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Auction System

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Hi to all

 

Here I wanted to run the auction system

From after that I could see this system it needs 4 missing table.
Table "auction, sale, wish, my_bid"
 
auction.sql
SET FOREIGN_KEY_CHECKS=0;
-- ----------------------------
-- Table structure for `auction`
-- ----------------------------
DROP TABLE IF EXISTS `auction`;
CREATE TABLE `auction` (
  `item_num` int(10) DEFAULT NULL,
  `offer_price` int(10) DEFAULT NULL,
  `price` int(10) DEFAULT NULL,
  `offer_id` int(10) DEFAULT NULL,
  `shown_name` int(10) DEFAULT NULL,
  `empire` int(10) DEFAULT NULL,
  `expired_time` int(10) DEFAULT NULL,
  `item_id` int(10) DEFAULT NULL,
  `bidder_id` int(10) DEFAULT NULL
) ENGINE=InnoDB DEFAULT CHARSET=latin1;

sale.sql

SET FOREIGN_KEY_CHECKS=0;
-- ----------------------------
-- Table structure for `sale`
-- ----------------------------
DROP TABLE IF EXISTS `sale`;
CREATE TABLE `sale` (
  `item_num` int(10) DEFAULT NULL,
  `offer_price` int(10) DEFAULT NULL,
  `price` int(10) DEFAULT NULL,
  `offer_id` int(10) DEFAULT NULL,
  `shown_name` int(10) DEFAULT NULL,
  `empire` int(10) DEFAULT NULL,
  `expired_time` int(10) DEFAULT NULL,
  `item_id` int(10) DEFAULT NULL,
  `whisher_id` int(10) DEFAULT NULL
) ENGINE=InnoDB DEFAULT CHARSET=latin1;

wish.sql

SET FOREIGN_KEY_CHECKS=0;
-- ----------------------------
-- Table structure for `wish`
-- ----------------------------
DROP TABLE IF EXISTS `wish`;
CREATE TABLE `wish` (
  `item_num` int(10) DEFAULT NULL,
  `offer_price` int(10) DEFAULT NULL,
  `price` int(10) DEFAULT NULL,
  `offer_id` int(10) DEFAULT NULL,
  `shown_name` int(10) DEFAULT NULL,
  `empire` int(10) DEFAULT NULL,
  `expired_time` int(10) DEFAULT NULL
) ENGINE=InnoDB DEFAULT CHARSET=latin1;

my_bid.sql

SET FOREIGN_KEY_CHECKS=0;
-- ----------------------------
-- Table structure for `my_bid`
-- ----------------------------
DROP TABLE IF EXISTS `my_bid`;
CREATE TABLE `my_bid` (
  `player_id` int(10) DEFAULT NULL,
  `item_id` int(10) DEFAULT NULL,
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
 
I am not a professional so I put the table as I could xD
I saw also that he lacks the SQL syntax in the source code and db game can be.
void AuctionManager::LoadAuctionInfo()
{
	char szQuery[512];
	snprintf(szQuery, sizeof(szQuery), 
		"select * from auction");

	SQLMsg *msg = CDBManager::instance().DirectQuery(szQuery);

	MYSQL_RES *res = msg->Get()->pSQLResult;
	
	if (!res)
	{
		return;
	}
	int rows;

	if ((rows = mysql_num_rows(res)) <= 0)	// µ¥ÀÌÅÍ ¾øÀ½
	{
		return;
	}

	for (int i = 0; i < rows; ++i)
	{
		MYSQL_ROW row = mysql_fetch_row(res);
		TAuctionItemInfo auctionItemInfo;

		int cur = 0;

		str_to_number(auctionItemInfo.item_num, row[cur++]);
		str_to_number(auctionItemInfo.offer_price, row[cur++]);
		str_to_number(auctionItemInfo.price, row[cur++]);
		str_to_number(auctionItemInfo.offer_id, row[cur++]);
		thecore_memcpy (auctionItemInfo.shown_name, (char*)row[cur], strlen((char*)row[cur]) +1);
		cur++;
		str_to_number(auctionItemInfo.empire, row[cur++]);
		str_to_number(auctionItemInfo.expired_time, row[cur++]);
		str_to_number(auctionItemInfo.item_id, row[cur++]);
		str_to_number(auctionItemInfo.bidder_id, row[cur++]);

