wezt 95 Posted February 25, 2015 Share Posted February 25, 2015 Hello, I've spent two days for searching the solution, tried few binary files and nothing. Probably someone know how to fix the bug with azrael costume for sura male (when costume on sura character it becomes invisible if you move the camera or go bit away). Below are few pics and video: Thanks in advance. Best regards. Link to comment Share on other sites More sharing options...
jma96 1 Posted February 25, 2015 Share Posted February 25, 2015 Same problem. ^^ Link to comment Share on other sites More sharing options...
Solution HellBoy 199 Posted February 25, 2015 Solution Share Posted February 25, 2015 Go to the pack you have the .GR2 model for the armor and look for this sura_pwahuang1_lod_03.gr2 IF you try to open it with granny you will see is blank now delete it and instaid of it make a copy of sura_pwahuang1_lod_02.gr2 and rename it to sura_pwahuang1_lod_03.gr2 pack it again and done 4 Link to comment Share on other sites More sharing options...
wezt 95 Posted February 25, 2015 Author Share Posted February 25, 2015 @HellBoy, Thank you very much ! Your solution works GREAT ! I think this topic could be closed. Link to comment Share on other sites More sharing options...
newja 53 Posted February 26, 2015 Share Posted February 26, 2015 Go to the pack you have the .GR2 model for the armor and look for this sura_pwahuang1_lod_03.gr2 IF you try to open it with granny you will see is blank now delete it and instaid of it make a copy of sura_pwahuang1_lod_02.gr2 and rename it to sura_pwahuang1_lod_03.gr2 pack it again and done Why would you need both same lods? Isn't it better to delete 03 and leave the rest as it is? Link to comment Share on other sites More sharing options...
HellBoy 199 Posted February 26, 2015 Share Posted February 26, 2015 If wouldn't need ymir wouldn't made them but i will try answ you lods for armors same as for building is the 3d image u get of that object from different distance now each lod got less details than the prev one for example load 1 is way more defined than lod 3 there for from distance you see a less detailed object that leads to less resources use and a better game play vision since far object need to look like that far and undefined hope this helps also the 3d modelers when they build objects to adapt them like that! Link to comment Share on other sites More sharing options...
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