Packets list:

 

CG Packet Login

  • Header: 1 (0x01) Type: Constant
  • Sequenced: True
  • Description: A packet used to send basic account credentials to the server in order to make login
Structure
Name Type Size (bytes) Description
name char 31 The account username characters
password char 17 The account password characters

 

CG Packet Attack

  • Header: 2 (0x02) Type: Constant
  • Sequenced: True
  • Description: A packet used to send attack and magic cube information to the server
Structure
Name Type Size (bytes) Description
type unsigned char 1 The type of attack to perform
victim unsigned long 4 The account password characters
magicCubeProcessPieceCRC unsigned char 1 The CRC of the magic cube process procedure
magicCubeProcessFileCRC unsigned char 1 The CRC of the magic cube process file

 

CG Packet Chat

  • Header: 3 (0x03) Type: Constant
  • Sequenced: True
  • Description: A packet used to send a chat message to the server
Structure
Name Type Size (bytes) Description
length unsigned short 2 The length of the message
type char 1 The type of the message
message char length The message to send

 

CG Packet Player Create

  • Header: 4 (0x04) Type: Constant
  • Sequenced: True
  • Description: A packet used to create a new character
Structure
Name Type Size (bytes) Description
index unsigned char 1 The slot index in the account
name char 24 The name of the character
job unsigned short 2 The race and sex of the character
shape unsigned char 1 The model index of the character
con unsigned char 1 The CON stat attribute of the character
int unsigned char 1 The INT stat attribute of the character
str unsigned char 1 The STR stat attribute of the character
dex unsigned char 1 The DEX stat attribute of the character

 

CG Packet Player Destroy

  • Header: 5 (0x05) Type: Constant
  • Sequenced: True
  • Description: A packet used to delete an existing character
Structure
Name Type Size (bytes) Description
index unsigned char 1 The slot index in the account
name char 8 The character deletion code

 

CG Packet Player Select

  • Header: 6 (0x06) Type: Constant
  • Sequenced: True
  • Description: A packet used to select a character
Structure
Name Type Size (bytes) Description
index unsigned char 1 The slot index in the account

 

CG Packet Character Move

  • Header: 7 (0x07) Type: Constant
  • Sequenced: True
  • Description: A packet used to delete an existing character
Structure
Name Type Size (bytes) Description
function unsigned char 1 The action/function to perform
argument unsigned char 1 The argument for the action/function
x long 8 The X target position to move into
y long 8 The Y target position to move into
time unsigned long 8 The current time of the server

 

CG Packet Sync Position

  • Header: 8 (0x08) Type: Dynamic
  • Sequenced: True
  • Description: A packet used to synchronize the position of entities
Structure
Name Type Size (bytes) Description
vid (ordered, repeatable) unsigned long 8 The virtual id of the entity
x (ordered, repeatable) long 8 The X position of the entity
y (ordered, repeatable) long 8 The Y position of the entity

 

CG Packet Direct Enter

  • Header: 9 (0x09) Type: Constant
  • Sequenced: True
  • Description: A packet used to synchronize the position of entities
Structure
Name Type Size (bytes) Description
index unsigned char 1
username char 31
password char 17

 

CG Packet Enter Game

  • Header: 10 (0xA) Type: Constant
  • Sequenced: True
  • Description: A packet used to synchronize the position of entities
Structure
Name Type Size (bytes) Description
index unsigned char 1
username char 31
password char 17

 

CG Packet Item Use

  • Header: 11 (0xB) Type: Constant
  • Sequenced: True
  • Description: A packet used to use an item from an inventory
Structure
Name Type Size (bytes) Description
windowType unsigned char 1 The type of window
cell unsigned short 2 The cell of the window

 

CG Packet Item Drop

  • Header: 12 (0xC) Type: Constant
  • Sequenced: True
  • Description: A packet used to drop an item from an inventory
Structure
Name Type Size (bytes) Description
windowType unsigned char 1 The type of window
cell unsigned short 2 The cell of the window
money unsigned long 8 The money/gold currency to drop (if any)

 

CG Packet Item Move

  • Header: 13 (0xD) Type: Constant
  • Sequenced: True
  • Description: A packet used to move an item within inventories
Structure
Name Type Size (bytes) Description
sourceWindowType unsigned char 1 The type of window
sourceCell unsigned short 2 The cell of the window
targetWindowType unsigned char 1 The type of window
targetCell unsigned short 2 The cell of the window
amount unsigned char 1 The amount of the stacked item to move

