Premium EnKor 42 Posted October 19, 2015 Premium Share Posted October 19, 2015 Today i found a new system to flood other players. The system works with : net.SendChatPacket("/messenger_auth x " + Name) Here is one soluction, maybe it's not the best, but for now it resolve. Python Version Open uichat.py Find: def __SendChatPacket(self, text, type): And add: if text.find("/messenger_auth") !=-1: chat.AppendChat(chat.CHAT_TYPE_INFO, "fuc@£ Off!!!") return C++ Version { "messenger_auth", do_messenger_auth, 0, POS_DEAD, GM_PLAYER }, Find this in cmd.cpp and remove it, that's it. Second solution for fix. cmd_general.cpp ACMD(do_messenger_auth) { if (ch->GetArena()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); return; } // Messenger Flood Check if (thecore_pulse() < m_iMessengerFloodTime + 25) { ch->ChatPacket(CHAT_TYPE_INFO, "You have to wait a bit!"); return; } // End Of Messenger Flood Check char arg1[256], arg2[256]; two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2)); if (!*arg1 || !*arg2) return; char answer = LOWER(*arg1); if (answer != 'y') { LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(arg2); if (tch) tch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님으로 부터 친구 등록을 거부 당했습니다."), ch->GetName()); } MessengerManager::instance().AuthToAdd(ch->GetName(), arg2, answer == 'y' ? false : true); // DENY m_iMessengerFloodTime = thecore_pulse(); } char.cpp void CHARACTER::Initialize() { CEntity::Initialize(ENTITY_CHARACTER); m_bNoOpenedShop = true; m_bOpeningSafebox = false; m_fSyncTime = get_float_time()-3; m_dwPlayerID = 0; m_dwKillerPID = 0; m_iMoveCount = 0; m_pkRegen = NULL; regen_id_ = 0; m_posRegen.x = m_posRegen.y = m_posRegen.z = 0; m_posStart.x = m_posStart.y = 0; m_posDest.x = m_posDest.y = 0; m_fRegenAngle = 0.0f; m_pkMobData = NULL; m_pkMobInst = NULL; m_pkShop = NULL; m_pkChrShopOwner = NULL; m_pkMyShop = NULL; m_pkExchange = NULL; m_pkParty = NULL; m_pkPartyRequestEvent = NULL; m_pGuild = NULL; m_pkChrTarget = NULL; m_pkMuyeongEvent = NULL; m_pkWarpNPCEvent = NULL; m_pkDeadEvent = NULL; m_pkStunEvent = NULL; m_pkSaveEvent = NULL; m_pkRecoveryEvent = NULL; m_pkTimedEvent = NULL; m_pkFishingEvent = NULL; m_pkWarpEvent = NULL; // MINING m_pkMiningEvent = NULL; // END_OF_MINING m_pkPoisonEvent = NULL; m_pkFireEvent = NULL; m_pkBleedingEvent = NULL; m_pkCheckSpeedHackEvent = NULL; m_speed_hack_count = 0; m_pkAffectEvent = NULL; m_afAffectFlag = TAffectFlag(0, 0); m_pkDestroyWhenIdleEvent = NULL; m_pkChrSyncOwner = NULL; memset(&m_points, 0, sizeof(m_points)); memset(&m_pointsInstant, 0, sizeof(m_pointsInstant)); memset(&m_quickslot, 0, sizeof(m_quickslot)); m_bCharType = CHAR_TYPE_MONSTER; SetPosition(POS_STANDING); m_dwPlayStartTime = m_dwLastMoveTime = get_dword_time(); GotoState(m_stateIdle); m_dwStateDuration = 1; m_dwLastAttackTime = get_dword_time() - 20000; m_bAddChrState = 0; m_pkChrStone = NULL; m_pkSafebox = NULL; m_iSafeboxSize = -1; m_iSafeboxLoadTime = 