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Posts posted by flygun
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File "ui.py", line 80, in __call__
OnPickItem() takes exactly 2 arguments (3 given)
read the error !!!!!
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17 hours ago, masodikbela said:
You should check if the thread is already joined, or just simply check if you already called Quit, cus db is crashing at the very end of the process, because quit is called from the db too (and also from the destructor of CAsyncSQL).
i've already mentioned this in the post
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3 hours ago, flatik said:
Thank you for your public!
I found an error!
Here's the picture of it
https://metin2.download/picture/x8DbNtV3Hh4K9d65ZyR3sVa7GPNrjZ8d/.png
show me real error message ... see if their is a ".core" file and back trace it
1 hour ago, ReFresh said:Which requirements are needed for use this AsyncSQL?
c++11 and above
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15 minutes ago, Koray said:
You can edit a little more, I think it will look better.
Use nullptr instead of NULL
Please stop usage header guards in 2019, go for pragma once
Use smart pointers instead of raw pointers
Use lock_guard instead of lock manually everytime
Clear dirty korean commands, unused veriables etc.
Anyway thanks for publishing.
i'll rewrite the whole file today or tomorrow maximum .. i just wanted to see if actually someone want it ...
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12 minutes ago, martysama0134 said:This page is no longer available. It has either expired, been removed by its creator, or removed by one of the Pastebin staff.
sorry i edited the file after putting the link .. didn't thought that the link will change!
thanks for noticing -
I edited Async Class to use C++ Standard mutex and thread support
plus if you have this line in main.cpp inside the main function inside the db core source delete it
DBManager.Quit();
this line will close MySQL connections before making sure that all the queries are done (which may not save the last thing a player do before closing the server) plus it will dump a core file since the db core will abort without successful exit!
#edited
- Using std::gurad (which unlock the mutex when the object is destroyed) instead of manually lock and unlock mutex
- rewrote the Profiler class with std::chrono
#Note : Don't just copy and paste .. make a backup , test , then use it
Best regards.
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12 hours ago, xP3NG3Rx said:
Good idea
now putting that animation in quest when giving the player a reward will be fantastic right?
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On 9/29/2018 at 7:34 PM, Shogun said:
Does this have any practical use?
upgrading libraries has it's own advantages such as speed and optimizing but upgrading the models them self doesn't benefits much unless you have the full granny source ..
so i think the answer is no
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Quote
Linux® users are often surprised to find that Bash is not the default shell in FreeBSD. In fact, Bash is not included in the default installation. Instead, FreeBSD uses tcsh(1) as the default root shell, and the Bourne shell-compatible sh(1) as the default user shell. sh(1) is very similar to Bash but with a much smaller feature-set. Generally shell scripts written for sh(1) will run in Bash, but the reverse is not always true.
However, Bash and other shells are available for installation using the FreeBSD Packages and Ports Collection.
After installing another shell, use chsh(1) to change a user's default shell. It is recommended that the
root
user's default shell remain unchanged since shells which are not included in the base distribution are installed to/usr/local/bin
. In the event of a problem, the file system where/usr/local/bin
is located may not be mounted. In this case,root
would not have access to its default shell, preventingroot
from logging in and fixing the problem."Linux® users are often surprised to find that Bash is not the default shell in FreeBSD. In fact, Bash is not included in the default installation."