 

CG Packet Item Pickup

  • Header: 15 (0xF) Type: Constant
  • Sequenced: True
  • Description: A packet used to move an item within inventories
Structure
Name Type Size (bytes) Description
vid unsigned long 8 The virtual id of the item in the game world

 

CG Packet Quickslot Add

  • Header: 16 (0x10) Type: Constant
  • Sequenced: True
  • Description: A packet used to add an item into a quickslot
Structure
Name Type Size (bytes) Description
position unsigned char 1 The global position of the item
position unsigned char 1 The global position of the item
quickslotType unsigned char 1 The type of quickslot
quickslotPosition unsigned char 1 The position in the quickslot

 

CG Packet Quickslot Delete

  • Header: 17 (0x11) Type: Constant
  • Sequenced: True
  • Description: A packet used to delete an item from the quickslot
Structure
Name Type Size (bytes) Description
position unsigned char 1 The global position of the item

 

CG Packet Quickslot Swap

  • Header: 18 (0x12) Type: Constant
  • Sequenced: True
  • Description: A packet used to delete an item from the quickslot
Structure
Name Type Size (bytes) Description
sourcePosition unsigned char 1 The global position of the item to swap
targetPosition unsigned char 1 The global position to swap into

 

CG Packet Whisper

  • Header: 19 (0x13) Type: Dynamic
  • Sequenced: True
  • Description: A packet used to send a whisper message
Structure
Name Type Size (bytes) Description
name char 25 The name of who to send the whisper message to
message char 255 (up to) The message to whisper

 

CG Packet Item Drop 2

  • Header: 20 (0x14) Type: Constant
  • Sequenced: True
  • Description: A packet used to drop an item amount from an inventory
Structure
Name Type Size (bytes) Description
windowType unsigned char 1 The type of window
cell unsigned short 2 The cell of the window
money unsigned long 8 The money/gold currency to drop (if any)
amount unsigned char 1 The amount of the item to drop

 

CG Packet On Click

  • Header: 26 (0x1A) Type: Constant
  • Sequenced: True
  • Description: A packet used to click on a entity
Structure
Name Type Size (bytes) Description
vid unsigned long 8 The virtual id of the entity

 

CG Packet Exchange

  • Header: 27 (0x1B) Type: -
  • Sequenced: True
  • Description: A packet used to make exchange operations with another player
Structure
Name Type Size (bytes) Description
subHeader unsigned char 1 The sub header                                         

 

Subheader Exchange Start
  • SubHeader: 0 (0x0) - Type: Constant
  • Description: Starts an exchange with a player
Structure
Name Type Size (bytes) Description
vid unsigned long 8 The virtual id of the character                            
 
Subheader Exchange Item Add
  • SubHeader: 1 (0x1) - Type: Constant
  • Description: Adds an item to the exchange
Structure
Name Type Size (bytes) Description
position unsigned char 1 The position of the item in the exchange
windowType unsigned char 1 The type of window
cell unsigned short 2 The cell of the window
 
Subheader Exchange Item Delete
  • SubHeader: 2 (0x2) - Type: Constant
  • Description: Removes an item from the exchange
Structure
Name Type Size (bytes) Description
position unsigned long 1 The position of the item in the exchange
 
Subheader Exchange Elk Add
  • SubHeader: 3 (0x3) - Type: Constant
  • Description: Adds elk/gold/money currency to the exchange
Structure
Name Type Size (bytes) Description
elk unsigned long 1 The amount of elk/gold/money to add

 

Subheader Exchange Accept
  • SubHeader: 4 (0x4) - Type: Constant
  • Description: Accepts the current exchange
empty
Structure
Name Type Size (bytes) Description
 
Subheader Exchange Cancel
  • SubHeader: 5 (0x5) - Type: Constant
  • Description: Cancels the current exchange
empty
Structure
Name Type Size (bytes) Description

 

CG Packet Character Position

  • Header: 28 (0x1C) Type: Constant
  • Sequenced: True
  • Description: Undefined
Structure
Name Type Size (bytes) Description
position unsigned char 1 The position of a character (?)

