I have a problem with absorb on acce system.
If you see this image below, they player gets only the first bonus of the sash item (on the image is Defense) . It doesnt read the rest 3 bonuses.
How can i make in c++ system, when i kill a monster / boss, you get a reward for it?
(But only the one who killed in other words, the one who did last hit.)
I tried some stuff, but nothing works like i want.
If someone can help please i appreciate.
Hi, this syslog is the basicly heart beat of the db.I think this syslog useless, if you dont want to see this ;
pt_log ("[%9d] return %d/%d/%d/%d async %d/%d/%d%/%d",