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Sash Sistem problem/Binary, ActorInstance.cpp


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Hi guys.. I have the old tutorial without scale ( i dont need scale, so :D )

 

In my tutorial, for instance.cpp i have this:

Spoiler

 // 1) Search: m_eHair = 0;
// 2) After make a new line and paste:
    m_eAcce = 0;
    
// Search
        if (!pkAcce->m_stModelFileName.empty())
        {
            CGraphicThing * pkAcceThing = (CGraphicThing *)CResourceManager::Instance().GetResourcePointer(pkAcce->m_stModelFileName.c_str());
            RegisterModelThing(CRaceData::PART_ACCE, pkAcceThing);
            SetModelInstance(CRaceData::PART_ACCE, CRaceData::PART_ACCE, 0, CRaceData::PART_MAIN);
        }
        
//Delete this and paste
        if (!pkAcce->m_stModelFileName.empty())
        {
            CGraphicThing * pkAcceThing = (CGraphicThing *)CResourceManager::Instance().GetResourcePointer(pkAcce->m_stModelFileName.c_str());
            RegisterModelThing(CRaceData::PART_ACCE, pkAcceThing);
            SetModelInstance(CRaceData::PART_ACCE, CRaceData::PART_ACCE, 0);
            AttachModelInstance(0, "Bip01 Spine2", CRaceData::PART_ACCE);
        }

Where can i put this:  if (!pkAcce->m_stModelFileName.empty()) 

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