 

CG Packet Script Answer

  • Header: 29 (0x1D) Type: Constant
  • Sequenced: True
  • Description: A packet used to answer a script(quest)
Structure
Name Type Size (bytes) Description
answer unsigned char 1 The index of the answer

 

CG Packet Quest Input String

  • Header: 30 (0x1E) Type: Constant
  • Sequenced: True
  • Description: A packet used to send a quest input string
Structure
Name Type Size (bytes) Description
string char 64 The input string

 

CG Packet Quest Confirm

  • Header: 31 (0x1F) Type: Constant
  • Sequenced: True
  • Description: A packet used to confirm/answer a quest
Structure
Name Type Size (bytes) Description
answer unsigned char 1 The index of the answer
request unsigned long 8 The id of the request

 

CG Packet Shop

  • Header: 50 (0x32) Type: -
  • Sequenced: True
  • Description: A packet used to make interaction with the Shop system
Structure
Name Type Size (bytes) Description
subHeader unsigned char 1 The sub header                                         

 

Subheader Shop End
  • SubHeader: 0 (0x0) - Type: Constant
  • Description: Closes the active shop
Structure
Name Type Size (bytes) Description
empty                           
 
Subheader Shop Buy
  • SubHeader: 1 (0x1) - Type: Constant
  • Description: Buys an item from the shop
Structure
Name Type Size (bytes) Description
amount unsigned char 1 The amount to buy (default 1)
position unsigned char 1 The position of the item
 
Subheader Shop Sell
  • SubHeader: 2 (0x2) - Type: Constant
  • Description: Sells an item to the shop
Structure
Name Type Size (bytes) Description
position unsigned long 1 The position of the item in the inventory
 
Subheader Shop Sell 2
  • SubHeader: 3 (0x3) - Type: Constant
  • Description: Sells an item to the shop
Structure
Name Type Size (bytes) Description
position unsigned char 1 The position of the item
amount unsigned char 1 The amount to buy
 
Subheader Exchange Elk Add
  • SubHeader: 3 (0x3) - Type: Constant
  • Description: Adds elk/gold/money currency to the exchange
Structure
Name Type Size (bytes) Description
elk unsigned long 1 The amount of elk/gold/money to add

 

Subheader Exchange Accept
  • SubHeader: 4 (0x4) - Type: Constant
  • Description: Accepts the current exchange
empty
Structure
Name Type Size (bytes) Description
 
Subheader Exchange Cancel
  • SubHeader: 5 (0x5) - Type: Constant
  • Description: Cancels the current exchange
empty
Structure
Name Type Size (bytes) Description

 

CG Packet Fly Target

  • Header: 51 (0x33) Type: Constant
  • Sequenced: True
  • Description: A packet used to send a fly target into a position
Structure
Name Type Size (bytes) Description
target unsigned long 8 The target virtual id
x long 8 The X global position of the target
y long 8 The Y global position of the target

 

CG Packet Use Skill

  • Header: 52 (0x34) Type: Constant
  • Sequenced: True
  • Description: A packet used to use a skill onto a target in the game world
Structure
Name Type Size (bytes) Description
vnum unsigned long 8 The virtual number index of the skill
target unsigned long 8 The target virtual id

 

CG Packet Add Fly Target

  • Header: 53 (0x35) Type: Constant
  • Sequenced: True
  • Description: A packet used to add a fly target into a position
Structure
Name Type Size (bytes) Description
target unsigned long 8 The target virtual id
x long 8 The X global position of the target
y long 8 The Y global position of the target

 

CG Packet Shoot

  • Header: 53 (0x35) Type: Constant
  • Sequenced: True
  • Description: A packet used to shoot a target with a skill
Structure
Name Type Size (bytes) Description
type unsigned char 1 The type/vnum of the skill

 

CG Packet My Shop

  • Header: 55 (0x37) Type: Constant
  • Sequenced: True
  • Description: A packet used to create a private shop
Structure
Name Type Size (bytes) Description
name unsigned char 33 The type/vnum of the skill
count unsigned char 1 The amount of items to sell
vnum (repeatable, ordered) unsigned long 8 The vnum of the item
amount (repeatable, ordered) unsigned char 1 The amount to buy
windowType (repeatable, ordered) unsigned char 1 The type of the window
windowCell (repeatable, ordered) unsigned short 2 The cell of the window
price (repeatable, ordered) unsigned long 8 The sell price of the item
position (repeatable, ordered) unsigned char 1 The position of the item

 

