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Metin2Place

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About Metin2Place

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  • Birthday February 17

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    Romania

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    alendro.

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  1. We worked two times and I can highly recommend him too. He did his work very nice and clean.
  2. I have your errors too. From where do you have those libs?
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  5. I implemented this offline shop https://www.dosyaupload.com/il8H. At first If i hide them and clicked on a position where they are, the shop will open. I made this change in PythonPlayerInput.cpp void CPythonPlayer::__OnClickActor(CInstanceBase& rkInstMain, DWORD dwPickedActorID, bool isAuto): if (rkInstVictim.IsNPC()) { #ifdef ENABLE_HIDE_SHOPS if ((rkInstVictim.GetRace() == 30000 || rkInstVictim.GetRace() == 30001) && CPythonSystem::Instance().IsHideShops()) return; #endif __SendClickActorPacket(rkInstVictim); } Now only if I click it quickly near me and they are shops, they will open. So it partially fix the problem. Anyone know how to fully fix it?
  6. In PythonPlayerInput.cpp void CPythonPlayer::__OnClickActor(CInstanceBase& rkInstMain, DWORD dwPickedActorID, bool isAuto) you must replace if (rkInstVictim.IsNPC()) { __SendClickActorPacket(rkInstVictim); } with if (rkInstVictim.IsNPC()) { #ifdef ENABLE_HIDE_SHOPS if (rkInstVictim.GetRace() == 30000 && CPythonSystem::Instance().IsHideShops()) return; #endif __SendClickActorPacket(rkInstVictim); }
  7. Error LNK2001 unresolved external symbol "public: bool __thiscall CMapOutdoor::IsVisiblePart(int)" (?IsVisiblePart@CMapOutdoor@@QAE_NH@Z) UserInterface
  8. Hello, in the equipment viewer the weapon costume shows in the wrong slot. How can I make it show where it's suppose to be? http://prntscr.com/raemsw
  9. Or if someone show me how to make the seals unequip when die and add the bonuses in item_proto.
  10. I don't think it does. int pc_mount_bonus(lua_State* L) { BYTE applyOn = static_cast<BYTE>(lua_tonumber(L, 1)); long value = static_cast<long>(lua_tonumber(L, 2)); long duration = static_cast<long>(lua_tonumber(L, 3)); LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if( NULL != ch ) { ch->RemoveAffect(AFFECT_MOUNT_BONUS); ch->AddAffect(AFFECT_MOUNT_BONUS, aApplyInfo[applyOn].bPointType, value, AFF_NONE, duration, 0, false); } return 0; }
  11. Hello, do you know how can I make mount seal to unequip when die?
  12. Hello, I am looking for a quest for the mounts with multiple bonuses. Atm I have this quest for the mounts with 1 bonus. ------------------------------- -- SERVERFILE BY HOPE v2 ------------------------------- quest ride begin state start begin function Ride( vnum, remain_time ) ride_info = { [71114] = { 20110, 5*60, apply.DEF_GRADE_BONUS, 75, 75, true }, [71115] = { 20110, item.get_socket(2)*60, apply.DEF_GRADE_BONUS, 100, 75, false }, [71116] = { 20111, 5*60, apply.DEF_GRADE_BONUS, 100, 80, true }, [71117] = { 20111, item.get_socket(2)*60, apply.DEF_GRADE_BONUS, 150, 80, false }, [71118] = { 20112, 5*60, apply.DEF_GRADE_BONUS, 125, 85, true }, [71119] = { 20112, item.get_socket(2)*60, apply.DEF_GRADE_BONUS, 200, 85, false }, [71120] = { 20113, 5*60, apply.ATT_GRADE_BONUS, 200, 85, true }, [71121] = { 20113, item.get_socket(2)*60, apply.ATT_GRADE_BONUS, 300, 85, false }, [71124] = { 20114, item.get_socket(2)*60, apply.EXP_DOUBLE_BONUS, 20, 1, false }, [71125] = { 20115, item.get_socket(2)*60, apply.ATTBONUS_MONSTER, 20, 20, false }, [71126] = { 20116, item.get_socket(2)*60, apply.DEF_GRADE_BONUS, 200, 85, false }, [71127] = { 20117, item.get_socket(2)*60, apply.CRITICAL_PCT, 10, 20, false }, [71128] = { 20118, item.get_socket(2)*60, apply.MALL_DEFBONUS, 10, 20, false }, [71131] = { 20119, item.get_socket(2)*60, apply.MOV_SPEED, 60, 1, false }, [71132] = { 20119, item.get_socket(2)*60, apply.MOV_SPEED, 60, 1, false }, [71133] = { 20119, item.get_socket(2)*60, apply.MOV_SPEED, 60, 1, false }, [71134] = { 20119, item.get_socket(2)*60, apply.MOV_SPEED, 60, 1, false }, [20233] = { 20432, item.get_socket(2)*60, apply.MOV_SPEED, 60, 1, false }, [71161] = { 20219, item.get_socket(2)*60, apply.MOV_SPEED, 60, 1, false, false, false}, [71164] = { 20220, item.get_socket(2)*60, apply.MOV_SPEED, 60, 1, false, false, false}, [71165] = { 20221, item.get_socket(2)*60, apply.MOV_SPEED, 60, 1, false, false, false}, [71166] = { 20222, item.get_socket(2)*60, apply.MOV_SPEED, 60, 1, false, false, false}, [71171] = { 20227, item.get_socket(2)*60, apply.MOV_SPEED, 60, 1, false, false, false}, [71172] = { 20226, item.get_socket(2)*60, apply.MOV_SPEED, 60, 1, false, false, false}, [71176] = { 20231, item.get_socket(2)*60, apply.MOV_SPEED, 60, 1, false, false, false}, [71177] = { 20232, item.get_socket(2)*60, apply.MOV_SPEED, 60, 1, false, false, false}, } if pc.level < ride_info[vnum][5] then syschat("Nivelul tau este prea mic.") else if 112 == pc.get_map_index() then return end if ride_info[vnum][2] == 0 and remain_time != 0 then pc.mount( ride_info[vnum][1], remain_time*60 ) pc.mount_bonus( ride_info[vnum][3], ride_info[vnum][4], remain_time*60 ) else pc.mount( ride_info[vnum][1], ride_info[vnum][2] ) pc.mount_bonus( ride_info[vnum][3], ride_info[vnum][4], ride_info[vnum][2] ) end if true == ride_info[vnum][6] then pc.remove_item(vnum, 1) end end end when login begin local vnum, remain_time = pc.get_special_ride_vnum() if vnum <= 71113 or vnum >71121 then return end if 0 != vnum then ride.Ride(vnum, remain_time) end end when 71114.use or 71115.use or 71116.use or 71117.use or 71118.use or 71119.use or 71120.use or 71121.use or 71171.use or 71172.use or 71161.use or 71164.use or 71165.use or 71166.use or 71131.use or 71132.use or 71133.use or 71134.use or 71124.use or 71125.use or 71126.use or 71127.use or 71128.use or 20233.use or 71176.use or 71177.use begin if pc.is_polymorphed()==true then syschat("Nu poti calari cât timp esti transformat.") pc.remove_polymorph() return elseif pc.get_map_index()== 113 or pc.get_map_index()== 114 or pc.get_map_index()== 1100000 then syschat("Nu poti calari in aceasta harta.") return elseif false == pc.is_riding() then if true == horse.is_summon() then horse.unsummon() end ride.Ride(item.vnum, 0) else syschat("Deja calaresti un animal.") end end when login with pc.get_map_index()== 1100000 begin if true == pc.is_riding() then horse.unride() horse.unsummon() end end end end
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