0; m_pkMall = NULL; m_iMallLoadTime = 0; m_posWarp.x = m_posWarp.y = m_posWarp.z = 0; m_lWarpMapIndex = 0; m_posExit.x = m_posExit.y = m_posExit.z = 0; m_lExitMapIndex = 0; m_pSkillLevels = NULL; m_dwMoveStartTime = 0; m_dwMoveDuration = 0; m_dwFlyTargetID = 0; m_dwNextStatePulse = 0; m_dwLastDeadTime = get_dword_time()-180000; m_bSkipSave = false; m_bItemLoaded = false; m_bHasPoisoned = false; m_pkDungeon = NULL; m_iEventAttr = 0; m_kAttackLog.dwVID = 0; m_kAttackLog.dwTime = 0; m_bNowWalking = m_bWalking = false; ResetChangeAttackPositionTime(); m_bDetailLog = false; m_bMonsterLog = false; m_bDisableCooltime = false; m_iAlignment = 0; m_iRealAlignment = 0; m_iKillerModePulse = 0; m_bPKMode = PK_MODE_PEACE; m_dwQuestNPCVID = 0; m_dwQuestByVnum = 0; m_pQuestItem = NULL; m_szMobileAuth[0] = '\0'; m_dwUnderGuildWarInfoMessageTime = get_dword_time()-60000; m_bUnderRefine = false; // REFINE_NPC m_dwRefineNPCVID = 0; // END_OF_REFINE_NPC m_dwPolymorphRace = 0; m_bStaminaConsume = false; ResetChainLightningIndex(); m_dwMountVnum = 0; m_chHorse = NULL; m_chRider = NULL; m_pWarMap = NULL; m_pWeddingMap = NULL; m_bChatCounter = 0; ResetStopTime(); m_dwLastVictimSetTime = get_dword_time() - 3000; m_iMaxAggro = -100; m_bSendHorseLevel = 0; m_bSendHorseHealthGrade = 0; m_bSendHorseStaminaGrade = 0; m_dwLoginPlayTime = 0; m_pkChrMarried = NULL; m_posSafeboxOpen.x = -1000; m_posSafeboxOpen.y = -1000; // EQUIP_LAST_SKILL_DELAY m_dwLastSkillTime = get_dword_time(); // END_OF_EQUIP_LAST_SKILL_DELAY // MOB_SKILL_COOLTIME memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime)); // END_OF_MOB_SKILL_COOLTIME m_isinPCBang = false; // ARENA m_pArena = NULL; m_nPotionLimit = quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count"); // END_ARENA //PREVENT_TRADE_WINDOW m_isOpenSafebox = 0; //END_PREVENT_TRADE_WINDOW //PREVENT_REFINE_HACK m_iRefineTime = 0; //END_PREVENT_REFINE_HACK //RESTRICT_USE_SEED_OR_MOONBOTTLE m_iSeedTime = 0; //END_RESTRICT_USE_SEED_OR_MOONBOTTLE //PREVENT_PORTAL_AFTER_EXCHANGE m_iExchangeTime = 0; //END_PREVENT_PORTAL_AFTER_EXCHANGE // m_iSafeboxLoadTime = 0; m_iMyShopTime = 0; InitMC(); m_deposit_pulse = 0; SET_OVER_TIME(this, OT_NONE); m_strNewName = ""; m_known_guild.clear(); m_dwLogOffInterval = 0; m_bComboSequence = 0; m_dwLastComboTime = 0; m_bComboIndex = 0; m_iComboHackCount = 0; m_dwSkipComboAttackByTime = 0; m_dwMountTime = 0; m_dwLastGoldDropTime = 0; m_HackShieldCheckEvent = NULL; m_HackShieldCheckMode = false; m_bIsLoadedAffect = false; cannot_dead = false; #ifdef __PET_SYSTEM__ m_petSystem = 0; m_bIsPet = false; #endif m_fAttMul = 1.0f; m_fDamMul = 1.0f; m_pointsInstant.iDragonSoulActiveDeck = -1; memset(&m_tvLastSyncTime, 0, sizeof(m_tvLastSyncTime)); m_iSyncHackCount = 0; m_iMessengerFloodTime = 0; } char.h public: int m_iMessengerFloodTime; if pc.get_sex() == true and npc.get_sex() == false then npc.purge() end Link to comment Share on other sites More sharing options...