CG Packet Item Use Into Item

  • Header: 60 (0x3C) Type: Constant
  • Sequenced: True
  • Description: A packet used to use an item into another item
Structure
Name Type Size (bytes) Description
sourceWindowType unsigned char 1 The type of window
sourceCell unsigned short 2 The cell of the window
targetWindowType unsigned char 1 The type of window
targetCell unsigned short 2 The cell of the window

 

CG Packet Target

  • Header: 61 (0x3D) Type: Constant
  • Sequenced: True
  • Description: A packet used to target an entity
Structure
Name Type Size (bytes) Description
vid unsigned long 8 The virtual id of the entity

 

CG Packet Script Button

  • Header: 66 (0x42) Type: Constant
  • Sequenced: True
  • Description: A packet used to click a script/quest button
Structure
Name Type Size (bytes) Description
index unsigned int 4 The index of the button

 

CG Packet Messenger

  • Header: 67 (0x43) Type: -
  • Sequenced: True
  • Description: A packet used to perform actions with the messenger system
Structure
Name Type Size (bytes) Description
subHeader unsigned char 1 The sub header                                         

 

Subheader Messenger Add By Vid
  • SubHeader: 0 (0x0) - Type: Constant
  • Description: Adds a player ot the messenger by virtual id
Structure
Name Type Size (bytes) Description
vid unsigned long 8 The virtual id of the character                            
 
Subheader Messenger Add By Name
  • SubHeader: 1 (0x1) - Type: Constant
  • Description: Adds a player to the messenger by name
Structure
Name Type Size (bytes) Description
name char 24 The name of the player
 
Subheader Messenger Remove
  • SubHeader: 2 (0x2) - Type: Constant
  • Description: Removes a player in the messenger by name
Structure
Name Type Size (bytes) Description
name char 24 The name of the player

 

CG Packet Mall Checkout

  • Header: 69 (0x45) Type: Constant
  • Sequenced: True
  • Description: A packet used to move an item from the mall into an inventory
Structure
Name Type Size (bytes) Description
mallPosition unsigned char 1 The slot index of the mall position
targetWindowType unsigned char 1 The type of window
targetCell unsigned short 2 The cell of the window

 

CG Packet Safebox Checkin

  • Header: 70 (0x46) Type: Constant
  • Sequenced: True
  • Description: A packet used to move an item from the safebox into an inventory
Structure
Name Type Size (bytes) Description
targetWindowType unsigned char 1 The type of window
targetCell unsigned short 2 The cell of the window
safeboxPosition unsigned char 1 The slot index of the mall position

 

CG Packet Safebox Checkout

  • Header: 71 (0x47) Type: Constant
  • Sequenced: True
  • Description: A packet used to move an item from the safebox into an inventory
Structure
Name Type Size (bytes) Description
targetWindowType unsigned char 1 The type of window
targetCell unsigned short 2 The cell of the window
safeboxPosition unsigned char 1 The slot index of the mall position

 

CG Packet Party Invite

  • Header: 72 (0x4? Type: Constant
  • Sequenced: True
  • Description: A packet used to send a party invite to a player
Structure
Name Type Size (bytes) Description
vid unsigned long 8 The virtual id of the player

 

CG Packet Party Invite Answer

  • Header: 73 (0x49) Type: Constant
  • Sequenced: True
  • Description: A packet used to send a response to a given party invite
Structure
Name Type Size (bytes) Description
inviterVid unsigned long 8 The virtual id of the player
response unsigned char 1 The response to the invite

 

CG Packet Party Set State

  • Header: 75 (0x4B) Type: Constant
  • Sequenced: True
  • Description: A packet used to set the state of a party member
Structure
Name Type Size (bytes) Description
memberVid unsigned long 8 The virtual id of the party member
state unsigned char 1 The state of the party member
flag unsigned char 1 The flag of the state

 

CG Packet Party Use Skill

  • Header: 76 (0x4C) Type: Constant
  • Sequenced: True
  • Description: A packet used to use a party skill
Structure
Name Type Size (bytes) Description
skill unsigned char 1 The party skill index
targetVid unsigned char 1 The virtual id of the target

 

CG Packet Safebox Item Move

  • Header: 77 (0x4D) Type: Constant
  • Sequenced: True
  • Description: A packet used to use move an item from the safebox
Structure
Name Type Size (bytes) Description
sourceWindowType unsigned char 1 The type of window
sourceCell unsigned short 2 The cell of the window
amount unsigned char 1 The amount to move
targetWindowType unsigned char 1 The type of window
targetCell unsigned short 2 The cell of the window