		InsertAuctionItemInfoCache(&auctionItemInfo, true);
	}
	return;
}

void AuctionManager::LoadSaleInfo()
{
	char szQuery[512];
	snprintf(szQuery, sizeof(szQuery), 
		"select * from sale");

	SQLMsg *msg = CDBManager::instance().DirectQuery(szQuery);

	MYSQL_RES *res = msg->Get()->pSQLResult;
	
	if (!res)
	{
		return;
	}
	int rows;

	if ((rows = mysql_num_rows(res)) <= 0)	// µ¥ÀÌÅÍ ¾øÀ½
	{
		return;
	}

	for (int i = 0; i < rows; ++i)
	{
		MYSQL_ROW row = mysql_fetch_row(res);
		TSaleItemInfo saleItemInfo;

		int cur = 0;

		str_to_number(saleItemInfo.item_num, row[cur++]);
		str_to_number(saleItemInfo.offer_price, row[cur++]);
		str_to_number(saleItemInfo.price, row[cur++]);
		str_to_number(saleItemInfo.offer_id, row[cur++]);
		thecore_memcpy (saleItemInfo.shown_name, (char*)row[cur], strlen((char*)row[cur]) +1);
		cur++;
		str_to_number(saleItemInfo.empire, row[cur++]);
		str_to_number(saleItemInfo.expired_time, row[cur++]);
		str_to_number(saleItemInfo.item_id, row[cur++]);
		str_to_number(saleItemInfo.wisher_id, row[cur++]);

		InsertSaleItemInfoCache(&saleItemInfo, true);
	}
	return;
}

void AuctionManager::LoadWishInfo()
{
	char szQuery[512];
	snprintf(szQuery, sizeof(szQuery), 
		"select * from wish");

	SQLMsg *msg = CDBManager::instance().DirectQuery(szQuery);

	MYSQL_RES *res = msg->Get()->pSQLResult;
	
	if (!res)
	{
		return;
	}
	int rows;

	if ((rows = mysql_num_rows(res)) <= 0)	// µ¥ÀÌÅÍ ¾øÀ½
	{
		return;
	}

	for (int i = 0; i < rows; ++i)
	{
		MYSQL_ROW row = mysql_fetch_row(res);
		TWishItemInfo wishItemInfo;

		int cur = 0;

		str_to_number(wishItemInfo.item_num, row[cur++]);
		str_to_number(wishItemInfo.offer_price, row[cur++]);
		str_to_number(wishItemInfo.price, row[cur++]);
		str_to_number(wishItemInfo.offer_id, row[cur++]);
		thecore_memcpy (wishItemInfo.shown_name, (char*)row[cur], strlen((char*)row[cur]) +1);
		cur++;
		str_to_number(wishItemInfo.empire, row[cur++]);
		str_to_number(wishItemInfo.expired_time, row[cur++]);

		InsertWishItemInfoCache(&wishItemInfo, true);
	}
	return;
}

void AuctionManager::LoadMyBidInfo ()
{
	char szQuery[512];
	snprintf(szQuery, sizeof(szQuery), 
		"select * from my_bid");

	SQLMsg *msg = CDBManager::instance().DirectQuery(szQuery);

	MYSQL_RES *res = msg->Get()->pSQLResult;
	
	if (!res)
	{
		return;
	}
	int rows;

	if ((rows = mysql_num_rows(res)) <= 0)	// µ¥ÀÌÅÍ ¾øÀ½
	{
		return;
	}

	for (int i = 0; i < rows; ++i)
	{
		MYSQL_ROW row = mysql_fetch_row(res);

		int cur = 0;
		DWORD player_id;
		DWORD item_id;
		int money;

		str_to_number(player_id, row[cur++]);
		str_to_number(item_id, row[cur++]);
		str_to_number(money, row[cur++]);

		InsertMyBid (player_id, item_id, money);
	}
	return;
}

It would be cool to make this system work for the benefit of the comunity

 

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Great work! I will check if there are any files in global client ;)

 

