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MityQ

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  • Birthday 04/21/1994

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    Azerbaijan
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    Batswana

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    mityu21

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  1. #ifdef HIDDEN_OX if (ent->IsType(ENTITY_CHARACTER) && m_me->IsType(ENTITY_CHARACTER)) { const LPCHARACTER chMe = static_cast<LPCHARACTER>(m_me); const LPCHARACTER chEnt = static_cast<LPCHARACTER>(ent); if (chMe->GetMapIndex() == OXEVENT_MAP_INDEX && !chMe->IsGM() && !chEnt->IsGM()) { if (!chMe->GetParty() || chMe->GetParty() != chEnt->GetParty()) return; } } #endif
  2. in char_skill.cpp, add this: if ((dwVnum == SKILL_GEOMKYUNG || dwVnum == SKILL_GWIGEOM) && !GetWear(WEAR_WEAPON)) return false; under this: bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaster) { if (false == CanUseSkill(dwVnum)) return false;
  3. if 2==select return end if 2==select then return end
  4. quest chests begin state start begin when 38057.use begin sex = pc.get_sex() local random_item if sex == 1 then random_item = { 41001, 41002, 41003, 41005, 41007, 41009, 41011, 41013, 41015, 41017, 41019, 41021, 41023, 41025, 41027,} else random_item = { 41001, 41002, 41004, 41006, 41008, 41010, 41012, 41014, 41016, 41018, 41020, 41022, 41024, 41026, 41028,} end pc.give_item2(random_item[math.random(1, table.getn(random_item))]) end end end
  5. try this: when login begin local getCostume = { 41003, 41004, 41005, 41006, } for slot = 0, 90 do if item.select_cell(slot) then for i = 1,table.getn(getCostume),1 do if(pc.count_item(getCostume[i]) >= 1 ) then if item.get_socket(0) <= get_time() then item.remove() end end end end end end
  6. In exchange.cpp chage this: if (0 == s_vDSGrid[wBasePos]) to this: if (0 == s_vDSGrid[wPos]) and now you can exchange
  7. you have to change this: const int aiSkillBookCountForLevelUp[10] = { 3, 3, 3, 3, 3, 4, 4, 5, 5, 6 }; // ADD_GRANDMASTER_SKILL const int aiGrandMasterSkillBookCountForLevelUp[10] = { 3, 3, 5, 5, 7, 7, 10, 10, 10, 20, }; const int aiGrandMasterSkillBookMinCount[10] = { // 1, 1, 3, 5, 10, 15, 20, 30, 40, 50, // 3, 3, 5, 5, 10, 10, 15, 15, 20, 30 1, 1, 1, 2, 2, 3, 3, 4, 5, 6 }; const int aiGrandMasterSkillBookMaxCount[10] = { // 6, 15, 30, 45, 60, 80, 100, 120, 160, 200, // 6, 10, 15, 20, 30, 40, 50, 60, 70, 80 5, 7, 9, 11, 13, 15, 20, 25, 30, 35 }; // END_OF_ADD_GRANDMASTER_SKIL L
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