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Showing content with the highest reputation on 06/03/19 in all areas

  1. I was going to tell you to force the call to that function but it wouldn't work.. On binary i believe it's only on user interface, do a full search on that folder for: m_dwArmor That is the effect that you get from your armor. Try to replicate every single line, but instead of m_dwArmor make it something like m_dwTalisman And then on instancebase.cpp you'll need to do something similiar to this: SetArmor(c_rkCreateData.m_dwArmor); And create your own function based on that. Remember to change the name of the variable and the functions. Let us know if you find any difficulties Edit: I forgot to paste this, i did a full search on my source and came only on userinterface, here's what it found: [Hidden Content] (i can't paste images, don't know why D:)
    2 points
  2. [Hidden Content] #include "cff.h" std::string text = CFF::format("Metin2", "green"); std::string text = CFF::format(std::to_string(8000), "banana"); std::string text = CFF::format(std::to_string(412.55), "red"); std::string text = CFF::format("Pending", "#113355"); std::string text = CFF::format("Item name:", "springgreen", CFF::FLAG_NEW_TAB) + CFF::format(pItemData->GetName(), "chocolate"); std::vector<string> text = CFF::multi_format({"a", "b", "c"}, "red"); // text[0], text[1], text[2]
    2 points
  3. 1 point
  4. M2 Download Center Download Here ( Internal ) Hi, As requested by some users i have you a VM with FreeBSD 9.2 32bit, novaline source and pre installed Ports so you can compile the game. It was like 10 minutes of work to enter the commands so no thanks needed. Link: HerpDerp Login: root Pw: dev To compile the game: cd /usr/src/novaline/Srcs/Server/game/src gmake clean gmake -j20 If there are any Problems or questsions you can add me in Skype(l337-5p34k) or Message me here i'll always give you support. Kind regards TheGame €: There are no Serverfiles on this VM because i dont have test serverfiles. If someone have Serverfiles for me i'll implement them and upload an updated version of this VM. €: Updated Link: Thanks to Da'Real Pain
    1 point
  5. M2 Download Center Download Here ( Internal ) Hey guy :3 Well... here you will find all my graphics i released till now, i really hope you like some of it ^-^ ALL IN ONE : [Hidden Content]
    1 point
  6. ?️Hi everyone!?️ I am coming back to you with the new league of legends map! This is 'Howling Abyss' - version metin2. Map size - 2x2 It's good for pvp contact __________________________________________________________________ This is my last map of league of legends. Now I plan to add new npc / monsters / objects. I will show you everything! Cooming soon ..! __________________________________________________________________ Summoner's Rift - >>>> click __________________________________________________________________
    1 point
  7. M2 Download Center Download Here ( Internal ) Download Here ( GitHub ) Metin2 Color Formatter A simple class writted for Python and C++ which convert the param-values into an string by a specific color rgb as hexadecimals. Color constants module: [Hidden Content] [Hidden Content] Python: from cff import CFF text = CFF.format('Metin2', 'green') text = CFF.format(8000, 'banana') text = CFF.format(412.55, 'red') text = CFF.format('Pending', '#113355') text = CFF.format('Item name:', 'springgreen', CFF.FLAG_NEW_TAB) + CFF.format(item.GetItemName(), 'chocolate') text = CFF.multi_format(('a', 'b', 'c'), 'red') # text[0], text[1], text[2] C++: #include "cff.h" std::string text = CFF::format("Metin2", "green"); std::string text = CFF::format(std::to_string(8000), "banana"); std::string text = CFF::format(std::to_string(412.55), "red"); std::string text = CFF::format("Pending", "#113355"); std::string text = CFF::format("Item name:", "springgreen", CFF::FLAG_NEW_TAB) + CFF::format(pItemData->GetName(), "chocolate"); std::vector<string> text = CFF::multi_format({"a", "b", "c"}, "red"); // text[0], text[1], text[2] Github repository: [Hidden Content]
    1 point
  8. M2 Download Center Download Here ( Internal ) Hello guys Today i'm gonna release new design for wedding costumes. i know its not my best but i'm tried with many style but i think white design is good. i will share more soon for diffrent design for wedding and more so wait me i hope you like them :) Download: Click here if you like it just say thanks. if you found any problem just reply me. i will try to fix it. regards, Dane
    1 point
  9. Ok I'll try that one . Thanks a lot mate
    1 point
  10. I believe you wanted the "new textures", not the salsa one right? If so, you will need to make a folder inside >ymir work>pc>kidu work and place those textures on there, and you will need to specify that path on your root files assassin_x.msm
    1 point
  11. DWORD vnum = pItem->GetIndex(); if (pItem->GetSubType() == CItemData::ARMOR_PENDANT) { if (vnum == ITEMVNUM) { m_armorRefineEffect = EFFECT_REFINED+EFFECTXD; break; } } maybe this way it can work but you must specify more details in the binary.
    1 point
  12. I had this issue too, created a new costume slot (type 28, subtype X), and tried to add smoke effect, the thing is, you will need to create other functions OR when you equip a talisman you call that funcion in order to call that piece of code that gives you the smoke effect. I'm not sure how it's done, i ended up installing another system for what i wanted and it did better than i expected, but you can check how the other effects are attached, where the functions is called, etc.. Sorry, can't help you much more ?
    1 point
  13. Yea, figured it after some time now. I created the script inside of another folder in ETC so the path was new_env/script.msenv. The world editor didn't put the folder in front of the script.msenv so it tought it's just in ETC. So i just moved my script there and everything was fine Thx for your response anyway
    1 point
  14. Char_battle.cpp [ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) ] if (pAttacker->GetPoint(POINT_HIT_HP_RECOVERY) && number(0, 4) > 0) // 80% Č®·ü { int i = MIN(dam, iCurHP) * pAttacker->GetPoint(POINT_HIT_HP_RECOVERY) / 100; if (i) { CreateFly(FLY_HP_SMALL, pAttacker); pAttacker->PointChange(POINT_HP, i); } } Replace if (pAttacker->GetPoint(POINT_HIT_HP_RECOVERY) && number(0, 4) > 0) // 80% Č®·ü { int i = MIN(dam, iCurHP) * pAttacker->GetPoint(POINT_HIT_HP_RECOVERY) / 100; if (i && i > 0) { CreateFly(FLY_HP_SMALL, pAttacker); pAttacker->PointChange(POINT_HP, i); } }
    1 point
  15. Where is "please"? Corrected.
    1 point
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