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Horse Appearance via Database
Hi guys, can I know how to make it work? - How can i add the sql and where? - How can i set the quest for add variable in database? - Has this system any bugs/issue? Sorry for necro but i need this, i don't want others mount, but only have the horse and change his apparence so it still remain an horse but just with a different skin. -
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Homepage: https://kuragari2.com/ Wiki: https://kuragari2.com/wiki Discord: https://discord.com/invite/NG9AZDVuex -
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Arrows with another weapons
step by step, this is for range. iDam = number(pkBow->GetValue(3)+pkArrow->GetValue(3), pkBow->GetValue(4)) +pkArrow->GetValue(4); arrow value 3 = 10 value = 20- 1
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Arrows with another weapons
Code in source is original untouched.. Only item_proto is changed.. One change is range for arrows with used value1-value2 for magic attack and value3-value4 for melee attack + addon_type - 1.. Now I have this strange problem.. I dont know if is problem with addon_type or values in src.. Too late I test more option.. Just I want arrows like - Wooden Arrow Attack 10-20 and not Attack 10.. (Just add range like weapons) and add addon_type (-1).. -
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Rodnia2 | PVM | International | 3k+ players | Multiple-Languages | 2nd server opening: 13.02.2021
Server 1 - Rise of the Chosen - - Server 2 - Ascension of the Gods Saturday (06.03) 19:00-21:00 CET: Double Boss Drop will be active for 2 Hours ! Sunday (07.03) 19:00-21:00 CET: Double Metin Drop will be active for 2 Hours ! Good luck, everyone! -
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Arrows with another weapons
Ahhhhh maybe is problem if I have in proto set value1-2 and value3-4? Because my game calculate dmg from arrows for all weapons.. + I have average bonus in arrrows (addon_type - 1).. Do you know how I can fix it? I can add new value in code for range.. But how can I fix average dmg? If I understand right, value3 is for magic attack and value4 for melee attack? -
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Client afk in background - Effects started to fun faster
I'm testing it now. I'll come back with a feedback -
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Client afk in background - Effects started to fun faster
Have a look at this topic: Click
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Question
Macromango 6
Hello devs;
I searched days for solutions to this problem, but still got no luck; I'm pretty sure that I'm missing something!
I'm trying to figure out what's happening in my lua script, that should list all skills at "M" level; in order to upgrade them.
It works fine for every skill of every race except the 6th skill of ninja archer "Spark" and also the 6th skill of the mental warrior "Sword Orb":
So I'm assuming this is a "6th skill problem".
I have those 6th skills set in my db, they upgrade successfully with in game console command ("/setskillother name 51 21"), and they work perfectly in game.
I assume there must be something that I'm missing from my function to add them in the variable "skill_list", here's the function:
Also I'll post the "output" part of the same script, but I'm sure the problem isn't here:
Thanks for your time and your precious help;
Greetings!
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