//edit: Yes, we have one script called uiauction.py in root

import ui
class AuctionWindow(ui.ScriptWindow):

	class PageWindow(ui.ScriptWindow):
		def __init__(self, parent, filename):
			ui.ScriptWindow.__init__(self)
			self.SetParent(parent)
			self.filename = filename
		def GetScriptFileName(self):
			return self.filename

	def __init__(self):
		ui.ScriptWindow.__init__(self)
		self.__LoadWindow()

		self.SelectPage("UNIQUE_AUCTION")

	def __LoadWindow(self):
		pyScrLoader = ui.PythonScriptLoader()
		pyScrLoader.LoadScriptFile(self, "uiscript/auctionwindow.py")

		self.pageName = {
			"LIST"				: "¸Ĺ¸Ĺ ¸®˝şĆ®",
			"REGISTER"			: "¸Ĺ¸Ĺ µî·Ď",
			"UNIQUE_AUCTION"	: "ŔŻ´ĎĹ© °ć¸Ĺ",
		}
		self.pageWindow = {
			"LIST"				: self.PageWindow(self, "uiscript/auctionwindow_listpage.py"),
			"REGISTER"			: self.PageWindow(self, "uiscript/auctionwindow_registerpage.py"),
			"UNIQUE_AUCTION"	: self.PageWindow(self, "uiscript/auctionwindow_uniqueauctionpage.py"),
		}

		self.board = self.GetChild("Board")
		self.tabDict = {
			"LIST"				: self.GetChild("Tab_01"),
			"REGISTER"			: self.GetChild("Tab_02"),
			"UNIQUE_AUCTION"	: self.GetChild("Tab_03"),
		}
		self.tabButtonDict = {
			"LIST"				: self.GetChild("Tab_Button_01"),
			"REGISTER"			: self.GetChild("Tab_Button_02"),
			"UNIQUE_AUCTION"	: self.GetChild("Tab_Button_03"),
		}
		for page in self.pageWindow.values():
			pyScrLoader.LoadScriptFile(page, page.GetScriptFileName())
		for key, button in self.tabButtonDict.items():
			button.SetEvent(self.SelectPage, key)

		self.__MakeListPage()
		self.__MakeRegisterPage()
		self.__MakeUniqueAuctionPage()

	def Destroy(self):
		self.ClearDictionary()

	def __MakeListPage(self):

		page = self.pageWindow["LIST"]

		yPos = 27

		AUCTION_LINE_COUNT = 10

		for i in xrange(AUCTION_LINE_COUNT):

			numberSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_00.sub", 11, yPos)
			numberSlot = ui.MakeTextLine(numberSlotImage)
			page.Children.append(numberSlotImage)
			page.Children.append(numberSlot)

			nameSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_04.sub", 55, yPos)
			nameSlot = ui.MakeTextLine(nameSlotImage)
			page.Children.append(nameSlotImage)
			page.Children.append(nameSlot)

			priceSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_05.sub", 175, yPos)
			priceSlot = ui.MakeTextLine(priceSlotImage)
			page.Children.append(priceSlotImage)
			page.Children.append(priceSlot)

			deleteButton = ui.Button()
			deleteButton.SetParent(page)
			deleteButton.SetPosition(310, yPos)
			deleteButton.SetUpVisual("d:/ymir work/ui/public/small_button_01.sub")
			deleteButton.SetOverVisual("d:/ymir work/ui/public/small_button_02.sub")
			deleteButton.SetDownVisual("d:/ymir work/ui/public/small_button_03.sub")
			deleteButton.SetText("±¸ŔÔ")
			deleteButton.Show()
			page.Children.append(deleteButton)

			yPos += 20

	def __MakeRegisterPage(self):
		pass

	def __MakeUniqueAuctionPage(self):

		page = self.pageWindow["UNIQUE_AUCTION"]

