Jump to content
  • Create New...
  • 0

Block maps in the ring of marriage



7 answers to this question

Recommended Posts

  • 0
	int iBadMapIdx[2] = { 66, 208 };
	for (int i = 0; i < _countof(iBadMapIdx); i++){
		if (iBadMapIdx[i] == pMarriage->ch1->GetMapIndex() || iBadMapIdx[i] == pMarriage->ch2->GetMapIndex()){
			ChatPacket(CHAT_TYPE_INFO, "warn msg");


#Edit: has more than one "case ITEM_MARRIAGE_RING:"

									marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());

add in under

Edited by Koray
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.