KizioRCK 8 Posted March 8, 2015 Share Posted March 8, 2015 (edited) Hi I have a problem namely the creation of a new tree in speedtre not assign me like texture. I wanted to ask if anyone on the forum have made here in speedtre plants and it worked, when added to the game? Thank you in advance for your help I would add that while loading the textures seen speedtre that are imposed on the other hand in the game anymore. Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
homer24 4 Posted March 8, 2015 Share Posted March 8, 2015 (edited) Welcome to the club, I ask the same and nobody know why it happens, good luck and sorry for not being more helpful. My issue(same as you): I check the .spt file with notepad++ and the code looks different than the .spt files of the client(directory of texture wrong and other things, maybe you can fix it manually but is only a speculation) Edited August 19, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
KizioRCK 8 Posted March 8, 2015 Author Share Posted March 8, 2015 (edited) Welcome to the club, I ask the same and nobody know why it happens, good luck and sorry for not being more helpful. My issue(same as you): I check the .spt file with notepad++ and the code looks different than the .spt files of the client(directory of texture wrong and other things, maybe you can fix it manually but is only a speculation) And what version you are using 4.2 speedtre or 3? Could you do ss-y assigning textures, etc? Edited August 19, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
homer24 4 Posted March 8, 2015 Share Posted March 8, 2015 I test with 3 and 4.2 and same result. Sorry bro'. Link to comment Share on other sites More sharing options...
Premium Shogun 4587 Posted March 8, 2015 Premium Share Posted March 8, 2015 Load the DDS file in paint.net and save it as DXT1 Link to comment Share on other sites More sharing options...
KizioRCK 8 Posted March 8, 2015 Author Share Posted March 8, 2015 Load the DDS file in paint.net and save it as DXT1 Unfortunately, it still was not found when added to the game you can not see the texture Link to comment Share on other sites More sharing options...
homer24 4 Posted March 8, 2015 Share Posted March 8, 2015 (edited) For the scale go to global->size(1500-2000 for testing/ variance:10)->compute Now see the radius(400-600) and heigh(700-1000), save and test For the leaves i'm searching the answer yet... Now the leaves are a mix of all leaves and other stuff... and 180º wrong... so psychedelyc... Edited August 19, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Premium Shogun 4587 Posted March 9, 2015 Premium Share Posted March 9, 2015 - Open the tree in SpeedTree 4 CAD - Reload the dds images that you saved previously from within the program - Compute - Save - Load in Speedtree 3 CAD - Save 1 Link to comment Share on other sites More sharing options...
homer24 4 Posted March 9, 2015 Share Posted March 9, 2015 (edited) - Open the tree in SpeedTree 4 CAD - Reload the dds images that you saved previously from within the program - Compute - Save - Load in Speedtree 3 CAD - Save I don't know why but speedcad 4.2 don't let me change the leaves, but probably it's a stupid mistake... Thanks for your time Shogun. Edited August 19, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Premium Shogun 4587 Posted March 9, 2015 Premium Share Posted March 9, 2015 are you using full or lite cad? Link to comment Share on other sites More sharing options...
homer24 4 Posted March 9, 2015 Share Posted March 9, 2015 are you using full or lite cad? I use the one that you post here: Link to comment Share on other sites More sharing options...
Premium Shogun 4587 Posted March 9, 2015 Premium Share Posted March 9, 2015 You have to edit the composite map Link to comment Share on other sites More sharing options...
homer24 4 Posted March 9, 2015 Share Posted March 9, 2015 You have to edit the composite map Sorry for my ignorance but how? The program don't let me change the values Link to comment Share on other sites More sharing options...
KizioRCK 8 Posted March 9, 2015 Author Share Posted March 9, 2015 (edited) 4.2 speedtre open and then load the finished tree with clienting metin2 global merge onto the tab and then the composite map a texture set his. After that, it should work just yet I wonder how to do that in speedtre leaves were visible after loading the finished tree and textures are loaded while the world niedidoczne texture editor works as it should. If someone knows how to improve the visibility of the leaves in speedtre I would be grateful and yet I wanted to ask how to set the distance between leafs on a tree if I have to do this in photoshop or speddtre? Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
homer24 4 Posted March 10, 2015 Share Posted March 10, 2015 (edited) 4.2 speedtre open and then load the finished tree with clienting metin2 global merge onto the tab and then the composite map a texture set his. After that, it should work just yet I wonder how to do that in speedtre leaves were visible after loading the finished tree and textures are loaded while the world niedidoczne texture editor works as it should. If someone knows how to improve the visibility of the leaves in speedtre I would be grateful and yet I wanted to ask how to set the distance between leafs on a tree if I have to do this in photoshop or speddtre? I open some trees but the composite map it's blocked in some of this trees, did everyone know why?(In the image I post before u can see that I say.) Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Ira™ 41 Posted March 12, 2015 Share Posted March 12, 2015 You have to edit the composite map Please read pm. Link to comment Share on other sites More sharing options...
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