		LINE_COUNT = 3

		for i in xrange(LINE_COUNT):

			yPos = 5 + 99*i

			itemSlotImage = ui.MakeSlotBar(page, 10, yPos, 97, 97)
			page.Children.append(itemSlotImage)

			itemName = ui.MakeTextLine(page, FALSE, 117, yPos + 14)
			page.Children.append(itemName)
			## Temporary
			itemName.SetText("Ľ±łŕŔÇ şńłŕ")
			## Temporary

			curPrice = ui.MakeTextLine(page, FALSE, 117, yPos + 31)
			page.Children.append(curPrice)
			## Temporary
			curPrice.SetText("ÇöŔç°ˇ : 20ľď 1234¸¸ 1234łÉ")
			## Temporary

			lastTime = ui.MakeTextLine(page, FALSE, 117, yPos + 48)
			page.Children.append(lastTime)
			## Temporary
			lastTime.SetText("ł«Âű±îÁö ł˛Ŕş ˝Ă°Ł : 19şĐ 28ĂĘ")
			## Temporary

			priceSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_05.sub", 117, yPos + 65)
			priceSlot = ui.MakeTextLine(priceSlotImage)
			page.Children.append(priceSlotImage)
			page.Children.append(priceSlot)
			## Temporary
			priceSlot.SetText("20ľď 1234¸¸ 1234łÉ")
			## Temporary

	def SelectPage(self, arg):
		for key, btn in self.tabButtonDict.items():
			if arg != key:
				btn.SetUp()
		for key, img in self.tabDict.items():
			if arg == key:
				img.Show()
			else:
				img.Hide()
		for key, page in self.pageWindow.items():
			if arg == key:
				page.Show()
			else:
				page.Hide()
		self.board.SetTitleName(self.pageName[arg])

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The Base page Python
This file is present in all customer and I think is not complete
 
import ui
class AuctionWindow(ui.ScriptWindow):

	class PageWindow(ui.ScriptWindow):
		def __init__(self, parent, filename):
			ui.ScriptWindow.__init__(self)
			self.SetParent(parent)
			self.filename = filename
		def GetScriptFileName(self):
			return self.filename

	def __init__(self):
		ui.ScriptWindow.__init__(self)
		self.__LoadWindow()

		self.SelectPage("UNIQUE_AUCTION")

	def __LoadWindow(self):
		pyScrLoader = ui.PythonScriptLoader()
		pyScrLoader.LoadScriptFile(self, "uiscript/auctionwindow.py")

		self.pageName = {
			"LIST"				: "¸Å¸Å ¸®½ºÆ®",
			"REGISTER"			: "¸Å¸Å µî·Ï",
			"UNIQUE_AUCTION"	: "À¯´ÏÅ© °æ¸Å",
		}
		self.pageWindow = {
			"LIST"				: self.PageWindow(self, "uiscript/auctionwindow_listpage.py"),
			"REGISTER"			: self.PageWindow(self, "uiscript/auctionwindow_registerpage.py"),
			"UNIQUE_AUCTION"	: self.PageWindow(self, "uiscript/auctionwindow_uniqueauctionpage.py"),
		}

		self.board = self.GetChild("Board")
		self.tabDict = {
			"LIST"				: self.GetChild("Tab_01"),
			"REGISTER"			: self.GetChild("Tab_02"),
			"UNIQUE_AUCTION"	: self.GetChild("Tab_03"),
		}
		self.tabButtonDict = {
			"LIST"				: self.GetChild("Tab_Button_01"),
			"REGISTER"			: self.GetChild("Tab_Button_02"),
			"UNIQUE_AUCTION"	: self.GetChild("Tab_Button_03"),
		}
		for page in self.pageWindow.values():
			pyScrLoader.LoadScriptFile(page, page.GetScriptFileName())
		for key, button in self.tabButtonDict.items():
			button.SetEvent(self.SelectPage, key)

		self.__MakeListPage()
		self.__MakeRegisterPage()
		self.__MakeUniqueAuctionPage()

	def Destroy(self):
		self.ClearDictionary()

	def __MakeListPage(self):

		page = self.pageWindow["LIST"]

		yPos = 27

		AUCTION_LINE_COUNT = 10

		for i in xrange(AUCTION_LINE_COUNT):

			numberSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_00.sub", 11, yPos)
			numberSlot = ui.MakeTextLine(numberSlotImage)
			page.Children.append(numberSlotImage)
			page.Children.append(numberSlot)

			nameSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_04.sub", 55, yPos)
			nameSlot = ui.MakeTextLine(nameSlotImage)
			page.Children.append(nameSlotImage)
			page.Children.append(nameSlot)

			priceSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_05.sub", 175, yPos)
			priceSlot = ui.MakeTextLine(priceSlotImage)
			page.Children.append(priceSlotImage)
			page.Children.append(priceSlot)

			deleteButton = ui.Button()
			deleteButton.SetParent(page)
			deleteButton.SetPosition(310, yPos)
			deleteButton.SetUpVisual("d:/ymir work/ui/public/small_button_01.sub")
			deleteButton.SetOverVisual("d:/ymir work/ui/public/small_button_02.sub")
			deleteButton.SetDownVisual("d:/ymir work/ui/public/small_button_03.sub")
			deleteButton.SetText("±¸ÀÔ")
			deleteButton.Show()
			page.Children.append(deleteButton)

			yPos += 20

	def __MakeRegisterPage(self):
		pass

	def __MakeUniqueAuctionPage(self):

		page = self.pageWindow["UNIQUE_AUCTION"]

		LINE_COUNT = 3

		for i in xrange(LINE_COUNT):

			yPos = 5 + 99*i

			itemSlotImage = ui.MakeSlotBar(page, 10, yPos, 97, 97)
			page.Children.append(itemSlotImage)

			itemName = ui.MakeTextLine(page, FALSE, 117, yPos + 14)
			page.Children.append(itemName)
			## Temporary
			itemName.SetText("¼±³àÀÇ ºñ³à")
			## Temporary

			curPrice = ui.MakeTextLine(page, FALSE, 117, yPos + 31)
			page.Children.append(curPrice)
			## Temporary
			curPrice.SetText("ÇöÀç°¡ : 20¾ï 1234¸¸ 1234³É")
			## Temporary

			lastTime = ui.MakeTextLine(page, FALSE, 117, yPos + 48)
			page.Children.append(lastTime)
			## Temporary
			lastTime.SetText("³«Âû±îÁö ³²Àº ½Ã°£ : 19ºÐ 28ÃÊ")
			## Temporary

			priceSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_05.sub", 117, yPos + 65)
			priceSlot = ui.MakeTextLine(priceSlotImage)
			page.Children.append(priceSlotImage)
			page.Children.append(priceSlot)
			## Temporary
			priceSlot.SetText("20¾ï 1234¸¸ 1234³É")
			## Temporary

	def SelectPage(self, arg):
		for key, btn in self.tabButtonDict.items():
			if arg != key:
				btn.SetUp()
		for key, img in self.tabDict.items():
			if arg == key:
				img.Show()
			else:
				img.Hide()
		for key, page in self.pageWindow.items():
			if arg == key:
				page.Show()
			else:
				page.Hide()
		self.board.SetTitleName(self.pageName[arg])

MDR you was faster: p

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Okey, but how we can even think about auction?,
As far as i'm concerned in this .py we don't have ANY function which will connect into the server, or i'm wrong and blind.

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I found another scripts in uiscript

AuctionWindow_ListPage.py

SEARCHING_AREA_X_POS = 15
SEARCHING_AREA_Y_POS = 235

window = {
	"name" : "AuctionWindow_RegisterPage",

	"x" : 8,
	"y" : 30,

	"width" : 360,
	"height" : 298,

	"children" :
	(

		{
			"name" : "NumberPrint",
			"type" : "text",
			"x" : 18,
			"y" : 7,
			"text" : "ąřČŁ",
		},
		{
			"name" : "NamePrint",
			"type" : "text",
			"x" : 79,
			"y" : 7,
			"text" : "ľĆŔĚĹŰ Ŕ̸§",
		},
		{
			"name" : "NamePrint",
			"type" : "text",
			"x" : 228,
			"y" : 7,
			"text" : "°ˇ°Ý",
		},

		{
			"name" : "ItemSearchAreaBar",
			"type" : "horizontalbar",

			"x" : 0,
			"y" : 235,
			"width" : 330,
			"horizontal_align" : "center",
			"children" :
			(

