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Sash system problems


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Hi devs , i tryed to impliment sash system. I find it on a board .
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif

1)I dont see texture and model of sash

2)The inventory for costumes isn't full

3)Sash has'n absorbtion chance

P.S. : I use sql.

Edited by Metin2 Dev
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On 10/28/2015 at 8:28 PM, DarkFire said:

Hi devs , i tryed to impliment sash system. I find it on a board .
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif

1)I dont see texture and model of sash

2)The inventory for costumes isn't full

3)Sash has'n absorbtion chance

P.S. : I use sql.

How did you solved the 1st point?

Edited by Metin2 Dev
Core X - External 2 Internal
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On 10/30/2015 at 6:55 PM, DarkFire said:

Tasho you are the best , thx .
Problem solved 

Sorry for my bad english :P

#Edit : know i have an over problem :
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif

If you have COSTUME_MOUNT enabled, put in gametype.h, this:

const DWORD c_New_Equipment_Start = c_Equipment_Start + 22;

like this:

const DWORD c_New_Equipment_Start = c_Equipment_Start + 23;

And let me explain you why. You have start index at costume system 19. Costume body = slot 19, costume hair 20. After, belt/ring system starts at index 21, but if you add shoulders + mount at costume system, 19 + 4 = 23. So, belt system start index will be 23 from now, untill you'll add some new slots to costume system. :D I hope that you'll learn C++ very soon.

Edited by Metin2 Dev
Core X - External 2 Internal
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"Don't be a scammer. Don't be a hacker. Don't be a motherfucker. Karma is a bitch"

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On 10/30/2015 at 8:21 PM, DarkFire said:

You have COSTUME_MOUNT subtype at any of your items?

Edited by Metin2 Dev
Core X - External 2 Internal

"Don't be a scammer. Don't be a hacker. Don't be a motherfucker. Karma is a bitch"

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On 10/30/2015 at 8:26 PM, AlexxD said:
On 10/30/2015 at 8:21 PM, DarkFire said:

You have COSTUME_MOUNT subtype at any of your items?

?? txt

Edited by Metin2 Dev
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