 

CG Packet Party Parameter

  • Header: 78 (0x4E) Type: Constant
  • Sequenced: True
  • Description: A packet used to change the party parameter
Structure
Name Type Size (bytes) Description
parameter unsigned char 1 The party distribution mode/parameter

 

CG Packet Guild

  • Header: 79 (0x4F) Type: -
  • Sequenced: True
  • Description: A packet used to interact with the guild system
Structure
Name Type Size (bytes) Description
subHeader unsigned char 1 The sub header                                         

 

Subheader Guild Add Member
  • SubHeader: 0 (0x0) - Type: Constant
  • Description: Adds a member to the Guild by virtual id
Structure
Name Type Size (bytes) Description
vid unsigned long 8 The virtual id of the character                            
 
Subheader Guild Remove
  • SubHeader: 1 (0x1) - Type: Constant
  • Description: Removes a member from the Guild by virtual id
Structure
Name Type Size (bytes) Description
vid unsigned long 8 The virtual id of the character                            
 
Subheader Guild Change Grade Name
  • SubHeader: 2 (0x2) - Type: Constant
  • Description: Changes member grade name definition in the Guild
Structure
Name Type Size (bytes) Description
grade unsigned char 1 The grade number to change               
name char 8 The grade name                                   
 
Subheader Guild Change Grade Authority
  • SubHeader: 3 (0x3) - Type: Constant
  • Description: Changes member grade authority in the Guild
Structure
Name Type Size (bytes) Description
grade unsigned char 1 The grade number to change               
authority unsigned char 1 The authority to change into                                   

 

Subheader Guild Offer
  • SubHeader: 4 (0x4) - Type: Constant
  • Description: Offers current experience to the Guild
Structure
Name Type Size (bytes) Description
experience unsigned long 8 The amount of experience to offer   
 
Subheader Guild Post Comment
  • SubHeader: 5 (0x5) - Type: Constant
  • Description: Posts a commentary in the Guild
Structure
Name Type Size (bytes) Description
length unsigned char 255 (up to) The length of the post message to send
message unsigned char length The post message to send
 
Subheader Guild Delete Comment
  • SubHeader: 6 (0x6) - Type: Constant
  • Description: Deletes a commentary in the Guild
Structure
Name Type Size (bytes) Description
index unsigned long 8 The length of the post message to send
Subheader Guild Refresh Comments
  • SubHeader: 7 (0x7) - Type: Constant
  • Description: Requests a comments refresh
Structure
Name Type Size (bytes) Description
empty
 
Subheader Guild Change Member Grade
  • SubHeader: 8 (0x8) - Type: Constant
  • Description: Changes a given member's grade
Structure
Name Type Size (bytes) Description
vid unsigned long 8 The virtual id of the player
grade unsigned char 8 The grade to set
 
Subheader Guild Use Skill
  • SubHeader: 9 (0x9) - Type: Constant
  • Description: Uses a guild skill
Structure
Name Type Size (bytes) Description
skill unsigned long 8 The virtual id of the player
target unsigned long 8 The entity target virtual id to use the skill
 
Subheader Guild Change Member General
  • SubHeader: 10 (0x10) - Type: Constant
  • Description: Changes a member general role state
Structure
Name Type Size (bytes) Description
vid unsigned long 8 The virtual id of the player
flag unsigned char 8 The general role flag to set
 
Subheader Guild Invite Answer
  • SubHeader: 11 (0x11) - Type: Constant
  • Description: Gives an answer to a Guild invitation
Structure
Name Type Size (bytes) Description
guildId unsigned long 8 The id of the guild
answer unsigned char 1 The answer to the invite
 
Subheader Guild Charge GSP
  • SubHeader: 12 (0x12) - Type: Constant
  • Description: Charges the Guild Skill Power
Structure
Name Type Size (bytes) Description
guildId unsigned long 8 The amount of money/currency used to charge
 
Subheader Guild Deposit Money
  • SubHeader: 13 (0x13) - Type: Constant
  • Description: Deposits an amount of money/currency in the Guild
Structure
Name Type Size (bytes) Description
money unsigned long 8 The amount of money/currency to deposit
 