don't get me wrong but FreeBSD is not at risk .. aside from that Thank you <3
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Spoiler
CC = g++49 GAME_VERSION := $(shell cat ../../__REVISION__) GccMajorVersion := $(shell expr `$(CC) -dumpversion | cut -f1 -d.`) GccMinorVersion := $(shell expr `$(CC) -dumpversion | cut -f2 -d.`) GccMinorEGT8 := $(shell expr $(GccMinorVersion) \>= 8) INCDIR = LIBDIR = BINDIR = .. OBJDIR = .obj $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi) ## LIST OF CONSTANTS BEGIN ENABLE_GOOGLE_TEST = 0 ENABLE_HSHIELD_SYSTEM = 0 ENABLE_XTRAP_SYSTEM = 0 ENABLE_LUA_5_VERSION = 0 ENABLE_GCC_AUTODEPEND = 1 ENABLE_STATIC = 0 ## LIST OF CONSTANTS END # Depend Path File ifneq ($(ENABLE_GCC_AUTODEPEND), 1) DEPFILE = Depend endif # Standard Libraries LIBS = -lm -lmd # Project Flags CFLAGS = -m32 -g -Wall -O2 -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG -std=c++11 ifeq ($(ENABLE_STATIC), 1) CFLAGS += -static endif ifeq ($(GccMinorEGT8), 1) CFLAGS += -Wno-unused-local-typedefs endif # FreeBSD stack protector CFLAGS += -fstack-protector-all # Version defines CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\" # Boost INCDIR += -I../../../Extern/include/boost # DevIL INCDIR += -I../../../Extern/include/IL LIBS += ../../../Extern/lib/libIL.a\ ../../../Extern/lib/libjasper.a\ ../../../Extern/lib/libpng.a\ ../../../Extern/lib/libtiff.a\ ../../../Extern/lib/libjbig.a\ ../../../Extern/lib/libmng.a\ /usr/lib/liblzma.a\ ../../../Extern/lib/liblcms.a\ ../../../Extern/lib/libjpeg.a # MySQL INCDIR += -I/usr/local/include/mysql LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a # CryptoPP LIBS += ../../../Extern/lib/libcryptopp.a # GTest ifeq ($(ENABLE_GOOGLE_TEST), 1) LIBS += /usr/local/lib/libgtest.a CFLAGS += -DENABLE_GOOGLE_TEST endif # HackShield ifeq ($(ENABLE_HSHIELD_SYSTEM), 1) INCDIR += -I../../libhackshield/include CFLAGS += -DENABLE_HSHIELD_SYSTEM endif # XTrap ifeq ($(ENABLE_XTRAP_SYSTEM), 1) INCDIR += -I../../libxtrap/include CFLAGS += -DENABLE_XTRAP_SYSTEM endif # OpenSSL INCDIR += -I/usr/include LIBS += -lssl # LIBS += /usr/lib/libssl.a # Lua CFLAGS += -DENABLE_LUA_5_VERSION=ENABLE_LUA_5_VERSION ifeq ($(ENABLE_LUA_5_VERSION), 2) INCDIR += -I../../liblua/5.2/install/include LIBDIR += -L../../liblua/5.2/install/lib LIBS += ../../liblua/5.2/install/lib/liblua.a else INCDIR += -I../../liblua/5.0/include LIBDIR += -L../../liblua/5.0/lib LIBS += ../../liblua/5.0/lib/liblua.a ../../liblua/5.0/lib/liblualib.a endif # Project Libraries INCDIR += -I../../../Extern/include INCDIR += -I/usr/local/include LIBDIR += -L/usr/local/lib INCDIR += -I../../libserverkey LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../libserverkey LIBS += -lthecore -lpoly -lsql -lgame -lserverkey # PROJECT_SRC_FILES BEGIN MAINCPP = main.cpp TESTCPP = test.cpp CFILE = minilzo.c CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\ arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\ char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\ char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\ cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\ desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\ entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\ guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\ input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\ item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\ locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\ messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\ party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\ questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\ questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\ questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\ questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\ questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\ refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\ skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\ wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\ BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\ HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\ SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\ auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\ buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\ group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\ shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp # PROJECT_SRC_FILES END # PROJECT_OBJ_FILES BEGIN COBJS = $(CFILE:%.c=$(OBJDIR)/%.o) CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o) ifeq ($(ENABLE_GCC_AUTODEPEND), 1) CDEPS = $(COBJS:%.o=%.d) CPPDEPS = $(CPPOBJS:%.o=%.d) endif MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o) ifeq ($(ENABLE_GCC_AUTODEPEND), 1) MAINDEPS = $(MAINOBJ:%.o=%.d) endif TESTOBJ = $(TESTCPP:%.cpp=$(OBJDIR)/%.o) ifeq ($(ENABLE_GCC_AUTODEPEND), 1) TESTDEPS = $(TESTOBJ:%.o=%.d) endif # PROJECT_OBJ_FILES END # Target Paths MAIN_TARGET = $(BINDIR)/game_r$(GAME_VERSION) TEST_TARGET = $(BINDIR)/test_r$(GAME_VERSION) # previously -> default: $(MAIN_TARGET) $(TEST_TARGET) default: $(MAIN_TARGET) test: $(TEST_TARGET) $(OBJDIR)/%.o: %.c @echo compiling $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d endif $(OBJDIR)/%.o: %.cpp @echo compiling $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d endif limit_time: @echo update limit time @python update_limit_time.py $(MAIN_TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ) @echo linking $(MAIN_TARGET) @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(MAIN_TARGET) $(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ) @echo linking $(TEST_TARGET) @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o $(TEST_TARGET) dump: @$(CC) -dM -E - < /dev/null > .nope.nope symlink: @ln -fs game_r$(GAME_VERSION) $(BINDIR)/game_symlink strip: @cp $(MAIN_TARGET) $(BINDIR)/game_r @strip $(BINDIR)/game_r clean: @echo cleaning $(MAIN_TARGET) $(TEST_TARGET) $(OBJDIR) @rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ) $(TESTOBJ) ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @rm -f $(CDEPS) $(CPPDEPS) $(MAINDEPS) $(TESTDEPS) endif @rm -f $(BINDIR)/game_r* $(BINDIR)/test_r* $(BINDIR)/conv cc-ver: @$(CC) -v tag: ctags *.cpp *.h *.c dep: ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @echo "Note: gcc autodepend is autodetected, so target dep skipped" else makedepend -f $(DEPFILE) $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > $(DEPFILE) endif # AUTO_DEPEND_CHECK BEGIN ifeq ($(ENABLE_GCC_AUTODEPEND), 1) sinclude $(CDEPS) sinclude $(CPPDEPS) sinclude $(MAINDEPS) sinclude $(TESTDEPS) else sinclude $(DEPFILE) endif # AUTO_DEPEND_CHECK END
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okay my bad "change : to = in "-std:c++11 " it should look like this
-std=c++11
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what is not working ? show us the error
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CFLAGS = -m32 -g -Wall -O2 -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG -std:c++11
please stop spamming and put all that code in spoiler or just remove it from the topic .. and please read some books or some documentations about programming
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for your specific problem right now .. put it in the game's makefile
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you should read more about programming ... gcc49 actually support c++11 and c++14 you just have to specify it (in makefile )...
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add this to the flags in the makefile -std=c++11
you really should update c++11 is now old- 1
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is there a process running in task manager ?
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replace
granny_variant twoSideResult; if (GrannyFindMatchingMember(pgrnMaterial->ExtendedData.Type, pgrnMaterial->ExtendedData.Object, "Two-sided", &twoSideResult) && NULL != twoSideResult.Type) GrannyConvertSingleObject(twoSideResult.Type, twoSideResult.Object, TwoSidedFieldType, &twoSided, NULL); m_bTwoSideRender = 1 == twoSided;
with this
granny_variant TwoSidedVariant; if (GrannyFindMatchingMember(pgrnMaterial->ExtendedData.Type, pgrnMaterial->ExtendedData.Object, "Two-sided", &TwoSidedVariant)) GrannyConvertSingleObject(TwoSidedVariant.Type, TwoSidedVariant.Object, TwoSidedFieldType, &twoSided, 0); m_bTwoSideRender = 1 == twoSided;
not tested I'm on mobile
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first of all .... yes you can compile the source code in vs2017 it's just a program ... the language itself didn't change ...
but for the error you have to provide us with some information other than just saying that you've got a problem ... programing isn't a job it's a life style
Best regards
Flygun !!
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#Moved from How-to to Q&A
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On 2/14/2016 at 9:08 PM, Mr.Oz J. said:
33% *200%drop rate = almost 99% am i right?
hmmmm i'm thinking of this as (33% of drop rate ) so if the drop rate = (200%) the 33% is still 33% ...
33% of (100) = 33
33% of (200) = 66 (not 66% which is 132)
33% of (300) = 99 item (not 99% which is 297)
i've didn't read it yet ...
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#moved (Community>Feedback to Metin2>General)
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#moved (Tech>C++ to Metin2>Questions and Answers)
#please read the forum's rules about bumping ...
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#moved (Tech>C++ to Metin2>Q&A)
AsyncSQL Improved
in Programming & Scripts
Posted
this was the case but somehow it changed ...
Now it's updated !!