There is a "pickup all" function in my client but it creates a little freeze when picking up items. As i see it iterates and sends a lot of SendItemClickPacket
if (CPythonSystem::Instance().GetPickupMode() == CPythonSystem::PICKUP_MODE_ALL)
std::vector<uint32_t> vecCloseItems = rkItem.GetCloseMoneys(kPPosMain, __GetPickableDistance());
for (uint32_t dwItemID : vecCloseItems)
Any ideas to modify it in a way that doesn't create lag?
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Quick question, how can I let other players log onto the server? I put the correct ip in serverinfo.py and installed the client on my other device, however, I can only log when I am connected to the same wifi as the one I hosted the server on even though the ip in the client files is correct