				{
					"name" : "ItemSearchAreaBarPrint",
					"type" : "text",
					"x" : 0,
					"y" : 0,
					"text" : "ľĆŔĚĹŰ °Ë»öÇϱâ",
					"all_align" : "center",
				},

			),
		},

		{
			"name" : "SearchingNamePrint",
			"type" : "text",
			"x" : SEARCHING_AREA_X_POS + 5,
			"y" : SEARCHING_AREA_Y_POS + 24,
			"text" : "ľĆŔĚĹŰŔ̸§",
		},
		{
			"name" : "SearchingNameSlot",
			"type" : "image",
			"x" : SEARCHING_AREA_X_POS + 68,
			"y" : SEARCHING_AREA_Y_POS + 22,
			"image" : "d:/ymir work/ui/public/Parameter_Slot_04.sub",
		},

		{
			"name" : "SearchingIDPrint",
			"type" : "text",
			"x" : SEARCHING_AREA_X_POS + 5,
			"y" : SEARCHING_AREA_Y_POS + 44,
			"text" : "ąřČŁ·ÎĂŁ±â",
		},
		{
			"name" : "SearchingIDSlot",
			"type" : "image",
			"x" : SEARCHING_AREA_X_POS + 68,
			"y" : SEARCHING_AREA_Y_POS + 42,
			"image" : "d:/ymir work/ui/public/Parameter_Slot_04.sub",
		},

		{
			"name" : "SearchingIDPrint",
			"type" : "text",
			"x" : SEARCHING_AREA_X_POS + 205,
			"y" : SEARCHING_AREA_Y_POS + 24,
			"text" : "ĽŇÄĎż©şÎ",
		},

		{
			"name" : "SearchingButtonByName",
			"type" : "button",
			"x" : SEARCHING_AREA_X_POS + 295,
			"y" : SEARCHING_AREA_Y_POS + 20,
			"text" : "ĂŁ±â",
			"default_image" : "d:/ymir work/ui/public/small_button_01.sub",
			"over_image" : "d:/ymir work/ui/public/small_button_02.sub",
			"down_image" : "d:/ymir work/ui/public/small_button_03.sub",
		},
		{
			"name" : "SearchingButtonByID",
			"type" : "button",
			"x" : SEARCHING_AREA_X_POS + 295,
			"y" : SEARCHING_AREA_Y_POS + 40,
			"text" : "ĂŁ±â",
			"default_image" : "d:/ymir work/ui/public/small_button_01.sub",
			"over_image" : "d:/ymir work/ui/public/small_button_02.sub",
			"down_image" : "d:/ymir work/ui/public/small_button_03.sub",
		},

	),
} 

 

AuctionWindow_RegisterPage.py

window = {
	"name" : "AuctionWindow_RegisterPage",

	"x" : 8,
	"y" : 30,

	"width" : 360,
	"height" : 298,

	"children" :
	(

		{
			"name" : "ItemSlot",
			"type" : "slotbar",
			"x" : 0,
			"y" : 30,
			"width" : 97,
			"height" : 97,
			"horizontal_align" : "center",
			"text_horizontal_align" : "center",

			"children" :
			(
				{
					"name" : "TemporaryImage",
					"type" : "image",
					"x" : 0,
					"y" : 0,
					"horizontal_align" : "center",
					"vertical_align" : "center",
					"image" : "d:/ymir work/ui/items/weapon/03100.sub",
				},
			),

		},

		{
			"name" : "ItemName",
			"type" : "text",
			"x" : 0,
			"y" : 150,
			"horizontal_align" : "center",
			"text_horizontal_align" : "center",
			"text" : "ľĆŔĚĹŰŔ» ŔĚ°÷żˇ µĺ·ˇ±×ÇĎż© łÖľîÁÖĽĽżä",
		},

		{
			"name" : "LowerSellingPriceName",
			"type" : "text",
			"x" : 70,
			"y" : 185,
			"text" : "¸Ĺ¸Ĺ ĂÖŔú°ˇ",
		},
		{
			"name" : "LowerSellingPriceSlot",
			"type" : "image",
			"x" : 150,
			"y" : 185 - 3,
			"image" : "d:/ymir work/ui/public/Parameter_Slot_05.sub",
			"children" :
			(
				{
					"name" : "LowerSellingPriceValue",
					"type" : "text",
					"x" : 0,
					"y" : 0,
					"all_align" : "center",
					"text" : "123456789123456789",
				},
			),
		},

