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Saddler

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Everything posted by Saddler

  1. You need a little knowledge about c++ for do that. I already do that, but on my opinion Ymir do a crap work on Source. Maybe much workers on the same code. It's really annoying for you do that.. You will have like so many things with counts, it's a crazy thing to do. shop, move_item, buy_item, sell_item, split_item, etc etc etc... Everything is separated. Search for count with BYTE and put that on int.. Good luck.
  2. Replace the function from char.cpp void CHARACTER::MountVnum(DWORD vnum) with this: void CHARACTER::MountVnum(DWORD vnum) { if (m_dwMountVnum == vnum) return; m_dwMountVnum = vnum; m_dwMountTime = get_dword_time(); if (m_bIsObserver) return; m_posDest.x = m_posStart.x = GetX(); m_posDest.y = m_posStart.y = GetY(); EncodeRemovePacket(this); EncodeInsertPacket(this); ENTITY_MAP::iterator it = m_map_view.begin(); while (it != m_map_view.end()) { LPENTITY entity = (it++)->first; EncodeRemovePacket(entity); if (!m_bIsObserver) EncodeInsertPacket(entity); if (entity->IsType(ENTITY_CHARACTER)) { LPCHARACTER lpChar = (LPCHARACTER)entity; if (lpChar->IsPC() || lpChar->IsNPC() || lpChar->IsMonster()) { if (!entity->IsObserverMode()) entity->EncodeInsertPacket(this); } } else { if (!entity->IsObserverMode()) { entity->EncodeInsertPacket(this); } } } SetValidComboInterval(0); SetComboSequence(0); ComputePoints(); }
  3. I don't have sure of that. I just have your bug and this fixed that. Regards
  4. Open uicharacter.py After the imports add this: def unsigned32(n): return n & 0xFFFFFFFFL The Exp_Value and the RestExp_Value should look like this: Regards
  5. Hi guys, Im having a really annoying problem.. If anyone experiencing this problem please.. help. Here is a printscreen: P.S: I have armor, etc equiped but dont show equiped on inventar.. Regards..
  6. Check the exp of monster. if equal to zero then don't work. Regards.
  7. Official have that. I tested On 34083 i pay to BlackYuko to made that for me and i fixed.. I don't explore the source for fix that but if i fix i will share.
  8. What is the dds? Regards P.s: Dragon Soul System?
  9. This has been released a long time ago on epvp. Here is the link: [Hidden Content] Regards
  10. Here is the libmd.so.5 [Hidden Content] If you are using x64 put on /usr/lib32 Regards
  11. I can give what you need (professional way). Send me a pm
  12. First of all add this in fastcgi_params: fastcgi_param PATH_INFO $fastcgi_path_info; Then just follow the option on php part:
  13. This is executable of balika01 published on epvp. I use that large months and i never had problems. [Hidden Content]
  14. What is the problem of mounts? More id's? Mounts back when you ride? Regards
  15. I know exactly your problem. I have that a long time ago. Here is your salvation: [Hidden Content] Regards
  16. Edit your version.cpp like this: #include <stdio.h> void WriteVersion() { #ifndef __WIN32__ FILE* fp = fopen("VERSION.txt", "w"); if (fp) { fprintf(fp, "game revision: %sn", __P4_VERSION__); fclose(fp); } #endif }
  17. import ui import uiScriptLocale import app import net import dbg import snd import player import mouseModule import wndMgr import skill import playerSettingModule import quest import localeInfo import uiToolTip import constInfo import emotion import chr def unsigned32(n): return n & 0xFFFFFFFFL
  18. All textures converted to DXT1 and included the textureset for all. Download textures: [Hidden Content] Download textureset: [Hidden Content] PS: Textureset just include 255 textures because it's the max. Regards.
  19. Jfirewall this not solve the problem. And it's 100% lazy way and bugged to solve the problems. Try this.
  20. You can't have different data types in packets. If this is not your problem something else is.
  21. [X] This is your problem [ ] This is not your problem But if you want change to long or long long you will need more changes.
  22. I think that is not used. I searched on source and i dont found anything.
  23. That dust men.. You really need to clean your desktop xD
  24. I think you dont understand, that's ok. I use these symbols for many reasons. I don't want have work deleting nothing that's why i make the thread.
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