AlCapone 67 Posted September 26, 2015 Share Posted September 26, 2015 (edited) Hi so I put a sistem of Shang to delet your items in inventory and after delet the item I see a window in game here a gif. Sysser server : Input: no quest running for pc, cannot process input : 57787 Sysser client : No error Tutorial ### ConstInfo.py BorrarItems = { "QID" : 0, "BORRAR" : "", } ### Game.py En el __ServerCommand_Build, pegar esto: "BORRAR" : self.ManagerBorrar, Al final del game.py pegar esto: def ManagerBorrar(self, cmd): cmd = cmd.split("|") if cmd[0] == "QID": constInfo.BorrarItems["QID"] = int(cmd[1]) elif cmd[0] == "SEND": net.SendQuestInputStringPacket(str(constInfo.BorrarItems["BORRAR"])) constInfo.BorrarItems["BORRAR"] = "" elif cmd[0] == "INPUT": constInfo.INPUT_IGNORE = int(cmd[1]) ### uiInventory.py import event Debajo de wndEquip = self.GetChild("EquipmentSlot") Pegar esto: wndBorrar = self.GetChild("BorrarSlot") Debajo de: self.costumeButton = self.GetChild2("CostumeButton") Pegar: self.borrar_items = self.GetChild2("BorrarItems") Debajo de: self.attachMetinDialog.Hide() Pegar esto: self.drag = ui.Bar() self.drag.SetPosition(13+50,538) self.drag.SetParent(self) self.drag.SetColor(grp.GenerateColor(0.0, 0.0, 0.0, 0.0)) self.drag.SetSize(32,32) self.drag.OnMouseLeftButtonUp = lambda: self.Add_Item() self.drag.Show() wndBorrar.SetOverInItemEvent(ui.__mem_func__(self.OverBorrarIn)) wndBorrar.SetOverOutItemEvent(ui.__mem_func__(self.OverBorrarOut)) self.RemoveQuestion = uiCommon.QuestionDialog() self.RemoveQuestion.SetAcceptEvent(lambda arg = TRUE: self.Borrar_Item(arg)) self.RemoveQuestion.SetCancelEvent(lambda arg = FALSE: self.Borrar_Item(arg)) self.RemoveQuestion.Close() Debajo del def Close(self): Pegar esto: def OverBorrarIn(self): self.ShowToolTip(0) def OverBorrarOut(self): self.tooltipItem.HideToolTip() def Add_Item(self): if mouseModule.mouseController.isAttached(): attachedSlotType = mouseModule.mouseController.GetAttachedType() attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedSlotVnum = mouseModule.mouseController.GetAttachedItemIndex() # item.SelectItem(attachedSlotVnum) if player.SLOT_TYPE_INVENTORY == attachedSlotType: item.SelectItem(attachedSlotVnum) self.RemoveQuestion.SetText("¿Seguro que quieres borrar "+str(item.GetItemName())+"?") self.RemoveQuestion.Open() constInfo.BorrarItems["BORRAR"] = "" constInfo.BorrarItems["BORRAR"] = "BORRAR|"+str(attachedSlotPos)+"|"+str(attachedSlotVnum) #chat.AppendChat(1, constInfo.BorrarItems["BORRAR"]) mouseModule.mouseController.DeattachObject() def Borrar_Item(self, arg): if arg: event.QuestButtonClick(constInfo.BorrarItems["QID"]) self.RemoveQuestion.Close() ### locale/inventorywindow.py Debajo de: ## Item Slot { "name" : "ItemSlot", "type" : "grid_table", "x" : 8, "y" : 246, "start_index" : 0, "x_count" : 5, "y_count" : 9, "x_step" : 32, "y_step" : 32, "image" : "d:/ymir work/ui/public/Slot_Base.sub" }, Pegar esto: ## Borar Items Slot { "name" : "BorrarItems", "type" : "image", "x" : 13, "y" : 538, "image" : "locale/es/ui/inventario/borrar_items.tga", "children" : ( { "name" : "BorrarSlot", "type" : "slot", "x" : 0, "y" : 0, "width" : 32, "height" : 32, "slot" : ( {"index":0, "x":0, "y":0, "width":32, "height":32}, ), }, ), }, Quest quest borrar_items begin state start begin when login begin cmdchat("BORRAR QID|"..q.getcurrentquestindex()) end when button or info begin cmdchat("BORRAR INPUT|1") local shang = split(input(cmdchat("BORRAR SEND|")), "|") cmdchat("BORRAR INPUT|0") if shang[1] == "BORRAR" then borrar_items.Borrar(tonumber(shang[2]), tonumber(shang[3])) end end function Borrar(slot, vnum) item.select_cell(slot) local item_vnum, item_count, item_id = item.get_vnum(), item.get_count(), item.get_id() item.remove_stack() end end end Edited August 19, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Rideas 167 Posted September 26, 2015 Share Posted September 26, 2015 (edited) Hi so I put a sistem of Shang to delet your items in inventory and after delet the item I see a window in game here a gif. Sysser server : Input: no quest running for pc, cannot process input : 57787 Sysser client : No error Tutorial Hidden Content Quest Hidden Content open root/game.py def BINARY_ServerCommand_Run(self, line): Add on: def ItemRemoveGetInputOff(self): constInfo.INPUT_IGNORE = 0 Search: "MyShopPriceList" : self.