Subheader Guild Withdraw Money
  • SubHeader: 14 (0x14) - Type: Constant
  • Description: Withdraws an amount of money/currency from the Guild
Structure
Name Type Size (bytes) Description
money unsigned long 8 The amount of money/currency to withdraw

 

CG Packet Answer Make Guild

  • Header: 81 (0x51) Type: Constant
  • Sequenced: True
  • Description: A packet used to answer a guild creation prompt
Structure
Name Type Size (bytes) Description
name char 13 The name of the guild

 

CG Packet Fishing

  • Header: 82 (0x52) Type: Constant
  • Sequenced: True
  • Description: A packet used to start fishing
Structure
Name Type Size (bytes) Description
rotation unsigned char 1 The rotation to fish

 

CG Packet Give Item

  • Header: 83 (0x53) Type: Constant
  • Sequenced: True
  • Description: A packet used to give an item to a player
Structure
Name Type Size (bytes) Description
vid unsigned long 8 The virtual id of the player
WindowType unsigned char 1 The type of window
cell unsigned short 2 The cell of the window
amount unsigned char 1 The amount of the item

 

CG Packet Empire

  • Header: 84 (0x54) Type: Constant
  • Sequenced: True
  • Description: A packet used to select an empire
Structure
Name Type Size (bytes) Description
empire unsigned char 1 The index of the empire

 

CG Packet Refine

  • Header: 84 (0x54) Type: Constant
  • Sequenced: True
  • Description: A packet used to refine an item
Structure
Name Type Size (bytes) Description
position unsigned char 1 The position of the item in the inventory
type unsigned char 1 The type of refinement to perform

 

CG Packet Mark Login

  • Header: 100 (0x64) Type: Constant
  • Sequenced: True
  • Description: A packet used to login into the mark server
Structure
Name Type Size (bytes) Description
handle unsigned long 8 The current mark handle
randomKey unsigned long 8 The random key

 

CG Packet Mark CRC List

  • Header: 100 (0x64) Type: Constant
  • Sequenced: True
  • Description: A packet used to send the current image index for the CRC List
Structure
Name Type Size (bytes) Description
imageIndex unsigned char 1 The current image index

 

CG Packet Mark Upload

  • Header: 101 (0x65) Type: Constant
  • Sequenced: True
  • Description: A packet used to upload an image into the mark server
Structure
Name Type Size (bytes) Description
guildId unsigned long 1 The current image index
image unsigned char 768 The image to upload

 

CG Packet Mark Index List

  • Header: 102 (0x66) Type: Constant
  • Sequenced: True
  • Description: A packet used to increment an index(?)
Structure
Name Type Size (bytes) Description
empty

 

CG Packet Hack

  • Header: 105 (0x68) Type: Constant
  • Sequenced: True
  • Description: A packet used to report hack messages to the server
Structure
Name Type Size (bytes) Description
message char 256 The message of the hack to report

 

CG Packet Change Name

  • Header: 106 (0x69) Type: Constant
  • Sequenced: True
  • Description: A packet used to change the name of a character
Structure
Name Type Size (bytes) Description
index unsigned char 1 The index of the character
name char 25 The new name of the character

 

CG Packet SMS

  • Header: 107 (0x6A) Type: Dynamic
  • Sequenced: True
  • Description: A packet used to use the SMS(short message service) to send a message
Structure
Name Type Size (bytes) Description
name char 25 The name of the player to send the message to
message char 4294967295 (up to) The "short" message to send

 

CG Packet China Matrix Card

  • Header: 108 (0x6B) Type: Constant
  • Sequenced: True
  • Description: A packet used to send the china matrix card answer
Structure
Name Type Size (bytes) Description
answer char 9 The answer to the china matrix card

 

CG Packet Login 2

  • Header: 109 (0x6C) Type: Constant
  • Sequenced: True
  • Description: A packet used to login into the server(second version)
Structure
Name Type Size (bytes) Description
name char 31 The username of the account
loginKey unsigned long 8 The login key
encryptionKey unsigned long 32 The current encryption key

 

CG Packet Login 3

  • Header: 111 (0x6F) Type: Constant
  • Sequenced: True
  • Description: A packet used to login into the server(third version)
Structure
Name Type Size (bytes) Description
name char 31 The username of the account
password char 17 The password of the account
encryptionKey unsigned long 32 The current encryption key

 

