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3 countries 3 phrases
Turkish: 100% Serverfiles Unbugged Romanian: 99.9% Official System Portuguese: Paci please send feet pics -
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NPC direct item enchant
You can enchant your items directly from the chosen NPC. *You can set the average & skill dmg from the quest. Preview: [Hidden Content] Download: MEGA VirusTotal- 6
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Origins2 Global | International | A new concept - 10.06.2022
The time for a new adventure has come! After 3 years of uninterrupted involvement and perseverance, a new Origins2 Global server will be opened on 10.06.2022. Website | Discord | Board | Wiki | TikTok | Instagram | Facebook | Youtube ~ German Presentation ~ ~ Romanian Presentation ~ ~ Turkish Presentation ~ -
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I found a huge bug in the regen function
Hello! I found an old bug related to regen time. Example: A 1m respawn monster appears at 9:20, is killed at 9:20:18, so it will reappear at 9:21. A 1m respawn monster appears at 9:20, killed at 9:36:45, reappears at 9:37. How can this be fixed? I would need it to count the respawn time from death. This is what I need: Example: If I kill it at 12:20:15, it should appear at 12:21:15. -
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Dynamic Weather
Does the weather change when the player teleports? -
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GameCompile Error
Have a nice day! What could be the problem with translating the game? Sorry for the bad English. linking ../game.... ld: error: unable to find library -lIL ld: error: unable to find library -lpng ld: error: unable to find library -ltiff ld: error: unable to find library -lmng ld: error: unable to find library -llcms ld: error: unable to find library -ljpeg clang-15: error: linker command failed with exit code 1 (use -v to see invocation) gmake: *** [Makefile:127: ../game] Error 1
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Lorthir 0
Hi guys!
I was wondering If I could change the max length of the username of the players!
I just need help in c++(source).
With the python I can deal!
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VegaS
length.h LOGIN_MAX_LEN = 30, pachet.h typedef struct command_login3 { BYTE header; char login[LOGIN_MAX_LEN + 1]; char passwd[PASSWD_MAX_LEN + 1]; DWORD adwClientKey[4]; } TPacketCGLogin3; input_login.cpp void CInputLogin::Login(LPDESC d, const char * data) { TPacketCGLogin * pinfo = (TPacketCGLogin *) data; char login[LOGIN_MAX_LEN + 1]; trim_and_lower(pinfo->login, login, sizeof(login)); input_auth.cpp char login[LOGIN_MAX_LEN + 1]; trim_and_lower(pinfo->login, login,
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