Ken 904 Posted October 19, 2015 Share Posted October 19, 2015 (edited) Of course, this isn't the best solution here. Part of the client is always editable by someone. { "messenger_auth", do_messenger_auth, 0, POS_DEAD, GM_PLAYER }, Find this in cmd.cpp and remove it, that's it. Second solution for fix. cmd_general.cpp ACMD(do_messenger_auth) { if (ch->GetArena()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); return; } // Messenger Flood Check if (thecore_pulse() < m_iMessengerFloodTime + 25) { ch->ChatPacket(CHAT_TYPE_INFO, "You have to wait a bit!"); return; } // End Of Messenger Flood Check char arg1[256], arg2[256]; two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2)); if (!*arg1 || !*arg2) return; char answer = LOWER(*arg1); if (answer != 'y') { LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(arg2); if (tch) tch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님으로 부터 친구 등록을 거부 당했습니다."), ch->GetName()); } MessengerManager::instance().AuthToAdd(ch->GetName(), arg2, answer == 'y' ? false : true); // DENY m_iMessengerFloodTime = thecore_pulse(); } char.cpp void CHARACTER::Initialize() { CEntity::Initialize(ENTITY_CHARACTER); m_bNoOpenedShop = true; m_bOpeningSafebox = false; m_fSyncTime = get_float_time()-3; m_dwPlayerID = 0; m_dwKillerPID = 0; m_iMoveCount = 0; m_pkRegen = NULL; regen_id_ = 0; m_posRegen.x = m_posRegen.y = m_posRegen.z = 0; m_posStart.x = m_posStart.y = 0; m_posDest.x = m_posDest.y = 0; m_fRegenAngle = 0.0f; m_pkMobData = NULL; m_pkMobInst = NULL; m_pkShop = NULL; m_pkChrShopOwner = NULL; m_pkMyShop = NULL; m_pkExchange = NULL; m_pkParty = NULL; m_pkPartyRequestEvent = NULL; m_pGuild = NULL; m_pkChrTarget = NULL; m_pkMuyeongEvent = NULL; m_pkWarpNPCEvent = NULL; m_pkDeadEvent = NULL; m_pkStunEvent = NULL; m_pkSaveEvent = NULL; m_pkRecoveryEvent = NULL; m_pkTimedEvent = NULL; m_pkFishingEvent = NULL; m_pkWarpEvent = NULL; // MINING m_pkMiningEvent = NULL; // END_OF_MINING m_pkPoisonEvent = NULL; m_pkFireEvent = NULL; m_pkBleedingEvent = NULL; m_pkCheckSpeedHackEvent = NULL; m_speed_hack_count = 0; m_pkAffectEvent = NULL; m_afAffectFlag = TAffectFlag(0, 0); m_pkDestroyWhenIdleEvent = NULL; m_pkChrSyncOwner = NULL; memset(&m_points, 0, sizeof(m_points)); memset(&m_pointsInstant, 0, sizeof(m_pointsInstant)); memset(&m_quickslot, 0, sizeof(m_quickslot)); m_bCharType = CHAR_TYPE_MONSTER; SetPosition(POS_STANDING); m_dwPlayStartTime = m_dwLastMoveTime = get_dword_time(); GotoState(m_stateIdle); m_dwStateDuration = 1; m_dwLastAttackTime = get_dword_time() - 20000; m_bAddChrState = 0; m_pkChrStone = NULL; m_pkSafebox = NULL; m_iSafeboxSize = -1; m_iSafeboxLoadTime = 0; m_pkMall = NULL; m_iMallLoadTime = 0; m_posWarp.x = m_posWarp.y = m_posWarp.z = 0; m_lWarpMapIndex = 0; m_posExit.x = m_posExit.y = m_posExit.z = 0; m_lExitMapIndex = 0; m_pSkillLevels = NULL; m_dwMoveStartTime = 0; m_dwMoveDuration = 0; m_dwFlyTargetID = 0; m_dwNextStatePulse = 0; m_dwLastDeadTime = get_dword_time()-180000; m_bSkipSave = false; m_bItemLoaded = false; m_bHasPoisoned = false; m_pkDungeon = NULL; m_iEventAttr = 0; m_kAttackLog.dwVID = 0; m_kAttackLog.dwTime = 0; m_bNowWalking = m_bWalking = false; ResetChangeAttackPositionTime(); m_bDetailLog = false; m_bMonsterLog = false; m_bDisableCooltime = false; m_iAlignment = 0; m_iRealAlignment = 0; m_iKillerModePulse = 0; m_bPKMode = PK_MODE_PEACE; m_dwQuestNPCVID = 0; m_dwQuestByVnum = 0; m_pQuestItem = NULL; m_szMobileAuth[0] = '\0'; m_dwUnderGuildWarInfoMessageTime = get_dword_time()-60000; m_bUnderRefine = false; // REFINE_NPC m_dwRefineNPCVID = 0; // END_OF_REFINE_NPC m_dwPolymorphRace = 0; m_bStaminaConsume = false; ResetChainLightningIndex(); m_dwMountVnum = 0; m_chHorse = NULL; m_chRider = NULL; m_pWarMap = NULL; m_pWeddingMap = NULL; m_bChatCounter = 0; ResetStopTime(); m_dwLastVictimSetTime = get_dword_time() - 3000; m_iMaxAggro = -100; m_bSendHorseLevel = 0; m_bSendHorseHealthGrade = 0; m_bSendHorseStaminaGrade = 0; m_dwLoginPlayTime = 0; m_pkChrMarried = NULL; m_posSafeboxOpen.x = -1000; m_posSafeboxOpen.y = -1000; // EQUIP_LAST_SKILL_DELAY m_dwLastSkillTime = get_dword_time(); // END_OF_EQUIP_LAST_SKILL_DELAY // MOB_SKILL_COOLTIME memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime)); // END_OF_MOB_SKILL_COOLTIME m_isinPCBang = false; // ARENA m_pArena = NULL; m_nPotionLimit = quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count"); // END_ARENA //PREVENT_TRADE_WINDOW m_isOpenSafebox = 0; //END_PREVENT_TRADE_WINDOW //PREVENT_REFINE_HACK m_iRefineTime = 0; //END_PREVENT_REFINE_HACK //RESTRICT_USE_SEED_OR_MOONBOTTLE m_iSeedTime = 0; //END_RESTRICT_USE_SEED_OR_MOONBOTTLE //PREVENT_PORTAL_AFTER_EXCHANGE m_iExchangeTime = 0; //END_PREVENT_PORTAL_AFTER_EXCHANGE // m_iSafeboxLoadTime = 0; m_iMyShopTime = 0; InitMC(); m_deposit_pulse = 0; SET_OVER_TIME(this, OT_NONE); m_strNewName = ""; m_known_guild.clear(); m_dwLogOffInterval = 0; m_bComboSequence = 0; m_dwLastComboTime = 0; m_bComboIndex = 0; m_iComboHackCount = 0; m_dwSkipComboAttackByTime = 0; m_dwMountTime = 0; m_dwLastGoldDropTime = 0; m_HackShieldCheckEvent = NULL; m_HackShieldCheckMode = false; m_bIsLoadedAffect = false; cannot_dead = false; #ifdef __PET_SYSTEM__ m_petSystem = 0; m_bIsPet = false; #endif m_fAttMul = 1.0f; m_fDamMul = 1.0f; m_pointsInstant.iDragonSoulActiveDeck = -1; memset(&m_tvLastSyncTime, 0, sizeof(m_tvLastSyncTime)); m_iSyncHackCount = 0; m_iMessengerFloodTime = 0; } char.h public: int m_iMessengerFloodTime; Kind Regards ~Ken Edited October 19, 2015 by Ken Do not be sorry, be better. 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Active Member Koray 2002 Posted October 19, 2015 Active Member Share Posted October 19, 2015 net.SendChatPacket don't use __SendChatPacket Link to comment Share on other sites More sharing options...
Denis 1474 Posted October 20, 2015 Share Posted October 20, 2015 There's already a fix here 1 Link to comment Share on other sites More sharing options...
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