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core crash (GetName, SaveSingleItem?)
The crash is not about the codes u put. Is because you have a invalid item in the flush delayed map, maybe not erased properly. -
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[40250] Reference Serverfile + Client + Src [15 Available Languages]
You can change it if you modifiy the password in the CONFIG files too.- 1
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[40250] Reference Serverfile + Client + Src [15 Available Languages]
I believe that you can't change root password in SQL database -
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Autopatcher not working in my friends pc but working in everyone else's
Yesterday i configured an autopatcher so that i could run some tests without having to upload and people download everytime i do something Autopatcher is working perfectly fine for 3 people but for 1 it's not working and giving this error It works for everyone else just not this guy, any idea ? -
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Top Metin2 - Changelogs
Top Metin2 has been updated! Update 1.8 for Top Metin2... Removal of the type and subtype system (Fun, Like, Oldschool...) New tag system (Fun, Like, Oldschool...) Added new translations Ranking can be filtered by tag Advanced statistics can be filtered by tag Fixed an error when calculating a discount in the shop Caching registration and add new game server forms Graphical improvements Changed some icons Form fields all have a custom hover Added a 0.5 second transition on animations Editing the main menu Added notice when filters are active in ranking -
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Dungeon Info System - compile Error
Good evening, have installed the DungeonInfo system here from a forum. Or tried. Now an error has come in the Dungeoninfo.cpp when compiling. The file was already in the archive - have not changed anything. Attached once picture of the error. Would be great if someone could write what I have to do, so that it runs. Greetings Edit: Fliege v2 Files [Hidden Content] -
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core crash (GetName, SaveSingleItem?)
Hi, I have a core crash, i dont really understand whats the problem. [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] Corresponding code lines: [Hidden Content] item.cpp #ifdef ENABLE_EXTENDED_ITEMNAME_ON_GROUND const char* CItem::GetName() { # ifdef ENABLE_MULTI_LANGUAGE_SYSTEM BYTE bLocale = (GetOwner() && GetOwner()->GetDesc()) ? GetOwner()->GetDesc()->GetLanguage() : LOCALE_DEFAULT; # endif static char szItemName[128]; memset(szItemName, 0, sizeof(szItemName)); if (GetProto()) { int len = 0; switch (GetType()) { case ITEM_POLYMORPH: { const DWORD dwMobVnum = GetSocket(0); const CMob* pMob = CMobManager::instance().Get(dwMobVnum); if (pMob) { # ifdef ENABLE_MULTI_LANGUAGE_SYSTEM len = snprintf(szItemName, sizeof(szItemName), "%s", LC_LOCALE_MOB_TEXT(dwMobVnum, bLocale)); # else len = snprintf(szItemName, sizeof(szItemName), "%s", pMob->m_table.szLocaleName); # endif } break; } case ITEM_SKILLBOOK: [Hidden Content] item_manager.cpp if(!item->GetName()) { sys_err("SaveSingleItem: item->GetName NULL"); return; } if (!item->GetOwner()) { DWORD dwID = item->GetID(); DWORD dwOwnerID = item->GetLastOwnerPID(); //sys_log(0, "item->GetOwner NULL - Name: %s dwID: %d dwOwnerID: %d",item->GetName(), dwID, dwOwnerID); db_clientdesc->DBPacketHeader(HEADER_GD_ITEM_DESTROY, 0, sizeof(DWORD) + sizeof(DWORD)); db_clientdesc->Packet(&dwID, sizeof(DWORD)); db_clientdesc->Packet(&dwOwnerID, sizeof(DWORD)); //sys_log(1, "ITEM_DELETE %s:%u", item->GetName(), dwID); return; } //sys_log(1, "ITEM_SAVE %s:%d in %s window %d", item->GetName(), item->GetID(), item->GetOwner()->GetName(), item->GetWindow()); TPlayerItem t; Thanks. -
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[TUT] Increase MAX yang FULL
Sorry to rewoke this thread but i have this error, and I think I didn't missed anything. Anyone has any ideas? [Hidden Content]
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MORTE 35
help ?
Edited by MORTELink to comment
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ds_aim
This don't help. Just use whiresharek or an packet dumper. To see problem. Also you must check HEADERS. https://www.wireshark.org/ Use visual studio and pun an breakpont to Headers. And i checked. To check packet.h won't help you. Belive me. You must check headers, not struct. I found 10 packets fucked in my binary and 6 in game. Now all work like a charm. Btw , wireshark + vss2015 and you will slove with an breakpoint. With wireshark you can see how much bytes send server, an
M.Sorin
Did you make or install a custom system? HEADER_CG_CHAT = 3 HEADER_GC_LOVER_INFO = 131, Check this and leave a reply . They MUST be the same for client/server!
ds_aim
No , wireshark is on windows. Just create an ip filter (freebsd - windows host) And let wireshark to capture packets. I gived you link for wireshark
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