Honorable Member xP3NG3Rx 19704 Posted December 13, 2015 Honorable Member Share Posted December 13, 2015 Hi, devs. Today is a hangover day to me, but I figured out the new mob_proto struct with new values, but this is not 100% reliable. I want to know your opinion about this, because I think this is not correct. sizeof the new mob_proto table is 262. Spoiler fuck. where is the code tag? -__- Here is the struct: http://pastebin.com/YSH80Qhk Here is the result: http://pastebin.com/ANh8qtkz 5 Link to comment Share on other sites More sharing options...
Ken 904 Posted December 13, 2015 Share Posted December 13, 2015 There is a scale for the mobs, but rest of them is still complex. (Unk1, Unk2, Unk3, Unk4). They're probably using new points for the mobs. (Like bBersekPoint) (New AIFlags) Kind Regards ~ Ken 1 Do not be sorry, be better. Link to comment Share on other sites More sharing options...
Premium Galet 510 Posted December 13, 2015 Premium Share Posted December 13, 2015 Reverse engineering ? Interesting Otherwise, drink water 1 Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19704 Posted December 13, 2015 Author Honorable Member Share Posted December 13, 2015 Hm, maybe those are be the new points what you say but those are not used in clientside (every values are zero as the skills too). ohm, not RE I just played with dumping datas and compared with old ones. http://pastebin.com/EEt474TX Link to comment Share on other sites More sharing options...
Ken 904 Posted December 13, 2015 Share Posted December 13, 2015 I think, they just used scale factory for the mobs. Rest of them is only like a symbol all the time. (Provide same struct for both side) Do not be sorry, be better. Link to comment Share on other sites More sharing options...
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