Bituse 61 Posted March 19, 2015 Share Posted March 19, 2015 Hello dear community i have few questions for you if anyone can help me i will be rly happy 1- What shape index stands for armors ? in msm files ? what will happen if i change (cause im not sure what would happen if i replace it ) 2- Which line of item proto connect the item to item_proto ? 3-If i have item only +9 (only one value) to create +0 to +9 i need to make x9 lines at item_list and item_proto ? and what about icon ? 4- If i change the icon vnmum(name) i need to change it in item_list and item_proto ( where in item_proto )? 5-If i want a armor to be like costume i need to change only wear flag? 6- Where do i change the horse vnum to change the horse look ? Regards 1 Link to comment Share on other sites More sharing options...
Bituse 61 Posted March 19, 2015 Author Share Posted March 19, 2015 Anyone? Link to comment Share on other sites More sharing options...
HellBoy 199 Posted March 19, 2015 Share Posted March 19, 2015 ShapeDataCount XX - Number of armors shape each time you add a new armor data you add +1 Group ShapeDataXX - You add +1 with each armor you add PathName - The route of the models//texture of the armor model "d:/ymir Work/pc1-2/class/" this is only at the start of the .MSM PS: If the gr2 model and texture models is different you add this* SpecialPath "d:/ymir work/bllablablabla/" inside the Group ShapeData after { remember each time you do that for the next model you add again the main one ShapeIndex xxx The index of the armor this goes into itemproto line at value3 is what connects the armor with the msm data Model "xxxx.gr2" in case you aply the special path you can add before the xxx the route to the model if the model got diferent path than texture SourceSkin "xxx.dds" The main texture of the armor in case you aply the special path you can add before xxx the route for the texture of the model if is different than the model your always connected with the special path route TargetSkin "xxx.dds" Usualy this is same as the source skin you only modify it if you use the same model for more armors with different texture if not got same data as the SourceSkin If you armor isn't ment to have specular [ To shine ] you don't have to add SS or TS because the /gr2 model will take the route of the texture itself but you do need to add the texture to the right path in client, gr2 model has it you can check that with Granny Viewer Example of normal shape data: Group ShapeData10 { ShapeIndex 11 Model "assassin_bihyeon.GR2" SourceSkin "assassin_bihyeon.DDS" TargetSkin "assassin_bihyeon.DDS" } Example of different paths ShapeData Group ShapeData200 { SpecialPath "d:/ymir work/" ShapeIndex 113 Model "pc/assassin/mdn_asassin_female.GR2" SourceSkin "textures/midnight_armor/female/armor_female.dds" TargetSkin "textures/midnight_armor/female/armor_female.dds" } For the +0 +9 items you copy paste 1 line of the itemproto to end in 0 if doesnt you make a new vnum to end in 0 and make 10 line of it adding +1 at each line and copy paste secualar numbers from other similar items for weapons is different than armor to connect them for weapons goes in item_list in locale Example: 1550 WEAPON icon/item/00777.tga d:/ymir work/item/weapon/00777.gr2 First number is the vunm of the item the one you have in item_proto for +0+9 items you need 10 lines of this for each + of the item with right vunm Second is the type First path is the route of the icon Second path is the route of the weapon model This aply or all other items than armor/costume Except weapon you dont need a model path except ofc you have one in some boxes case potions and other items 2 Link to comment Share on other sites More sharing options...
Bituse 61 Posted March 19, 2015 Author Share Posted March 19, 2015 Im in love with you . Link to comment Share on other sites More sharing options...
Bituse 61 Posted March 20, 2015 Author Share Posted March 20, 2015 So managed to make item_proto item_list msm icon apears ingame items are 0+ to +9 but when i try to put em it doesnt show them Any idea why ?0320 08:36:11618 :: Cannot find item by 0 0320 08:36:12481 :: Cannot find item by 0 0320 08:36:37396 :: Cannot find item by 0 0320 08:36:37883 :: Cannot find item by 0 this is syserr Link to comment Share on other sites More sharing options...
Bituse 61 Posted March 21, 2015 Author Share Posted March 21, 2015 0321 17:09:34505 :: GRANNY: r:/granny/rt/granny_memory.cpp(142): Unable to allocate 465183 bytes (465148 requested by r:/granny/rt/granny_oodle1_compression.cpp:246). And the error after loading screen client close and ????? Anyone know whats wrong it hapens only when i add new folder in index ... Link to comment Share on other sites More sharing options...
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