__PrivateShop_PriceList, Add on "InputStringEnd" : self.ItemRemoveGetInputOff, New quest : quest borrar_items begin state start begin when login begin cmdchat("BORRAR QID|"..q.getcurrentquestindex()) end when button or info begin cmdchat("BORRAR INPUT|1") local shang = split(input(cmdchat("BORRAR SEND|")), "|") cmdchat("BORRAR INPUT|0") if shang[1] == "BORRAR" then borrar_items.Borrar(tonumber(shang[2]), tonumber(shang[3])) end end function Borrar(slot, vnum) item.select_cell(slot) local item_vnum, item_count, item_id = item.get_vnum(), item.get_count(), item.get_id() item.remove_stack() cmdchat("InputStringEnd") end end end Edited August 19, 2022 by Metin2 Dev Core X - External 2 Internal 2 Link to comment Share on other sites More sharing options...
AlCapone 67 Posted September 26, 2015 Author Share Posted September 26, 2015 0926 18:49:30578 :: AttributeError0926 18:49:30578 :: : 0926 18:49:30578 :: 'GameWindow' object has no attribute 'ItemRemoveGetInputOff'0926 18:49:30578 :: Link to comment Share on other sites More sharing options...
Rideas 167 Posted September 26, 2015 Share Posted September 26, 2015 0926 18:49:30578 :: AttributeError0926 18:49:30578 :: : 0926 18:49:30578 :: 'GameWindow' object has no attribute 'ItemRemoveGetInputOff'0926 18:49:30578 :: open game.pyAdd: def ItemRemoveGetInputOff(self): constInfo.INPUT_IGNORE = 0 1 Link to comment Share on other sites More sharing options...
AlCapone 67 Posted September 26, 2015 Author Share Posted September 26, 2015 I still have the same problem whit the new window, and I put the new quest Link to comment Share on other sites More sharing options...
Rideas 167 Posted September 30, 2015 Share Posted September 30, 2015 I still have the same problem whit the new window, and I put the new quest game.py def OpenQuestWindow(self, skin, idx):Function all change: def OpenQuestWindow(self, skin, idx): if constInfo.INPUT_IGNORE == 1: return elif constInfo.INPUT == 1: return else: self.interface.OpenQuestWindow(skin, idx) 1 Link to comment Share on other sites More sharing options...
AlCapone 67 Posted September 30, 2015 Author Share Posted September 30, 2015 You are the best! T.C Link to comment Share on other sites More sharing options...
Rideas 167 Posted September 30, 2015 Share Posted September 30, 2015 You are the best! T.C thanks. 1 Link to comment Share on other sites More sharing options...
AlCapone 67 Posted October 2, 2015 Author Share Posted October 2, 2015 RIDEAS I have a big problem I put the last function def OpenQuestWindow(self, skin, idx): if constInfo.INPUT_IGNORE == 1: return elif constInfo.INPUT == 1: return else: self.interface.OpenQuestWindow(skin, idx) And now Ignore all the quest I intent to open for example the change kingndom and dont open me quest.. 1002 20:38:38193 :: AttributeError1002 20:38:38193 :: : 1002 20:38:38193 :: 'module' object has no attribute 'INPUT_IGNORE'1002 20:38:38194 :: 1002 20:38:44487 :: Traceback (most recent call last): 1002 20:38:44488 :: File "game.py", line 717, in OpenQuestWindow Link to comment Share on other sites More sharing options...
VegaS 1087 Posted October 2, 2015 Share Posted October 2, 2015 Change def OpenQuestWindow(self, skin, idx): if constInfo.INPUT_IGNORE == 1: return else: self.interface.OpenQuestWindow(skin, idx) Open constinfo.py and add this: INPUT_IGNORE = 0 2 Link to comment Share on other sites More sharing options...
AlCapone 67 Posted October 3, 2015 Author Share Posted October 3, 2015 (edited) SOLVED tnx Vegas Edited October 3, 2015 by AlCapone 1 Link to comment Share on other sites More sharing options...
IonutRO 936 Posted January 7, 2016 Share Posted January 7, 2016 #RESOLVED AND ME =)) Link to comment Share on other sites More sharing options...
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