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Game crash - gcc error?


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Hello,

Any ideas?

	#0  0x084d0237 in __sys_thr_kill ()
#1  0x084c93fb in raise ()
#2  0x0851a335 in abort ()
#3  0x084af415 in __gnu_cxx::__verbose_terminate_handler ()
    at /usr/ports/lang/gcc49/work/gcc-4.9.4/libstdc++-v3/libsupc++/vterminate.cc:95
#4  0x084581e2 in __cxxabiv1::__terminate (
    handler=0x84af2d0 <__gnu_cxx::__verbose_terminate_handler()>)
    at /usr/ports/lang/gcc49/work/gcc-4.9.4/libstdc++-v3/libsupc++/eh_terminate.cc:47
#5  0x0845827d in std::terminate ()
    at /usr/ports/lang/gcc49/work/gcc-4.9.4/libstdc++-v3/libsupc++/eh_terminate.cc:57
#6  0x084583d1 in __cxxabiv1::__cxa_throw (obj=0x602a00a0, tinfo=
    0x879b65c <typeinfo for std::logic_error>, dest=
    0x845fcd0 <std::logic_error::~logic_error()>)
    at /usr/ports/lang/gcc49/work/gcc-4.9.4/libstdc++-v3/libsupc++/eh_throw.cc:87
#7  0x0849d52f in std::__throw_logic_error (
    __s=0x8564fd4 "basic_string::_S_construct null not valid")
    at /usr/ports/lang/gcc49/work/gcc-4.9.4/libstdc++-v3/src/c++11/functexcept.cc:71
#8  0x084aa215 in std::string::_S_construct<char const*> (__beg=0x0,
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