

Meruem
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12 NeutralAbout Meruem

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that makes him think that this image is made in c + it's absurd to create something like that in c ++ if you're going to need to create code in python.
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Paid Service - Ikarus Developer - New Systems
Meruem replied to Ikarus_'s topic in Scripts / Systems
excellent work. good luck with your sales -
Paid Service - Ikarus Developer - New Systems
Meruem replied to Ikarus_'s topic in Scripts / Systems
I like the idea of your offline shop. recommended -
I am not promoted is not something for sale ?
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Nice contribution although I did something different.
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it's the same as I put it?
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if you use mounts by value it is better that way. elif itemType == item.ITEM_TYPE_COSTUME and itemSubType == item.COSTUME_TYPE_MOUNT: MountVnum = item.GetValue(3) if MountVnum != 0: self._ModelPreview(MountVnum ) if not, use the style of the code that showed if you want something better in tec post the complete code.
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I will install the code and do the test.
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DWORD vnum = pItem->GetIndex(); if (pItem->GetSubType() == CItemData::ARMOR_PENDANT) { if (vnum == ITEMVNUM) { m_armorRefineEffect = EFFECT_REFINED+EFFECTXD; break; } } maybe this way it can work but you must specify more details in the binary.
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good has worked for me, since I do not get This function v3Pos.z += float(m_GraphicThingInstance.GetHeight());
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You can find many guides in German, or Spanish forums
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If you are a programmer, I recommend reading some basic principles guides. The rest must realize how it works since it is not very different from the usual.
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open Refresh real time maintenance by vegas
Meruem replied to emanuel's question in Questions & Answers
that is not an error of the code of vegas but of your source code. -
error in the binary