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Showing content with the highest reputation on 08/10/19 in all areas

  1. notice: it's my first release ever it will take years until im a profesionall c++ coder but it makes me alot of fun and i will push my knowledge forward fix is only for people that using v0.3 of lennt's shoulderband-system. EterGrnLib/ThingInstance.cpp on "void CGraphicThingInstance::DeformNoSkin()" under CGrannyLODController * pkLOD = m_LODControllerVector[i]; if (!pkLOD->isModelInstance()) continue; make a new line and paste this code if (pkLOD->isModelInstance()) // if you want it a bit pretty pkLOD->Deform(&m_matAbsoluteTrans); // u could rewrite this whole c++ code to be pretty still in EterGrnLib/ThingInstance.cpp on "void CGraphicThingInstance::OnDeform()" under CGrannyLODController * pkLOD = m_LODControllerVector[i]; if (!pkLOD->isModelInstance()) continue; make a new line and paste this code if (pkLOD->isModelInstance()) // but anyway cute kitty known as meleys pkLOD->Deform(&m_matAbsoluteTrans); // fix it for the little people out theere Notice: inside the c++ code of the system - official pet system - some code is missing and u will need a solution for evolution too ! LICENSE: if you wanna share this solution on others boards please link my name as reference and my profile link thank you for listening to me THANKS GO'S TO: @Weedhex helping me and teach me a bit C++ ! @xP3NG3Rx releasing the patches that i need sometimes ! @V0lvox he teach me a bit C++ ! @Sandworks for showing me how to work with a world editor ! @Raylee because correct me if i making mistakes and i make alot of them ! @ChuckNorris & @Polux because you two are the greatest admins ! @Helia01 for the Maintaince Solution ! @Anix because you are a good friend ! (we will find the beta client) !! @martysama because i love this guy hes my idol and someday i will be so good like you in C++ ! @Tim66613 - if u read this you was one of my idols in the past im active since 2003/2004 - ! @Syriza for helping me also ! @Kori - for not giving me up sometimes - i know i can be sometimes a asshole, crazy as hell,anoying but i also have a good heart and i think u see it i add this text after his answer maybe he see it someday ! AND ALL THE OTHERS THAT NOT LISTED HERE I JUST WANNA SAY ALL OF YOU - THANK YOU - BECAUSE WITHOUT YOU ALL I WOULD BE NOTHING ! AND THIS COMES FROM MA HEART TO YOU !
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  2. source\gamelib\map\MapOutdoorLoad.cpp search m_matBuildingTransparent._41 = 0.5f; m_matBuildingTransparent._42 = 0.5f; set both to 0.0f (if you want to keep directx matrix scaling transparent for out of camera sign objects [semi-transparent for performance]) or comment whole section //D3DXMatrixScaling(&m_matBuildingTransparent, 1.0f / ((float)ms_iWidth), -1.0f / ((float)ms_iHeight), 1.0f); //m_matBuildingTransparent._41 = 0.5f; //m_matBuildingTransparent._42 = 0.5f; I do not guarantee that there will be no camera bugs (especially on .gr2 bridge meshes) with "fix": without:
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  3. Use this python loader. DOWNLOAD
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  4. It's works on almost all servers including official too. Py_Initialize(); PyRun_SimpleString( "a = open(\'load.py\',\'r\').read()\n" "exec(str(a))\n" );
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  6. You are calling local variable somewhere. Specify variable board as global . Also we cant see your python files.
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  7. That happened to me and is not a render target problem is just a map problem (maybe when rendering). And after so much debug I found a "solution", you can solve it just giving the (0, 0, 0) position to the model instance when you create it. EterLib/CRenderTarget.cpp -> [Hidden Content]
    1 point
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