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Client Source ItemData/PythonNonPlayer


ragem0re

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Hi,

I could figure out how to load a new mob-/item_proto while adding the types and flags to the ItemData.h (item_proto) or PythonNonPlayer.h (mob_proto).

And now is my question, how people figure out, what are the new types and flags? For example costume_weapon (item_proto) or resist_bleeding for mob_proto.

Hope you let me know, thanks!

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