		{
			"name" : "AverageSellingPriceName",
			"type" : "text",
			"x" : 70,
			"y" : 205,
			"text" : "¸Ĺ¸Ĺ Ćň±Ő°ˇ",
		},
		{
			"name" : "AverageSellingPriceSlot",
			"type" : "image",
			"x" : 150,
			"y" : 205 - 3,
			"image" : "d:/ymir work/ui/public/Parameter_Slot_05.sub",
			"children" :
			(
				{
					"name" : "AverageSellingPriceValue",
					"type" : "text",
					"x" : 0,
					"y" : 0,
					"all_align" : "center",
					"text" : "123456789123456789",
				},
			),
		},

		{
			"name" : "InputPriceSlot",
			"type" : "image",
			"x" : 90,
			"y" : 250 - 3,
			"image" : "d:/ymir work/ui/public/Parameter_Slot_05.sub",
			"children" :
			(
				{
					"name" : "InputPriceValue",
					"type" : "text",
					"x" : 0,
					"y" : 1,
					"all_align" : "center",
					"text" : "123456789123456789",
				},
			),
		},

		{
			"name" : "RegisterButton",
			"type" : "button",

			"x" : 230,
			"y" : 250 - 3,

			"text" : "µî·Ď",

			"default_image" : "d:/ymir work/ui/public/small_button_01.sub",
			"over_image" : "d:/ymir work/ui/public/small_button_02.sub",
			"down_image" : "d:/ymir work/ui/public/small_button_03.sub",
		},

	),
} 

 

AuctionWindow_UniqueAuctionPage.py - unfortunately its empty :(

window = {
	"name" : "AuctionWindow_UniqueAuctionPage",

	"x" : 8,
	"y" : 30,

	"width" : 360,
	"height" : 298,
}

 

AuctionWindow.py

ROOT_PATH = "d:/ymir work/ui/game/guild/"

window = {
	"name" : "AuctionWindow",
	"style" : ("movable", "float",),

	"x" : 0,
	"y" : 0,

	"width" : 376,
	"height" : 370,

	"children" :
	(
		{
			"name" : "Board",
			"type" : "board_with_titlebar",

			"x" : 0,
			"y" : 0,

			"width" : 376,
			"height" : 370,

			"title" : "¸Ĺ¸Ĺ µî·Ď",

			"children" :
			(
				## Tab Area
				{
					"name" : "TabControl",
					"type" : "window",

					"x" : 0,
					"y" : 37,
					"vertical_align" : "bottom",

					"width" : 376,
					"height" : 37,

					"children" :
					(
						## Tab
						{
							"name" : "Tab_01",
							"type" : "image",

							"x" : 0,
							"y" : 0,

							"width" : 376,
							"height" : 37,

							"image" : ROOT_PATH+"tab_1.sub",
						},
						{
							"name" : "Tab_02",
							"type" : "image",

							"x" : 0,
							"y" : 0,

							"width" : 376,
							"height" : 37,

							"image" : ROOT_PATH+"tab_2.sub",
						},
						{
							"name" : "Tab_03",
							"type" : "image",

							"x" : 0,
							"y" : 0,

							"width" : 376,
							"height" : 37,

							"image" : ROOT_PATH+"tab_3.sub",
						},
						## RadioButton
						{
							"name" : "Tab_Button_01",
							"type" : "radio_button",

							"x" : 6,
							"y" : 5,

							"width" : 53,
							"height" : 27,
						},
						{
							"name" : "Tab_Button_02",
							"type" : "radio_button",

							"x" : 61,
							"y" : 5,

							"width" : 67,
							"height" : 27,
						},
						{
							"name" : "Tab_Button_03",
							"type" : "radio_button",

							"x" : 130,
							"y" : 5,

							"width" : 60,
							"height" : 27,
						},
					),
				},

			),
		},
	),
}

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Hi

 

Someone could explain to me what is this system?

 

Thanks,

 

King Regards

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this system for metin2 office but they not completed.

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