CG Packet Guild Symbol Upload

  • Header: 112 (0x70) Type: Dynamic
  • Sequenced: True
  • Description: A packet used to upload a guild symbol
Structure
Name Type Size (bytes) Description
symbol unsigned long 4294967295 (up to) The symbol of the guild

 

CG Packet Guild Symbol CRC

  • Header: 113 (0x71) Type: Constant
  • Sequenced: True
  • Description: A packet used to send the CRC of each symbol listed
Structure
Name Type Size (bytes) Description
guildId unsigned long 8 The guild id
crc unsigned long 8 The CRC of the symbol
size unsigned long 8 The size of the symbol

 

CG Packet Script Select Item

  • Header: 114 (0x72) Type: Constant
  • Sequenced: True
  • Description: A packet used to select an item from a script/quest
Structure
Name Type Size (bytes) Description
selection unsigned long 8 The index selection of the item

 

CG Packet Login 4

  • Header: 115 (0x73) Type: Constant
  • Sequenced: True
  • Description: A packet used to login into the server (forth version)
Structure
Name Type Size (bytes) Description
empty

 

CG Packet Login 5 Open Id

  • Header: 116 (0x74) Type: Constant
  • Sequenced: True
  • Description: A packet used to login into the server with Open Identification (fifth version)
Structure
Name Type Size (bytes) Description
authKey char 33 The Open Id authentication key
encryptionKey unsigned long 32 The current encryption key

 

CG Packet Runup Matrix Answer

  • Header: 201 (0xC9) Type: Constant
  • Sequenced: True
  • Description: A packet used to answer the matrix card runup
Structure
Name Type Size (bytes) Description
answer char 5 The matrix card answer

 

CG Packet NewCIBN Passpod Answer

  • Header: 202 (0xCA) Type: Constant
  • Sequenced: True
  • Description: A packet used to send the Passpod anwser (used in NewCIBN)
Structure
Name Type Size (bytes) Description
answer char 9 The passpod answer

 

CG Packet Hackshield Hack

  • Header: 203 (0xCB) Type: Constant
  • Sequenced: True
  • Description: A packet used to report a hack detected by HackShield(?)
Structure
Name Type Size (bytes) Description
buffer unsigned char 400 Undefined
length unsigned short 2 The length of the buffer

 

CG Packet Xtrap Hack

  • Header: 204 (0xCC) Type: Constant
  • Sequenced: True
  • Description: A packet used to verify given Xtrap data(?)
Structure
Name Type Size (bytes) Description
data unsigned char 128 The received Xtrap data to verify

 

CG Packet Dragon Soul Refine

  • Header: 204 (0xCC) Type: Constant
  • Sequenced: True
  • Description: A packet used to refine a dragon soul item
Structure
Name Type Size (bytes) Description
refineType unsigned char 1 The type of the refine method
windowType unsigned char 1 The type of window
windowCell unsigned short 2 The cell of the window

 

CG Packet State Checker

  • Header: 204 (0xCE) Type: Constant
  • Sequenced: True
  • Description: A packet used to check the state of the server channels
Structure
Name Type Size (bytes) Description
empty

 

CG Packet Key Agreement

  • Header: 251 (0xFB) Type: Constant
  • Sequenced: True
  • Description: A packet used to check the state of the server channels
Structure
Name Type Size (bytes) Description
empty

 

CG Packet Time Sync

  • Header: 252 (0xFC) Type: Constant
  • Sequenced: True
  • Description: A packet used to synchronize the time with the server
Structure
Name Type Size (bytes) Description
handshake unsigned long 8 The current handshake
time unsigned long 8 The handshake time + (handshake delta * 2)
delta long 8 The delta (default 0)

 

CG Packet Client Version

  • Header: 253 (0xFD) Type: Constant
  • Sequenced: True
  • Description: A packet used to send the current client version to the server
Structure
Name Type Size (bytes) Description
filename char 33 The current process filename
timestamp char 33 The current process timestamp

 

CG Packet Client Version 2

  • Header: 241 (0xF1) Type: Constant
  • Sequenced: True
  • Description: A packet used to send the current client version to the server (second version)
Structure
Name Type Size (bytes) Description
filename char 33 The current process filename
timestamp char 33 The current process timestamp (constant default "1215955205")

 

CG Packet Pong

  • Header: 254 (0xFE) Type: Constant
  • Sequenced: True
  • Description: A packet used to send a pong response
Structure
Name Type Size (bytes) Description
empty

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